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    • 92. 发明申请
    • PLAYER VERIFICATION METHOD AND SYSTEM FOR REMOTE GAMING TERMINALS
    • 用于远程游戏终端的播放器验证方法和系统
    • US20050181870A1
    • 2005-08-18
    • US10708168
    • 2004-02-12
    • Binh NguyenCraig Paulsen
    • Binh NguyenCraig Paulsen
    • G07F17/32A63F13/00
    • G07F17/3223G06Q20/0855G06Q20/3674G06Q20/382G06Q20/4012G07F17/32
    • Various methods and systems for providing a reliable verification of a player at a remote gaming terminal are disclosed. This is done by providing gaming events remotely via a first mode of communication, establishing criteria for verifying the identity of a player, receiving a player request to participate in a gaming event remotely, obtaining personal information for that player via a second mode of communication, verifying that the obtained personal information is adequate, and permitting the requested gaming event to commence. Additional features can include a subsequent repetition of the steps of obtaining and verifying personal information, and permitting the gaming event to commence or continue. Personal information can include pictures and/or the geographic location of the player. A cellular telephone can be used to take pictures and determine the geographic location of the player, and both of these items can be transmitted via a cellular telephone call.
    • 公开了用于提供远程游戏终端上的玩家的可靠验证的各种方法和系统。 这是通过经由第一通信模式远程提供游戏事件,建立用于验证玩家身份的标准,接收远程参与游戏事件的玩家请求,经由第二通信模式获得玩家的个人信息, 验证所获得的个人信息是否足够,并允许所请求的游戏事件开始。 附加功能可以包括随后重复获取和验证个人信息的步骤,并且允许游戏事件开始或继续。 个人信息可以包括玩家的图片和/或地理位置。 蜂窝电话可以用于拍摄并确定播放器的地理位置,并且这两个项目都可以经由蜂窝电话呼叫来发送。
    • 94. 发明申请
    • Adventure sequence activities
    • 冒险顺序活动
    • US20050107164A1
    • 2005-05-19
    • US10930694
    • 2004-08-30
    • David MuirBinh Nguyen
    • David MuirBinh Nguyen
    • G07F17/32A63F13/00
    • G07F17/32G07F17/3227G07F17/3255
    • A gaming system includes a communication network, a portable data storage device having information associated with a player stored therein and a plurality of gaming units communicatively coupled to the communication network. Each of the gaming units includes an interface for reading and for storing information within the portable data storage device. The gaming system also includes a network computer communicatively coupled to the communication network and the plurality of gaming units. The network computer is programmed to enable the player to play a group of the plurality of gaming units in a particular sequence based on the information associated with the player stored within the portable data storage device.
    • 游戏系统包括通信网络,具有与存储在其中的玩家相关联的信息的便携式数据存储设备以及通信地耦合到通信网络的多个游戏单元。 每个游戏单元包括用于读取和存储便携式数据存储装置内的信息的接口。 游戏系统还包括通信地耦合到通信网络和多个游戏单元的网络计算机。 网络计算机被编程为使得播放器能够基于与存储在便携式数据存储设备中的播放器相关联的信息,以特定顺序播放多个游戏单元的一组。
    • 96. 发明申请
    • Method and apparatus for previewing a game
    • 用于预览游戏的方法和装置
    • US20050003883A1
    • 2005-01-06
    • US10910407
    • 2004-08-02
    • David MuirBinh NguyenCraig Paulsen
    • David MuirBinh NguyenCraig Paulsen
    • G07F17/32A63F9/24
    • G07F17/32G07F17/3262
    • A portable sample play device, such as a player tracking card or other player-carried device, allows players or users of a gaming machine to view, and/or participate in, sample or preview play of a game. The portable sample play device can be a smart card that stores all necessary information itself, or a known magnetic stripe card that simply stores rudimentary information. Additionally, such a sample or preview can include many different modes of play. For instance, the gaming machine can display a preview of link progressive play, along with the progressive jackpot. It can also display the special bonus modes of various games, demonstrating to the player various special prizes than can be won. Such preview play can be interactive, allowing player participation, or passive, simply illustrating sample play without allowing user interaction. Preview play can also include full, nominal, zero, or other payouts if so desired.
    • 诸如玩家跟踪卡或其他玩家携带设备的便携式样本播放设备允许游戏机的玩家或用户查看和/或参与游戏的抽样或预览游戏。 便携式样品播放装置可以是存储所有必需信息的智能卡,也可以是仅存储初步信息的已知磁条卡。 此外,这样的样本或预览可以包括许多不同的播放模式。 例如,游戏机可以显示连续进行播放的预览以及渐进累积奖金。 它还可以显示各种游戏的特殊奖励模式,向玩家展示各种特别奖品,可以赢得。 这样的预览播放​​可以是交互式的,允许播放器参与或被动,简单地说明示例播放而不允许用户交互。 如果需要,预览播放也可以包括完整,名义,零或其他支付。
    • 97. 发明授权
    • System and method of handling emergency calls from roaming mobile stations in a radio telecommunications network
    • 在无线电电信网络中处理来自漫游移动台的紧急呼叫的系统和方法
    • US06240284B1
    • 2001-05-29
    • US09188070
    • 1998-11-06
    • Jacques BugnonBinh Nguyen
    • Jacques BugnonBinh Nguyen
    • H04M1100
    • H04W8/02H04W4/90H04W76/50
    • A system and method in a radio telecommunications network for reconnecting an emergency call between a roaming mobile station with an emergency (emergency MS) and a public safety answering point (PSAP) when the call has been disconnected before the call was finished. The network includes a serving mobile switching center (MSC) serving the emergency MS, a border MSC bordering the serving MSC, and a home location register (HLR) that stores features and subscription data for the emergency MS. When the emergency call begins, a hotlining feature for the emergency MS is activated in the HLR which automatically reconnects the emergency MS to the PSAP when the MS accesses the network through a registration or by originating a subsequent call. Inter-exchange messages ensure that the emergency MS is automatically connected to the PSAP, even if the emergency MS accesses the network in the border MSC.
