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    • 121. 发明授权
    • Apparatus and system for removing, replacing and/or reinstalling sprinkler heads
    • 用于拆卸,更换和/或重新安装喷头的设备和系统
    • US09415470B2
    • 2016-08-16
    • US13915419
    • 2013-06-11
    • SprayRise Enterprise Partners, LLC
    • Keith G. CurryCharles A. TorlineJuan M. Adan
    • B23P6/00B05B15/10B25B13/50B23D61/00
    • B23P6/00B05B15/70B05B15/74B23D61/00B25B13/5083Y10T29/49428Y10T29/49718Y10T29/53913
    • Apparatuses, systems and methods that facilitate the removal and/or reinstallation of sprinkler heads as part of performing repositioning, repair, replacement and/or the like of one or more sprinkler heads, such as pop-up sprinkler heads. One tool disclosed herein may be used to cut the ground surrounding a sprinkler head and then unscrew at least a retaining cap of the sprinkler head so as to remove the retaining cap and an inner housing from the ground. Another tool disclosed herein may be used to unscrew or otherwise rotate an outer casing of the sprinkler head so as to remove the outer casing from the ground. After any appropriate work or other tasks are performed in relation to the sprinkler head and/or irrigation line, the first and/or second tools can be used to reinstall/resecure the sprinkler head to the water line and at least partially below ground level.
    • 作为执行一个或多个喷洒头(例如弹出式喷头)的重新定位,修理,更换和/或类似物的一部分,有助于去除和/或重新安装喷洒头的装置,系统和方法。 本文公开的一种工具可以用于切割围绕喷头的地面,然后拧下至少一个喷洒头的固定帽,以便从地面上移除保持盖和内壳。 可以使用本文公开的另一种工具来拧下或以其它方式旋转喷洒头的外壳,以便从外面移除外壳。 在相对于喷淋头和/或灌溉线进行任何适当的工作或其他任务之后,第一和/或第二工具可用于重新安装/将喷洒头重新安装到水线并且至少部分地在地平面以下。
    • 122. 发明授权
    • Opportunistic content delivery using delta coding
    • 使用增量编码的机会内容交付
    • US09407355B1
    • 2016-08-02
    • US13657932
    • 2012-10-23
    • ViaSat Inc.
    • David Lerner
    • G06F15/16H04B7/185H04L29/08H04L29/06
    • H04L67/10H03M7/3091H04B7/18595H04L1/0011H04L1/0043H04L1/0052H04L12/18H04L12/1881H04L67/06H04L67/28H04L67/42H04L69/04
    • Systems and methods are described for avoiding redundant data transfers using delta coding techniques when reliably and opportunistically communicating data to multiple user systems. According to embodiments, user systems track received block sequences for locally stored content blocks. An intermediate server intercepts content requests between user systems and target hosts, and deterministically chucks and fingerprints content data received in response to those requests. A fingerprint of a received content block is communicated to the requesting user system, and the user system determines based on the fingerprint whether the corresponding content block matches a content block that is already locally stored. If so, the user system returns a set of fingerprints representing a sequence of next content blocks that were previously stored after the matching content block. The intermediate server can then send only those content data blocks that are not already locally stored at the user system according to the returned set of fingerprints.
    • 描述了系统和方法,用于在将数据可靠和机会地传达到多个用户系统时,使用增量编码技术避免冗余数据传输。 根据实施例,用户系统跟踪用于本地存储的内容块的接收块序列。 中间服务器拦截用户系统和目标主机之间的内容请求,并确定性地卡住并指纹响应于这些请求而接收到的内容数据。 接收到的内容块的指纹被传送到请求用户系统,并且用户系统基于指纹确定对应的内容块是否与已经本地存储的内容块匹配。 如果是,则用户系统返回一组指纹,其代表先前在匹配的内容块之后存储的下一个内容块的序列。 然后,中间服务器可以根据返回的指纹集只发送尚未在用户系统中本地存储的那些内容数据块。
    • 126. 发明授权
    • Interactive computer game
    • 互动电脑游戏
    • US09364751B2
    • 2016-06-14
    • US12022340
    • 2008-01-30
    • Jason AventKim Burrows
    • Jason AventKim Burrows
    • A63F13/00A63F13/30
    • A63F13/335A63F13/12A63F13/34A63F13/86A63F2300/407A63F2300/538A63F2300/5566A63F2300/577
    • A method for providing an interactive video game over a digital communications network. The method involves operating an interactive computer game on interconnected computer games terminals. The method includes receiving, at each of the computer games terminals, interactive user input data from a controller associated with the computer games terminal and also interactive user input data from a controller associated with each of the other of the plurality of computer game terminals. The method further includes rendering a graphical representation of the computer game based on the interactive user input data. Then, with at least one of the plurality of computer game terminals, non-interactive user input data is received from a controller associated with a further computer games terminal associated with a non-interactive user. The method continues with rendering the graphical representation of the computer game based on the interactive user input data and, selectively, the non-interactive user input data.
