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    • 111. 发明申请
    • OFFLINE GAME STORING SYSTEM AND METHOD THEREOF
    • 离线游戏存储系统及其方法
    • US20130231194A1
    • 2013-09-05
    • US13885718
    • 2011-09-08
    • Xin WangZhi-Jianz ZhongCheng-Cong Xia
    • Xin WangZhi-Jianz ZhongCheng-Cong Xia
    • A63F13/10
    • A63F13/358A63F13/352A63F13/71A63F13/77A63F13/79A63F2300/407A63F2300/513A63F2300/532A63F2300/552A63F2300/554A63F2300/5546
    • An offline game storing system and a game progress storing method of an offline game are disclosed. The offline game storing system comprises a client and a server, wherein a management server in the server receives a request from the client for uploading or downloading a game progress file, stores an uploaded game progress file to a game progress storage server, or sends a game progress file corresponding to the downloading request in the game progress storage server to the client. The game progress storing method comprises the following steps: a progress file of the offline game is uploaded to a server, or a game progress file is downloaded from the server and the offline game is played according to the progress file. A user may play the offline game on different computers by using a same game progress, and since a cloud storage technology is adopted, the loading of the server is reduced and the manner of managing stored files in the server has the strong disaster tolerance capability, thereby ensuring the safety and stability of the server.
    • 公开了一种离线游戏存储系统和离线游戏的游戏进度存储方法。 脱机游戏存储系统包括客户端和服务器,其中服务器中的管理服务器从客户端接收用于上载或下载游戏进度文件的请求,将上传的游戏进度文件存储到游戏进度存储服务器,或者发送 与游戏进度存储服务器中的下载请求对应的游戏进度文件发送给客户端。 游戏进度存储方法包括以下步骤:将离线游戏的进度文件上传到服务器,或者从服务器下载游戏进度文件,并根据进度文件播放脱机游戏。 用户可以通过使用相同的游戏进程在不同的计算机上播放脱机游戏,并且由于采用了云存储技术,所以减少了服务器的加载,并且管理服务器中存储的文件的方式具有很强的容错能力, 从而确保服务器的安全性和稳定性。
    • 117. 发明授权
    • Online game server, online game program product and game apparatus
    • 在线游戏服务器,网络游戏程序产品和游戏机
    • US08480496B2
    • 2013-07-09
    • US12116625
    • 2008-05-07
    • Yosuke Tomita
    • Yosuke Tomita
    • A63F13/00
    • A63F13/335A63F13/10A63F13/12A63F13/61A63F13/80A63F2300/407A63F2300/513A63F2300/5506A63F2300/552G06Q30/02H04L67/20H04L67/38
    • An online game server delivers an online game to a player terminal via a communication network. The online game is played in the player terminal operated by a player. The online game server receives object selection information indicating that an object selectably displayed on a game display screen of the online game is selected at the player terminal. The online game server then transmits related site specification information to the player terminal on the basis of the received object selection information. The related site specification information is used for the player terminal to access a related site related to the object. Game progress information necessary for progress of the online game is included in the related site. The related site specification information is a URL indicating an address of the related site or a search formula for searching for the related site using a search engine.
    • 在线游戏服务器通过通信网络向玩家终端提供在线游戏。 在线游戏是由播放器操作的播放器终端中播放的。 在线游戏服务器接收指示在玩家终端选择性地显示在在线游戏的游戏显示画面上的对象的对象选择信息。 然后,在线游戏服务器根据接收到的对象选择信息,向玩家终端发送相关的场地规格信息。 相关站点规范信息用于播放器终端访问与对象相关的相关站点。 在线游戏进展所需的游戏进度信息包含在相关网站中。 相关站点规范信息是指示相关站点的地址的URL或者使用搜索引擎来搜索相关站点的搜索公式。