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    • 92. 发明授权
    • Clipping processor
    • 剪切处理器
    • US5396585A
    • 1995-03-07
    • US825614
    • 1992-01-24
    • Tatsuya FujiiNaoto ShiraishiMasanobu FukushimaTatsuya NakajimaYasuhiro Izawa
    • Tatsuya FujiiNaoto ShiraishiMasanobu FukushimaTatsuya NakajimaYasuhiro Izawa
    • G06F3/153G06T11/00G06T11/20G06T15/30G09G5/20G09G5/36G06F15/40
    • G06T15/30
    • A clipping processor has a first polygonal end point memory for storing two end point information of X and Y constituting a polygon and respective end point information of mapping information. The clipping processor also has a screen side generating circuit for judging whether a polygonal side crosses each of screen end points and is located inside or outside a screen based on the two end point information from the first polygonal end point memory. The clipping processor further has an intersecting point arithmetic circuit for calculating an intersecting point on the polygonal side at each of the screen end points and respective end point addresses of the mapping information at the intersecting point on the basis of data from the screen side generating circuit. The two end point information and the mapping information at the intersecting point on the polygonal side at each of the screen end points are clipped by the intersecting point arithmetic circuit and are written to the second polygonal end point memory.
    • 剪辑处理器具有用于存储构成多边形的X和Y的两个端点信息的第一多边形终点存储器以及映射信息的各个终点信息。 剪辑处理器还具有屏幕侧产生电路,用于基于来自第一多边形终点存储器的两个端点信息来判断多边形边是否跨过屏幕终点并且位于屏幕内部或外部。 削波处理器还具有交点运算电路,用于根据来自屏幕侧发生电路的数据计算交点处的每个屏幕终点和映射信息的各端点地址的多边形相交点 。 每个屏幕终点处的多边形侧的交点处的两个端点信息和映射信息被交叉点运算电路截取并写入第二多边形终点存储器。
    • 94. 发明授权
    • Hardware implementation of clipping and intercoordinate comparison logic
    • 硬件实现削减和协调比较逻辑
    • US5297240A
    • 1994-03-22
    • US841883
    • 1992-02-25
    • Curtis PriemChris Malachowsky
    • Curtis PriemChris Malachowsky
    • G06T15/30G06F15/62
    • G06T15/30
    • An apparatus for implementing, in hardware, clipping and intercoordinate comparison logic in a graphic display subsystem. Clipping is necessary when an object to be displayed is defined as being only partially contained within a pre-determined window on a video display. For example, if a rectangular window is defined in the upper left hand corner of a video display, and a line has been defined which extends from the upper left-hand corner to the lower right-hand corner of the display, the portion of the line which is outside the defined window is not displayed, i.e., it is clipped. Additionally, if a line of text is wider than the window, the portion of the line of text which is outside the window must also be clipped. Calculations in the nature of comparisons are performed in hardware for use by a graphical subsystem for clipping images to be displayed on a video display in hardware whenever possible, leaving for software only those images, or portions of images which cannot be reliably clipped using the hardware of the graphical subsystem.
    • 一种用于在硬件中实现图形显示子系统中的削波和协调比较逻辑的装置。 当要显示的对象被定义为仅部分地包含在视频显示器上的预定窗口内时,剪切是必要的。 例如,如果在视频显示器的左上角定义了矩形窗口,并且已经定义了从显示器的左上角延伸到右下角的线, 在定义的窗口之外的行不被显示,即被剪切。 另外,如果一行文本比窗口宽,那么在窗口之外的文本行的部分也必须被剪切。 在硬件中执行比较性质的计算,以便由图形子系统用于在可能的情况下在硬件中剪切要显示在视频显示器上的图像,仅使软件仅使用那些图像,或者使用硬件不能可靠地裁剪的图像部分 的图形子系统。
    • 95. 发明授权
    • Computer graphics boundary--defined area clippping and extraneous edge
deletion method
    • 计算机图形边界定义区域剪切和外部边缘删除方法
    • US5040130A
    • 1991-08-13
    • US520161
    • 1990-05-07
    • Fu-Chung ChangJames A. DonnellyRichard A. MarinoTerence W. Lindgren
    • Fu-Chung ChangJames A. DonnellyRichard A. MarinoTerence W. Lindgren
    • G06T15/30
    • G06T15/30
    • A method for clipping a line segment boundary-defined area against a limiting plane is disclosed for use in a computer graphics display system wherein graphics figures are represented by random sets of polylines definitive of line segment boundary-defined areas. Pursuant to the clipping method, once two intersection points are generated against one plane, the points are connected to form an edge of the new clipped boundary-defined area. The order of intersection point connection is irrelevant to the invention and the method can accomodate discontinuously presented data as readily as continuously presented data. Implementing the method essentially requires only one register to store the first intersection point and a flag register to indicate the status of the present clip point, i.e., whether the clipped point is the first or second of two points to be paired. In another aspect of the invention, an improved extraneous edge deletion method is provided capable of deleting extraneous lines formed as a result of a line segment boundary-defined area being clipped against a limiting plane. Pursuant to the method, clipped X-axis and Y-axis extraneous edges are eliminated during area fill processing in the graphics display system.
