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    • 92. 发明授权
    • Video game that varies display of an opposing character based on visibility to a player character
    • 基于对玩家角色的可视性,可以改变相对角色的显示的视频游戏
    • US08678893B2
    • 2014-03-25
    • US12294682
    • 2007-03-06
    • Eiji SuzukiHajime Matsumaru
    • Eiji SuzukiHajime Matsumaru
    • A63F13/00
    • A63F13/56A63F13/10A63F13/12A63F13/42A63F13/5372A63F13/812A63F2300/306A63F2300/6653A63F2300/8011
    • To provide a game system capable of preferably producing a picture in which a first game character loses sight of a second game character having moved so as to disappear from the view of the first game character. The present invention relates to a game system for displaying on a display unit (82a) a picture of a display target area in a common game space where a first game character corresponding to a game machine A (10a) and a second game character corresponding to a game machine B (10b) are placed. A position condition determination unit (78a) determines whether or not a position of the second game character included in the display target area satisfies a position condition based on the position and orientation of at least one of the first game characters. A display control unit (80a; display restriction means) restricts display output of the second game character included in the display target area on the display unit (82a), based on a result of determination.
    • 提供一种游戏系统,其能够优选地产生第一游戏角色从第一游戏角色看去已经移动以消失的第二游戏角色的视线。 本发明涉及一种用于在显示单元(82a)上显示公共游戏空间中的显示目标区域的图像的游戏系统,其中对应于游戏机A(10a)的第一游戏角色和对应于 放置游戏机B(10b)。 位置条件确定单元(78a)确定包括在显示目标区域中的第二游戏角色的位置是否满足基于至少一个第一游戏角色的位置和方向的位置条件。 显示控制单元(80a;显示限制装置)基于确定结果来限制显示单元(82a)上的显示目标区域中包括的第二游戏角色的显示输出。
    • 94. 发明授权
    • Display unit
    • 显示单元
    • US08182084B2
    • 2012-05-22
    • US12802100
    • 2010-05-27
    • Tetsuo KozakiYuji KatoEiji Suzuki
    • Tetsuo KozakiYuji KatoEiji Suzuki
    • G02C7/10
    • G02B27/0172G02B5/20G02B2027/0112G02B2027/0118
    • A display unit includes an image data output device, an image projecting device that projects image data so as to be perceived by eyes of a user, a skeleton frame on which the image projecting device is mounted, the sunglass lenses being disposed on the skeleton frame, in which the sunglass lenses are set so that a transmissivity of visible light in a predetermined wavelength region is peculiarly low and so that transmissivities of visible light in wavelength regions other than the visible light in the predetermined wavelength region are peculiarly high, and in which the coloring of image light visualized by the image projecting device is formed by light differing in color from the visible light having peculiarly high transmissivities in the sunglass lenses.
    • 显示单元包括图像数据输出装置,投影图像数据以便由用户的眼睛感知的图像投影装置,安装有图像投影装置的框架框架,太阳镜透镜设置在框架框架上 其中设置了太阳镜透镜,使得预定波长区域中的可见光的透射率特别低,并且使除了预定波长区域中的可见光以外的波长区域中的可见光的透射率特别高,并且其中 由图像投影装置可视化的图像光的着色由与太阳眼镜透镜中具有特别高的透射率的可见光不同的光形成。
    • 98. 发明申请
    • GAME SYSTEM, GAME MACHINE, GAME MACHINE CONTROL METHOD, AND INFORMATION STORAGE MEDIUM
    • 游戏系统,游戏机,游戏机控制方法和信息存储介质
    • US20100240451A1
    • 2010-09-23
    • US12294682
    • 2007-03-06
    • Eiji SuzukiHajime Matsumaru
    • Eiji SuzukiHajime Matsumaru
    • A63F13/00
    • A63F13/56A63F13/10A63F13/12A63F13/42A63F13/5372A63F13/812A63F2300/306A63F2300/6653A63F2300/8011
    • To provide a game system capable of preferably producing a picture in which a first game character loses sight of a second game character having moved so as to disappear from the view of the first game character. The present invention relates to a game system for displaying on a display unit (82a) a picture of a display target area in a common game space where a first game character corresponding to a game machine A (10a) and a second game character corresponding to a game machine B (10b) are placed. A position condition determination unit (78a) determines whether or not a position of the second game character included in the display target area satisfies a position condition based on the position and orientation of at least one of the first game characters. A display control unit (80a; display restriction means) restricts display output of the second game character included in the display target area on the display unit (82a), based on a result of determination.
    • 提供一种游戏系统,其能够优选地产生第一游戏角色从第一游戏角色看去已经移动以消失的第二游戏角色的视线。 本发明涉及一种用于在显示单元(82a)上显示公共游戏空间中的显示目标区域的图像的游戏系统,其中对应于游戏机A(10a)的第一游戏角色和对应于 放置游戏机B(10b)。 位置条件确定单元(78a)确定包括在显示目标区域中的第二游戏角色的位置是否满足基于至少一个第一游戏角色的位置和方向的位置条件。 显示控制单元(80a;显示限制装置)基于确定结果来限制显示单元(82a)上的显示目标区域中包括的第二游戏角色的显示输出。