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    • 93. 发明授权
    • Method of and apparatus for manufacturing a tire bead
    • 用于制造轮胎胎圈的方法和设备
    • US08857489B2
    • 2014-10-14
    • US13236727
    • 2011-09-20
    • Toshiya MatsuyamaToshiyuki Tanaka
    • Toshiya MatsuyamaToshiyuki Tanaka
    • B29D30/48
    • B29D30/48B29D2030/482
    • A triangular-shaped can be held in an upright posture to be stuck to an outer peripheral surface of a bead core and a leading end and a trailing end can be butted against each other a crack. A filler rubber is held uprightly to be wound around an outer peripheral surface of a bead core supported by a rotary support body, and in joining a leading end and a trailing end of the filler rubber cut to a predetermined length, the neighborhood of the leading end and the neighborhood of the trailing end, respectively, are interposed by first and second interposing means and one of the interposing means is displaced toward the other from a state, in which the leading end and the trailing end are opposed to each other whereby end surfaces of the leading end and the trailing end are butted against each other.
    • 三角形可以保持直立的姿势以粘附到胎圈芯的外周表面,并且前端和后端可以彼此对接地形成裂纹。 将填充橡胶竖直地保持以缠绕在由旋转支撑体支撑的胎圈芯的外周表面上,并且在将填充橡胶的前端和尾端切割成预定长度的接合中, 端部和后端的附近分别由第一和第二插入装置插入,并且一个插入装置从引导端和后端彼此相对的状态朝向另一个移位,从而结束 前端和后端的表面彼此对接。
    • 94. 发明授权
    • CE device and content browsing system, and content browsing method thereof
    • CE设备和内容浏览系统及其内容浏览方法
    • US08700740B2
    • 2014-04-15
    • US12740182
    • 2008-12-25
    • Toshiyuki Tanaka
    • Toshiyuki Tanaka
    • G06F15/16
    • G06F17/30905
    • A content browsing method includes: a step where a CE device transmits an HTTP request including ability data concerning the CE device to a GUI distribution server; a step where the GUI distribution server determines the CE device based upon the content browsing ability data concerning the CE device; a step where the GUI distribution server makes an HTTP request for a search URL to the content data server based upon a determination result; a step where the GUI distribution server synthesizes the search URL to a GUI template; a step where the GUI distribution server transmits the synthesized GUI template to the CE device; and a step where the CE device transmits an HTTP request for a media data URL to the content data server, and the method performs server processing in accordance with the ability of the CE device.
    • 内容浏览方法包括:CE设备向GUI分发服务器发送包括关于CE设备的能力数据的HTTP请求的步骤; GUI分发服务器基于与CE设备有关的内容浏览能力数据来确定CE设备的步骤; GUI分配服务器基于确定结果向内容数据服务器发出针对搜索URL的HTTP请求的步骤; GUI分发服务器将搜索URL合成到GUI模板的步骤; GUI分发服务器将合成GUI模板发送到CE设备的步骤; 以及CE设备向内容数据服务器发送媒体数据URL的HTTP请求的步骤,并且该方法根据CE设备的能力执行服务器处理。
    • 95. 发明授权
    • Moving image editing system and moving image editing method
    • 运动图像编辑系统和运动图像编辑方法
    • US08639087B2
    • 2014-01-28
    • US12227676
    • 2007-05-28
    • Yoshihide FujiokaTakumi HiroseToshifumi EgusaToshiyuki Tanaka
    • Yoshihide FujiokaTakumi HiroseToshifumi EgusaToshiyuki Tanaka
    • H04N5/77
    • G11B27/034G11B27/329G11B27/36
    • A moving image editing method uses a recorder apparatus and an editor apparatus. The recorder apparatus records into a recording unit by use of a file format in which index data, which includes the reproduction information of the data of the frames of moving image data, is written after that data of the frames of the moving image data. According to the moving image editing method, while the data of the frames of the moving image data being recorded into the recording unit, the index data related to the data of frames already written in the editor apparatus is transferred from the recorder apparatus to the editor apparatus. The editor apparatus reads, based on the index data, the data of the frames of the writing file so as to perform a real time edition of the moving image data.
    • 运动图像编辑方法使用记录装置和编辑装置。 记录装置通过使用文件格式记录到记录单元中,其中包括运动图像数据的帧的数据的再现信息的索引数据被写入运动图像数据的帧的数据之后。 根据运动图像编辑方法,当运动图像数据的帧的数据被记录到记录单元中时,与已经写入编辑装置的帧的数据相关的索引数据从记录器装置传送到编辑器 仪器。 编辑装置基于索引数据读取写入文件的帧的数据,以便执行运动图像数据的实时版本。
    • 97. 发明授权
    • Vehicle seat lock device
    • 车座锁装置
    • US08342605B2
    • 2013-01-01
    • US13180199
    • 2011-07-11
    • Toshiyuki TanakaYasuhiro KojimaNicholas DeMarcoTimothy E. Fry
    • Toshiyuki TanakaYasuhiro KojimaNicholas DeMarcoTimothy E. Fry
    • B60N2/42
    • B60N2/366
    • A vehicle seat lock device is provided. The vehicle seat lock device includes a seat lock housing, a striker, a hook member and a blocking member. The seat lock housing is configured to be fixed to one of a seat back and a vehicle body. The striker is configured to be fixed to the other of the seat back and the vehicle body. The hook member is rotatably mounted on the seat lock housing to latch and unlatch the striker by engaging and disengaging the striker, respectively. The blocking member is pivotally mounted on the seat lock housing. The blocking member pivots and contacts with the hook member to prevent the hook member from rotating and to maintain engagement between the hook member and the striker when a load that is higher than a predetermined amount is inputted to the vehicle body.