    • 公开了一种用于限制针对限制平面限制线段边界限定区域的方法,用于计算机图形显示系统中,其中图形图形由线段边界限定区域的多边形的随机组表示。 根据裁剪方法,一旦相对于一个平面产生两个交点,这些点被连接以形成新的剪切边界定义区域的边缘。 交叉点连接顺序与本发明无关,该方法可以容纳不间断呈现的数据。 实现该方法基本上仅需要一个寄存器来存储第一交点和标志寄存器来指示当前剪辑点的状态,即剪辑点是否是要配对的两个点中的第一或第二。 在本发明的另一方面,提供一种改进的外来边缘删除方法,其能够删除由于线段边界限定区域被限制在限制平面上而形成的外来线。 根据该方法,在图形显示系统的区域填充处理期间消除了夹持的X轴和Y轴的外部边缘。
    • 96. 发明授权
    • Method for three-dimensional clip checking for computer graphics
    • 计算机图形三维剪辑检查方法
    • US5003497A
    • 1991-03-26
    • US284942
    • 1988-12-15
    • Curtis Priem
    • Curtis Priem
    • G06T11/00G06T15/30
    • G06T15/30
    • A method for clip checking three dimensional images for display on a computer display system. The display system includes a computer having a central processing unit(CPU) coupled to a memory and a cathode ray tube (CRT) display. The method of the present invention includes inputting a plurality of points comprising an image to be displayed, wherein each of the points is described by X,Y,Z and W world coordinates. The points are stored in the memory coupled to the CPU. The CPU executes a viewing algorithm which transforms the world coordinates for each point into view reference coordinates. The view reference coordinates have an origin at the viewpoint of the user, with the Z axis pointed outward in the direction of the display screen. Each of the points of the image are described by clipping bits X Right, X Left, Y Top, Y Bottom, Z Back, and Z Front. The view reference coordinate system permits the user to selectively enable/disable clipping quadrants in X,Y,Z and W space. The present invention determines the value of the clipping bits for all of the points (vertices) comprising the image. Using predefined combinational logic, the clipping bits are evaluated and the logic determines if the image is visible, hidden, or if it intersects at least one clipping plane. The method provides an efficient means for determining if a three dimensional image is to be displayed on a computer display system.
    • 一种用于剪辑检查三维图像以在计算机显示系统上显示的方法。 显示系统包括具有耦合到存储器的中央处理单元(CPU)和阴极射线管(CRT)显示器的计算机。 本发明的方法包括输入包括要显示的图像的多个点,其中每个点由X,Y,Z和W世界坐标描述。 这些点存储在耦合到CPU的存储器中。 CPU执行观察算法,将每个点的世界坐标转换为视图参考坐标。 视图参考坐标在用户的观点具有起点,Z轴指向显示屏的方向。 图像中的每个点由剪裁位X Right,X Left,Y Top,Y Bottom,Z Back和Z Front描述。 视图参考坐标系允许用户选择性地启用/禁用X,Y,Z和W空间中的剪切象限。 本发明确定包含该图像的所有点(顶点)的限幅位的值。 使用预定义的组合逻辑,裁剪位被评估,并且逻辑确定图像是可见的,隐藏的,或者如果它与至少一个剪切平面相交。 该方法提供用于确定三维图像是否要显示在计算机显示系统上的有效手段。
    • 98. 发明授权
    • Clipping polygon faces through a polyhedron of vision
    • 通过视觉多面体剪切多边形面
    • US4208810A
    • 1980-06-24
    • US940818
    • 1978-09-11
    • Michel A. RohnerJudit K. Florence
    • Michel A. RohnerJudit K. Florence
    • G06T15/30G09B9/30G09B9/08H04N7/18
    • G06T15/30G09B9/302
    • A flight simulator combines flight data and polygon face terrain data to provide a CRT display at each window of the simulated aircraft. The data base specifies the relative position of each vertex of each polygon face therein. Only those terrain faces currently appearing within the pyramid of vision defined by the pilots eye and the edges of the pilots window need be displayed at any given time. As the orientation of the pyramid of vision changes in response to flight data, the displayed faces are correspondingly displaced, eventually moving out of the pyramid of vision. Faces which are currently not visible (outside the pyramid of vision) are clipped from the data flow. In addition, faces which are only partially outside of pyramid of vision are reconstructed to eliminate the outside portion. Window coordinates are generated defining the distance between each vertex and each of the boundary planes forming the pyramid of vision. The sign bit of each window coordinate indicates whether the vertex is on the pyramid of vision side of the associated boundary panel (positive), or on the other side thereof (negative). The set of sign bits accompanying each vertex constitute the "outcode" of that vertex. The outcodes (O.C.) are systematically processed and examined to determine which faces are completely inside the pyramid of vision (Case A--all signs positive), which faces are completely outside (Case C--All signs negative) and which faces must be reconstructed (Case B--both positive and negative signs).
    • 飞行模拟器将飞行数据和多面体地形数据相结合,以在模拟飞机的每个窗口上提供CRT显示。 数据库指定其中每个多边形面的每个顶点的相对位置。 只有目前出现在驾驶员眼睛和飞行员窗口边缘所定义的视野金字塔内的那些地形面才需要在任何给定时间显示。 随着视觉金字塔的方向根据飞行数据而变化,显示的面部相应地移位,最终移出视觉金字塔。 当前不可见的外观(视觉金字塔外)被从数据流中剪切出来。 此外,重建仅部分在视野金字塔之外的面以消除外部部分。 生成窗口坐标,定义每个顶点与形成视角金字塔的每个边界平面之间的距离。 每个窗口坐标的符号位指示顶点是否在相关边界面板(正)的视觉侧的金字塔上,或者在其另一侧(负)。 伴随每个顶点的符号位组合构成该顶点的“代码”。 (OC)被系统地处理和检查以确定哪个面部完全在视野金字塔内(情况A-所有符号为正),其面部完全在外面(情况C-全部符号为负),并且哪些面必须被重建 案例B - 正面和负面符号)。