    • 一种用于在数字通信网络上提供交互式视频游戏的方法。 该方法涉及在互连的计算机游戏终端上操作交互式计算机游戏。 该方法包括在每个计算机游戏终端处接收来自与计算机游戏终端相关联的控制器的交互式用户输入数据,以及来自与多个计算机游戏终端中的另一个中的每一个相关联的控制器的交互式用户输入数据。 该方法还包括基于交互式用户输入数据呈现计算机游戏的图形表示。 然后,对于多个计算机游戏终端中的至少一个,从与非交互式用户相关联的另外的计算机游戏终端相关联的控制器接收非交互式用户输入数据。 该方法继续呈现基于交互式用户输入数据的计算机游戏的图形表示,并且有选择地呈现非交互式用户输入数据。
    • 127. 发明授权
    • Passenger restraint pawl and ratchet assembly with positive engagement
    • 乘客约束棘爪和棘轮组件具有积极的接合
    • US09346429B2
    • 2016-05-24
    • US14199747
    • 2014-03-06
    • DISNEY ENTERPRISES, INC.
    • Travis Howard Sutherland
    • B60R21/02A63G31/00B60R21/00B60R22/00
    • B60R21/02A63G31/00B60R22/00B60R2021/0097Y10T74/2137
    • A passenger restraint system is provided for use in vehicles such as ride vehicles used in theme and amusement park rides. The restraint system includes a passenger restraint such as a lap bar, a belt, or an over-the-shoulder restraint includes a locking mechanism for selectively latching the restraint in a desired position. The locking mechanism includes a ratchet connected to the passenger restraint and mounted so as to rotate with movement of the passenger restraint. The locking mechanism also includes a pawl, which is a two piece assembly that includes: (1) a pivotally mounted upper portion; and (2) a pawl arm extending outward from the upper portion. In some embodiments, a first end of the pawl arm is pivotally coupled with the upper portion, and a second end of the pawl arm, distal to the second end, includes a tooth for engaging teeth on a surface of the ratchet.
    • 提供乘客约束系统,用于在主题游乐场游乐设施中使用的乘坐车辆等车辆。 约束系统包括诸如搭接杆,皮带或肩上约束的乘客约束装置,其包括用于将约束件选择性地锁定在期望位置的锁定机构。 锁定机构包括连接到乘客约束的棘轮,并且安装成随着乘客约束的运动而旋转。 锁定机构还包括棘爪,其是两件式组件,其包括:(1)枢转地安装的上部; 和(2)从上部向外延伸的棘爪臂。 在一些实施例中,棘爪臂的第一端与上部枢转地联接,并且棘爪臂的第二端在第二端的远侧包括用于啮合在棘轮表面上的齿的齿。
    • 129. 发明授权
    • Cloud computing method and system
    • 云计算方法和系统
    • US09294438B2
    • 2016-03-22
    • US14274301
    • 2014-05-09
    • LOCKHEED MARTIN CORPORATION
    • Melvin GreerJohn W. Ngo
    • H04L29/06H04L9/32
    • H04L63/02H04L9/3231
    • Methods and systems integrating sensitive or private data with cloud computing resources while mitigating security, privacy and confidentiality risks associated with cloud computing. In one embodiment, a computer network system includes a firewall separating a public portion of the computer network from an on-premises portion of the computer network, a database storing private data behind the firewall, and a user device connected with the computer network. The user device accesses an application hosted in the public portion of the computer network. In response, the application generates return information. The user device receives the return information and generates a request for private data based on at least a portion of the returned information. The request is transmitted to the database which generates a response including the requested private data. The response is transmitted in an encrypted form from the database via the computer network to the user device.
    • 将敏感或私有数据与云计算资源集成的方法和系统,同时减轻与云计算相关的安全性,隐私和机密性风险。 在一个实施例中,计算机网络系统包括将计算机网络的公共部分与计算机网络的本地部分隔离的防火墙,存储防火墙后面的专用数据的数据库以及与计算机网络连接的用户设备。 用户设备访问托管在计算机网络的公共部分中的应用。 作为响应,应用程序生成返回信息。 用户设备接收返回信息,并基于返回信息的至少一部分生成对私有数据的请求。 该请求被发送到生成包括所请求的私有数据的响应的数据库。 响应以加密形式从数据库通过计算机网络传输到用户设备。