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    • 92. 发明授权
    • Visual representation expression based on player expression
    • 基于玩家表情的视觉表示
    • US08390680B2
    • 2013-03-05
    • US12500251
    • 2009-07-09
    • Kathryn Stone PerezAlex KipmanNicholas D. BurtonAndrew Wilson
    • Kathryn Stone PerezAlex KipmanNicholas D. BurtonAndrew Wilson
    • H04N7/18G09T13/00
    • G06T13/80A63F13/213A63F13/42G06F3/011G06F3/017
    • Using facial recognition and gesture/body posture recognition techniques, a system can naturally convey the emotions and attitudes of a user via the user's visual representation. Techniques may comprise customizing a visual representation of a user based on detectable characteristics, deducting a user's temperament from the detectable characteristics, and applying attributes indicative of the temperament to the visual representation in real time. Techniques may also comprise processing changes to the user's characteristics in the physical space and updating the visual representation in real time. For example, the system may track a user's facial expressions and body movements to identify a temperament and then apply attributes indicative of that temperament to the visual representation. Thus, a visual representation of a user, such as an avatar or fanciful character, can reflect the user's expressions and moods in real time.
    • 使用面部识别和手势/身体姿势识别技术,系统可以通过用户的视觉表示自然地传达用户的情绪和态度。 技术可以包括基于可检测的特征定制用户的视觉表示,从可检测的特征中扣除用户的气质,以及将指示气质的属性实时地应用于视觉表示。 技术还可以包括处理对物理空间中的用户特征的改变并且实时地更新视觉表示。 例如,系统可以跟踪用户的面部表情和身体动作以识别气质,然后将指示该气质的属性应用于视觉表示。 因此,用户的视觉表示,例如化身或幻想角色,可以实时反映用户的表情和情绪。
    • 95. 发明授权
    • Controlling electronic components in a computing environment
    • 在计算环境中控制电子元件
    • US08132126B2
    • 2012-03-06
    • US12191883
    • 2008-08-14
    • Andrew Wilson
    • Andrew Wilson
    • G06F3/00
    • G06F3/0346G06F3/038G06F2203/0381G08C17/00G08C2201/31G08C2201/32G08C2201/41G08C2201/50
    • The present invention is directed toward a system and process that controls a group of networked electronic components using a multimodal integration scheme in which inputs from a speech recognition subsystem, gesture recognition subsystem employing a wireless pointing device and pointing analysis subsystem also employing the pointing device, are combined to determine what component a user wants to control and what control action is desired. In this multimodal integration scheme, the desired action concerning an electronic component is decomposed into a command and a referent pair. The referent can be identified using the pointing device to identify the component by pointing at the component or an object associated with it, by using speech recognition, or both. The command may be specified by pressing a button on the pointing device, by a gesture performed with the pointing device, by a speech recognition event, or by any combination of these inputs.
    • 本发明涉及一种使用多模式集成方案来控制一组网络化电子部件的系统和过程,其中来自语音识别子系统的手势识别子系统,采用无线指点装置的手势识别子系统以及也使用指示装置的指点分析子系统, 被组合以确定用户想要控制什么组件以及期望什么控制动作。 在该多模式集成方案中,关于电子部件的期望动作被分解成命令和指示对。 可以使用指示设备来识别该对象,通过使用语音识别或两者来指向组件或与其相关联的对象来识别组件。 命令可以通过按下指示设备上的按钮,通过用指示设备执行的手势,语音识别事件或这些输入的任意组合来指定。
    • 100. 发明申请
    • CONTROL OF DISPLAY OBJECTS
    • 显示对象的控制
    • US20100295771A1
    • 2010-11-25
    • US12468964
    • 2009-05-20
    • Nicholas BurtonWilliam BryanAndrew Wilson
    • Nicholas BurtonWilliam BryanAndrew Wilson
    • G06T7/20G09G5/00
    • A63F13/42A63F13/213A63F2300/1093A63F2300/5553A63F2300/6045G06F3/011G06T13/40
    • Disclosed herein are systems and methods for controlling display objects. Particularly, a body part of a user may move, and the movement detected by a capture device. The capture device may capture images or frames of the body part at different times. Based on the captured frames, velocities of the body part may be determined or at least estimated at the different times. A blend velocity for the body part may be determined based on the different velocities. Particularly, for example, the blend velocity may be an average of the velocities of the body part over a period of time. A display object may then be controlled or moved in accordance with the blend velocity. For example, an avatar's body part may be moved in the same direction as a recent captured frame of the user's body part, and at the blend velocity.
    • 本文公开了用于控制显示对象的系统和方法。 特别地,用户的身体部分可以移动,并且由捕获装置检测到移动。 捕获装置可以在不同时间捕获身体部位的图像或帧。 基于捕获的帧,可以在不同时间确定或至少估计身体部位的速度。 可以基于不同的速度来确定身体部位的混合速度。 特别地,例如,混合速度可以是身体部分在一段时间内的速度的平均值。 然后可以根据混合速度来控制或移动显示对象。 例如,化身的身体部分可以以与用户身体部分的最近拍摄的帧相同的方向并且以混合速度移动。