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    • 15. 发明申请
    • IMAGE CONTENT BASED ADVERTISEMENT SYSTEM
    • 基于图像内容的广告系统
    • US20110178871A1
    • 2011-07-21
    • US12690309
    • 2010-01-20
    • Allie K. WatfaDale NusselJonathan Kilroy
    • Allie K. WatfaDale NusselJonathan Kilroy
    • G06F3/048G06Q30/00
    • G06Q30/02G06Q30/0255
    • A system for serving an advertisement in a networked environment receives data that defines a user selection of an image. The system also selects an advertisement associated with the user selection and communicates the selected advertisement to the user. The data that defines the user selection includes an x selection coordinate, a y selection coordinate, a width, and a height that defines a region of an image. The user selection defines also defines a scene of a video. The system also includes circuitry and logic configured to extract text and to detect objects from an image region defined by the user selection and to select an advertisement associated with any extracted text and/or detected object.
    • 用于在网络环境中服务广告的系统接收定义图像的用户选择的数据。 系统还选择与用户选择相关联的广告,并将所选广告传送给用户。 定义用户选择的数据包括定义图像区域的x选择坐标,y选择坐标,宽度和高度。 用户选择定义还定义视频的场景。 该系统还包括被配置为提取文本并从由用户选择定义的图像区域检测对象并且选择与任何提取的文本和/或检测对象相关联的广告的电路和逻辑。
    • 18. 发明授权
    • Targeting online ads by grouping and mapping user properties
    • 通过对用户属性进行分组和映射来定位在线广告
    • US08423558B2
    • 2013-04-16
    • US12701049
    • 2010-02-05
    • Jonathan KilroyDale NusselAllie K. Watfa
    • Jonathan KilroyDale NusselAllie K. Watfa
    • G06F17/30
    • G06Q30/02G06Q30/0269
    • A method and a system are provided for targeting online ads by grouping and mapping user properties. In one example, the system receives user data associated with one or more users. The system identifies user properties for a user. The system eliminates unacceptable user properties associated with the user. The system identifies permutations of the user properties associated with the user. The system eliminates unacceptable permutations of the user properties associated with the user. Valid permutations remain. The system attaches a weight of importance to each valid permutation. A weight quantifies a level of importance of a valid permutation for the user with respect to buckets. A bucket is an ad category. The system grades each valid permutation relative to a bucket. The system calculates a final grade for each bucket. The system then assigns the user to zero or more buckets based on the final grade for each bucket.
    • 提供了一种方法和系统,用于通过对用户属性进行分组和映射来定位在线广告。 在一个示例中,系统接收与一个或多个用户相关联的用户数据。 系统识别用户的用户属性。 该系统消除了与用户相关联的不可接受的用户属性。 系统识别与用户相关联的用户属性的排列。 该系统消除了与用户相关联的用户属性的不可接受的排列。 有效排列仍然存在。 该系统对每个有效置换重要。 权重量化用户相对于桶的有效排列的重要程度。 一个广告组是广告类别。 系统对每个有效排列进行分级。 系统计算每个桶的最终成绩。 系统然后根据每个桶的最终成绩将用户分配到零个或更多个桶。
    • 20. 发明申请
    • METHODS AND SYSTEMS FOR GRABBING VIDEO SURFERS' ATTENTION
    • 用于制作视频表面注意的方法和系统
    • US20130014182A1
    • 2013-01-10
    • US13176572
    • 2011-07-05
    • Dale NusselAllie K. WatfaJonathan Kilroy
    • Dale NusselAllie K. WatfaJonathan Kilroy
    • H04N5/00
    • H04N21/8173H04N21/26233H04N21/26241H04N21/40H04N21/4316H04N21/44222H04N21/6125H04N21/812
    • Methods and systems are disclosed in which an estimated time a user will have to wait before a user selected video begins playing is calculated. The estimated time may be calculated based on, for example, speed of the connection, quality of the video (e.g., HD versus standard definition), length of the video, load on the server at the current time, etc. A game may be selected based at least in part on the calculated estimated wait time and the approximate time to finish the game. In some embodiments, one or more advertisements may be selected based on, for example, the type of video selected by the user (e.g., Sci-Fi, Action, Comedy, etc.), the search term(s) used by the user to search for the video, history of games played (e.g., what games, if any, has the user played previously), etc. The selected game and the one or more advertisements may be served to the user substantially simultaneously.
    • 公开了一种方法和系统,其中计算用户在用户选择的视频开始播放之前必须等待的估计时间。 可以基于例如连接的速度,视频的质量(例如,HD与标准清晰度),视频的长度,当前时间在服务器上的负载等来计算估计时间。游戏可以是 至少部分地基于所计算的估计等待时间和完成游戏的大致时间来选择。 在一些实施例中,可以基于例如由用户选择的视频的类型(例如,Sci-Fi,Action,Comedy等)来选择一个或多个广告,用户使用的搜索项 搜索视频,播放的游戏的历史(例如,用户以前玩过的游戏,如果有的话)等等。所选择的游戏和一个或多个广告可以基本上同时向用户提供。