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    • 5. 发明申请
    • Method of simulating detailed movements of fluids using derivative particles
    • 使用衍生颗粒模拟流体的详细运动的方法
    • US20070239414A1
    • 2007-10-11
    • US11398982
    • 2006-04-05
    • Oh-Young SongDoyub KimHyeong-Seok Ko
    • Oh-Young SongDoyub KimHyeong-Seok Ko
    • G06G7/48
    • G06F17/5018G06F2217/16
    • The method provides a new fluid simulation technique that significantly reduces the non-physical dissipation of velocity using particles and derivative information. In solving the conventional Navier-Stokes equations, the method replace the advection part with a particle simulation. When swapping between the grid-based and particle-based simulators, the physical quantities such as the level set and velocity must be converted. A novel dissipation-suppressing conversion procedure that utilizes the derivative information stored in the particles as well as in the grid points is developed. Through several experiments, the proposed technique can reproduce the detailed movements of high-Reynolds-number fluids, such as droplets/bubbles, thin water sheets, and whirlpools. The increased accuracy in the advection, which forms the basis of the proposed technique, can also be used to produce better results in larger scale fluid simulations.
    • 该方法提供了一种新的流体模拟技术,可显着减少使用粒子和衍生信息的非物理物理耗散速度。 在解决传统的Navier-Stokes方程中,该方法用粒子模拟来代替对流部分。 在基于网格和基于粒子的模拟器之间进行交换时,必须转换物理量,如水平设定和速度。 开发了利用存储在粒子中以及在网格点中的导数信息的新颖的耗散抑制转换过程。 通过几个实验,所提出的技术可以再现高雷诺数流体的细节运动,例如液滴/气泡,薄水层和旋涡。 形成所提出技术基础的对流增加精度也可用于在较大规模的流体模拟中产生更好的结果。
    • 6. 发明授权
    • Method for simulating stretching and wiggling liquids
    • 模拟拉伸和摆动液体的方法
    • US08386224B2
    • 2013-02-26
    • US12614295
    • 2009-11-06
    • Doyub KimOh-Young SongHyeong-Seok Ko
    • Doyub KimOh-Young SongHyeong-Seok Ko
    • G06G7/50
    • G06F17/5018G06F2217/16G06F2217/42
    • A method for simulating the stretching and wiggling of liquids is provided. The complex phase-interface dynamics is effectively simulated by introducing the Eulerian vortex sheet method, which focuses on the vorticity at the interface and is extended to provide user control for the production of visual effects. The generated fluid flow creates complex surface details, such as thin and wiggling fluid sheets. To capture such high-frequency features efficiently, a denser grid is used for surface tracking in addition to coarser simulation grid. A filter, called the liquid-biased filter, is used to downsample the surface in the high-resolution grid into the coarse grid without unrealistic volume loss resulting from aliasing error.
    • 提供了一种用于模拟液体的拉伸和摆动的方法。 通过引入欧拉涡流片方法有效地模拟了复相相界面动力学,该方法侧重于界面的涡度,并被扩展为用户控制视觉效果的产生。 产生的流体流动产生复杂的表面细节,例如薄的和扭曲的流体片。 为了有效地捕获这种高频特征,除了较粗糙的模拟网格之外,还使用更密集的网格进行表面跟踪。 称为液体偏置滤波器的滤波器用于将高分辨率网格中的表面向下采样到粗网格中,而不会产生由混叠误差导致的不切实际的体积损失。
    • 7. 发明授权
    • Method of simulating detailed movements of fluids using derivative particles
    • 使用衍生颗粒模拟流体的详细运动的方法
    • US07565276B2
    • 2009-07-21
    • US11398982
    • 2006-04-05
    • Oh-Young SongDoyub KimHyeong-Seok Ko
    • Oh-Young SongDoyub KimHyeong-Seok Ko
    • G06F17/50G06T13/00
    • G06F17/5018G06F2217/16
    • The method provides a new fluid simulation technique that significantly reduces the non-physical dissipation of velocity using particles and derivative information. In solving the conventional Navier-Stokes equations, the method replace the advection part with a particle simulation. When swapping between the grid-based and particle-based simulators, the physical quantities such as the level set and velocity must be converted. A novel dissipation-suppressing conversion procedure that utilizes the derivative information stored in the particles as well as in the grid points is developed. Through several experiments, the proposed technique can reproduce the detailed movements of high-Reynolds-number fluids, such as droplets/bubbles, thin water sheets, and whirlpools. The increased accuracy in the advection, which forms the basis of the proposed technique, can also be used to produce better results in larger scale fluid simulations.
    • 该方法提供了一种新的流体模拟技术,可显着减少使用粒子和衍生信息的非物理物理耗散速度。 在解决传统的Navier-Stokes方程中,该方法用粒子模拟来代替对流部分。 在基于网格和基于粒子的模拟器之间进行交换时,必须转换物理量,如水平设定和速度。 开发了利用存储在粒子中以及在网格点中的导数信息的新颖的耗散抑制转换过程。 通过几个实验,所提出的技术可以再现高雷诺数流体的细节运动,例如液滴/气泡,薄水层和旋涡。 形成所提出技术基础的对流增加精度也可用于在较大规模的流体模拟中产生更好的结果。
    • 9. 发明申请
    • Method for Simulating Stretching and Wiggling Liquids
    • 模拟拉伸和摇摆液体的方法
    • US20110112800A1
    • 2011-05-12
    • US12614295
    • 2009-11-06
    • Doyub KIMOh-Young SongHyeong-Seok Ko
    • Doyub KIMOh-Young SongHyeong-Seok Ko
    • G06G7/57G06F17/10G06F17/11
    • G06F17/5018G06F2217/16G06F2217/42
    • A method for simulating the stretching and wiggling of liquids is provided. The complex phase-interface dynamics is effectively simulated by introducing the Eulerian vortex sheet method, which focuses on the vorticity at the interface and is extended to provide user control for the production of visual effects. The generated fluid flow creates complex surface details, such as thin and wiggling fluid sheets. To capture such high-frequency features efficiently, a denser grid is used for surface tracking in addition to coarser simulation grid. A filter, called the liquid-biased filter, is used to downsample the surface in the high-resolution grid into the coarse grid without unrealistic volume loss resulting from aliasing error.
    • 提供了一种用于模拟液体的拉伸和摆动的方法。 通过引入欧拉涡流片方法有效地模拟了复相相界面动力学,该方法侧重于界面的涡度,并被扩展为用户控制视觉效果的产生。 产生的流体流动产生复杂的表面细节,例如薄的和扭曲的流体片。 为了有效地捕获这种高频特征,除了较粗糙的模拟网格之外,还使用更密集的网格进行表面跟踪。 称为液体偏置滤波器的滤波器用于将高分辨率网格中的表面向下采样到粗网格中,而不会产生由混叠误差导致的不切实际的体积损失。