    • 提供车座锁定装置。 车辆座椅锁定装置包括座椅锁定壳体,撞击器,钩形构件和阻挡构件。 座椅锁定壳体被构造成固定到座椅靠背和车身中的一个。 撞针构造成固定到座椅靠背和车体中的另一个。 钩构件可旋转地安装在座椅锁壳体上,以通过分别接合和分离撞针来闩锁和解锁撞针。 阻挡构件枢转地安装在座椅锁壳体上。 阻挡构件与钩构件枢转并接触以防止钩构件转动并且当高于预定量的负载被输入到车体时保持钩构件和撞针之间的接合。
    • 98. 发明授权
    • Photographing apparatus and photographing method
    • 拍摄装置和摄影方法
    • US08243187B2
    • 2012-08-14
    • US12099840
    • 2008-04-09
    • Toshiyuki TanakaToshihiro Hamamura
    • Toshiyuki TanakaToshihiro Hamamura
    • H04N5/232
    • G03B13/36G02B5/005G02B7/08G02B7/285G02B7/32H04N5/23212H04N5/2351H04N5/2354H04N2101/00
    • A photographing apparatus including an in-focus position detector for detecting an in-focus position of a focusing lens to focus an image of a subject on an image pickup surface, a driving controller for controlling the driving of the focusing lens, a reflective member that opens and closes on a path of a light that is irradiated onto the image pickup surface, and an optical measuring unit measuring a brightness of the subject image that is reflected by the reflective member in a closed state when a preliminary light emission operation is performed with respect to the subject before performing a main exposure operation. In the preliminary light emission, the driving controller drives the focusing lens to a position nearer the subject or a position nearer the image pickup surface, rather than to the in-focus position of the focusing lens detected by the in-focus position detector.
    • 一种拍摄装置,包括:聚焦位置检测器,用于检测聚焦透镜的焦点位置以将被摄体的图像聚焦在图像拾取表面上;驱动控制器,用于控制聚焦透镜的驱动;反射构件, 在照射到图像拾取表面上的光的路径上打开和关闭;以及光学测量单元,当执行初步发光操作时,在关闭状态下测量由反射构件反射的被摄体图像的亮度, 在执行主曝光​​操作之前对于被摄对象。 在初步发光中,驱动控制器将聚焦透镜驱动到靠近被摄体或靠近图像拾取表面的位置的位置,而不是由对准位置检测器检测到的聚焦透镜的对焦位置。
    • 100. 发明授权
    • Game machine, game machine control method, and information storage medium for shadow rendering
    • 游戏机,游戏机控制方法以及用于阴影渲染的信息存储介质
    • US08054309B2
    • 2011-11-08
    • US12162216
    • 2006-12-18
    • Toshiyuki Tanaka
    • Toshiyuki Tanaka
    • G06T15/50
    • A63F13/52A63F13/10A63F2300/6615A63F2300/6646G06T15/60
    • To provide a game machine for displaying a picture in which light from a light source causes the shadow of an object, and the shadow varies according to a change in the position of the light source, the shape (posture) of the object, and so forth, while reducing a processing load. The present invention relates to a game machine for showing a picture obtained by viewing, from a predetermined viewpoint, a virtual three dimensional space where a light source and an object are placed. According to the present invention, a shadow rendering object for rendering a shadow of the object is placed. The permeability of each of the vertexes of polygons forming the shadow rendering object is determined based on the position of the light source and the position and shape data of the object, and the game screen image is produced based on the permeability determined. The number of polygons forming the shadow rendering object is controlled based on the distance between the viewpoint and the object.
    • 为了提供用于显示来自光源的光引起物体的阴影的图像的游戏机,并且阴影根据光源的位置,物体的形状(姿势)等的变化而变化 同时减少处理负载。 本发明涉及一种游戏机,用于显示通过从预定的观点观察放置光源和物体的虚拟三维空间获得的图像。 根据本发明,放置用于渲染对象的阴影的阴影渲染对象。 基于光源的位置和物体的位置和形状数据确定形成阴影渲染对象的多边形的每个顶点的磁导率,并且基于确定的磁导率来产生游戏画面图像。 基于视点和对象之间的距离来控制形成阴影渲染对象的多边形的数量。