    • 无线电通信网络中的一种系统和方法,用于在呼叫完成之前已经断开呼叫时,在漫游移动台与紧急情况(紧急MS)和公共安全应答点(PSAP)之间重新连接紧急呼叫。 该网络包括服务于紧急MS的服务移动交换中心(MSC),与服务MSC邻接的边界MSC以及存储紧急MS的特征和订阅数据的归属位置寄存器(HLR)。 当紧急呼叫开始时,在HLR中激活紧急MS的热线特征,当MS通过注册访问网络或通过发起后续呼叫时,自动将紧急MS重新连接到PSAP。 交换机消息确保紧急MS自动连接到PSAP,即使紧急MS访问边界MSC中的网络。
    • 98. 发明授权
    • System and method of handling emergency calls in a radio
telecommunications network in the presence of cloned mobile stations
    • 在存在克隆的移动台的情况下在无线电通信网络中处理紧急呼叫的系统和方法
    • US6148190A
    • 2000-11-14
    • US187935
    • 1998-11-06
    • Jacques BugnonBinh Nguyen
    • Jacques BugnonBinh Nguyen
    • H04W4/22H04M11/00H04B7/00
    • H04W4/22H04W76/007
    • A system and method in a radio telecommunications network for reconnecting a disconnected emergency call between a mobile station having an emergency (emergency MS) and a public safety answering point (PSAP). The method reduces the probability that a second MS such as a cloned MS will respond to a reconnection attempt. If a second MS responds to a first reconnection attempt, procedures are implemented to locate and connect the emergency MS. The network includes a serving mobile switching center (MSC) serving the emergency MS that includes a re-paging mechanism and a reconnection timer. The PSAP includes an alarm generator that notifies the serving MSC when a second MS is connected to the PSAP rather than the emergency MS. Upon receiving an alarm from the PSAP, the serving MSC reattempts to page the emergency MS.
    • 无线电电信网络中的系统和方法,用于在具有紧急情况的移动站(紧急MS)和公共安全应答点(PSAP)之间重新连接断开的紧急呼叫。 该方法降低了第二个MS(例如克隆的MS)将对重新连接尝试响应的概率。 如果第二个MS响应第一个重新连接尝试,则实施过程以定位和连接紧急MS。 该网络包括服务于紧急MS的服务移动交换中心(MSC),其包括重新寻呼机制和重新连接定时器。 PSAP包括报警发生器,当第二MS连接到PSAP而不是紧急MS时,通知服务MSC。 在从PSAP接收到报警时,服务MSC重新尝试寻呼紧急MS。
    • 100. 发明授权
    • Control of wager-based game using gesture recognition
    • 使用手势识别控制基于赌注的游戏
    • US08684839B2
    • 2014-04-01
    • US11825477
    • 2007-07-06
    • Harold E. MatticeChan GriswoldJames StockdaleRichard WilderChris GaddaBinh Nguyen
    • Harold E. MatticeChan GriswoldJames StockdaleRichard WilderChris GaddaBinh Nguyen
    • A63F9/24A63F13/00G06F17/00G06F19/00
    • G06F3/017A63F13/211A63F13/2145A63F13/428A63F2300/1006A63F2300/1087G06F3/013G06F3/0346G06F3/0488G07F17/32G07F17/3209G07F17/3218G10L17/00
    • Various techniques are described for controlling a wager-based game played at a gaming system. In one embodiment the gaming system may include a gesture input interface device operable to detect movements gestures associated with one or more persons, and a gesture interpretation component operable to identify selected movements or gestures detected by the gesture input interface device. In at least one embodiment, the gesture interpretation component may also be operable to generate gesture interpretation information relating to interpretation of the selected movements or gestures. In at least one embodiment, the gaming system may be operable to automatically detect a gesture by a player participating in a game session at the gaming system; interpret the gesture with respect to a set of criteria; generate gesture interpretation information relating to the interpretation of the gesture; and advance a state of the game session using at least a portion of the gesture interpretation information. In at least one embodiment, the system may include a handheld device which is operable to perform one or more of the functions relating to gesture recognition and/or interpretation.
    • 描述了用于控制在游戏系统中玩的基于赌注的游戏的各种技术。 在一个实施例中,游戏系统可以包括可操作以检测与一个或多个人相关联的运动手势的手势输入界面装置,以及可操作以识别由手势输入界面装置检测到的所选运动或手势的手势解释组件。 在至少一个实施例中,手势解释组件还可以用于产生与所选择的运动或手势的解释有关的手势解释信息。 在至少一个实施例中,游戏系统可操作以由参与游戏系统的游戏会话的玩家自动检测手势; 相对于一组标准解释手势; 产生与手势的解释相关的手势解释信息; 并且使用所述手势解释信息的至少一部分来前进所述游戏会话的状态。 在至少一个实施例中,系统可以包括可操作以执行与手势识别和/或解释相关的一个或多个功能的手持设备。