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    • 13. 发明申请
    • PHOTONIC CRYSTAL DEVICE
    • 光电晶体装置
    • US20110222142A1
    • 2011-09-15
    • US13060251
    • 2009-08-20
    • Andre Arsenault
    • Andre Arsenault
    • G02B26/00B32B38/18
    • G02B1/005B82Y20/00C30B29/58C30B29/60G07D7/003
    • A photonic crystal device comprising: a photonic crystal material having an initial ordered structure and a viewing surface, the initial ordered structure giving rise to a first optical effect detectable from the viewing surface; and a removal layer removably attached with the viewing surface or an opposing surface of the photonic crystal material opposite to the viewing surface; wherein mechanical removal of at least a portion of the removal layer results in a structural change in at least a portion of the initial ordered structure of at least a portion of the photonic crystal material respective to the portion of the removed removal layer, thereby resulting in a changed portion different from the initial ordered structure, the changed portion giving rise to a second optical effect detectable from the viewing surface and detectably different from the first optical effect.
    • 一种光子晶体装置,包括:具有初始有序结构和观察表面的光子晶体材料,所述初始有序结构产生从所述观察表面可检测的第一光学效应; 以及可拆卸地附接到观察表面或与观察表面相对的光子晶体材料的相对表面的去除层; 其中至少部分去除层的机械去除导致光子晶体材料的至少一部分的至少一部分的初始有序结构的至少一部分相应于去除的去除层的部分的结构变化,从而导致 与初始有序结构不同的改变部分,改变部分产生从观察表面可检测的第二光学效果,并且可检测地不同于第一光学效果。
    • 17. 发明授权
    • Widely wavelength tuneable polychrome colloidal photonic crystal device
    • 宽波长可调多色胶体光子晶体装置
    • US07364673B2
    • 2008-04-29
    • US10681374
    • 2003-10-09
    • Andre ArsenaultHernan MiguezIan MannersGeoffrey Alan Ozin
    • Andre ArsenaultHernan MiguezIan MannersGeoffrey Alan Ozin
    • G02B5/23F21V9/08G02F1/361
    • B82Y20/00C09K2019/0496G02B6/1225G02F1/01G02F1/19G02F1/21G02F2201/305G02F2201/346G02F2202/022G02F2202/32G02F2203/055Y10T428/1023
    • The present invention discloses a widely wavelength tunable polychrome colloidal photonic crystal device whose optical Bragg diffraction stop bands and higher energy bands wavelength, width and intensity can be tuned in a continuous and fine, rapid and reversible, reproducible and predictable fashion and over a broad spectral range by a controlled expansion or contraction of the colloidal photonic lattice dimension, effected by a predetermined change in the electronic configuration of the composite material. In its preferred embodiment, the material is a composite in the form of a film or a patterned film or shape of any dimension or array of shapes of any dimension comprised of an organized array of microspheres in a matrix of a cross-linked metallopolymer network with a continuously variable redox state of charge and fluid content. The chemo-mechanical and electro-mechanical optical response of the colloidal photonic crystal-metallopolymer gel is exceptionally fast and reversible, attaining its fully swollen state from the dry shrunken state and vice versa on a sub-second time-scale. These composite materials can be inverted by removal of the constituent microspheres from the aforementioned colloidal photonic crystal metallopolymer-gel network to create a macroporous metallopolymer-gel network inverse colloidal photonic crystal film or patterned film or shape of any dimension optical Bragg diffraction stop bands and higher energy bands wavelength, width and intensity can be redox tuned in a continuous and fine, rapid and reversible, reproducible and predictable fashion and over a broad spectral range by a controlled expansion or contraction of the colloidal photonic lattice dimensions.
    • 本发明公开了一种广泛波长可调谐的多色胶体光子晶体器件,其光学布拉格衍射阻挡带和更高能带的波长,宽度和强度可以以连续和精细,快速和可逆,可再现和可预测的方式调谐,并且在宽光谱 通过胶体光子晶格尺寸的受控扩展或收缩,由复合材料的电子构型的预定变化实现。 在其优选实施方案中,该材料是膜或图案化膜的形式的复合材料或任何尺寸或任何尺寸形状阵列的形状的复合材料,其包含在交联金属聚合物网络的基质中的有组织的微球阵列, 不断变化的氧化还原电荷和流体含量。 胶体光子晶体金属聚合物凝胶的化学机械和机电光学响应特别快速和可逆,在亚秒级时间范围内从干收缩状态获得完全膨胀的状态,反之亦然。 这些复合材料可以通过从上述胶体光子晶体金属聚合物 - 凝胶网络中除去组成微球而反转,以产生大孔金属聚合物 - 凝胶网络反胶体光子晶体膜或任何尺寸的光学布拉格衍射阻带的图案化膜或更高的形状 能带的波长,宽度和强度可以通过胶体光子晶格尺寸的受控扩展或收缩,以连续和精细,快速和可逆,可再现和可预测的方式以及在宽光谱范围内进行氧化还原。
    • 19. 发明授权
    • System and method for self-evident multiuser content
    • 不明显多用户内容的系统和方法
    • US09120018B2
    • 2015-09-01
    • US12507659
    • 2009-07-22
    • Shawn LordAndre Arsenault
    • Shawn LordAndre Arsenault
    • A63F9/24A63F13/00G06F17/00G06F19/00A63F13/30A63F13/40G06Q30/02
    • A63F13/795A63F13/10A63F13/12A63F13/85A63F2300/5566A63F2300/57G06Q30/02
    • Systems and methods are provided to implement a technique for generating interactive events in a simulation, such as creating encounters in an online computer game. In one implementation, encounters are created based on the players and the environment and allow for interaction that is different for different players. Players can select encounters for interaction and choose how to handle the encounter. Encounters may have one or more objectives for participating players to resolve. The objectives for the same encounter may be different for different characters depending on the characteristics of the player characters. If multiple player characters interact with the same encounter, they may each be presented with different objectives, some or all of which may be competing. In addition, the objectives for an encounter may change depending on how other objectives are resolved.
    • 提供了系统和方法来实现用于在仿真中生成交互式事件的技术,例如在在线计算机游戏中创建遇到的技术。 在一个实现中,基于玩家和环境创建遭遇,并允许不同玩家不同的交互。 玩家可以选择相遇进行交互,并选择如何处理相遇。 遇难者可能有一个或多个参与者参与的目标。 根据玩家角色的特征,相同遭遇的目标可能因不同角色而不同。 如果多个玩家角色与相同的遭遇相互作用,他们可能会被呈现不同的目标,其中一些或全部可能是竞争的。 此外,遇到的目标可能会根据其他目标如何解决而改变。