会员体验
专利管家(专利管理)
工作空间(专利管理)
风险监控(情报监控)
数据分析(专利分析)
侵权分析(诉讼无效)
联系我们
交流群
官方交流:
QQ群: 891211   
微信请扫码    >>>
现在联系顾问~
热词
    • 2. 发明授权
    • Unified shader
    • 统一着色器
    • US07796133B1
    • 2010-09-14
    • US10730965
    • 2003-12-08
    • Mark M. LeatherEric Demers
    • Mark M. LeatherEric Demers
    • G06T15/50G06T11/40G09G5/00G09G5/02
    • G06T15/005
    • The present invention is a unified shader unit used in texture processing in graphics processing device. Unlike the conventional method of using one shader for texture coordinate shading and another for color shading, the present shader performs both operations. The unified shader uses the same precision for both texture coordinate and color shading, thus simplifying the complexity of programming for two separate conventional shaders with different levels of precision. Furthermore, the present invention uses enhanced scheduling logic to perform indirect texture and bump mapping in a single first-in, first-out (FIFO) memory structure and avoids the problems associated with large FIFOs with buffer registers found in conventional shaders. In one embodiment, a plurality of ALU-memory pairs are synchronized to form a plurality of pipelines to execution shading instructions. In another embodiment, a plurality of unified shaders are synchronized and connected together to processing shading operations concurrently.
    • 本发明是用于图形处理装置中的纹理处理的统一着色器单元。 与使用一个着色器进行纹理坐标着色而另一个用于色彩着色的常规方法不同,本着色器执行两个操作。 统一着色器对于纹理坐标和颜色着色使用相同的精度,从而简化了具有不同精度级别的两个独立常规着色器的编程复杂度。 此外,本发明使用增强的调度逻辑在单个先入先出(FIFO)存储器结构中执行间接纹理和凹凸映射,并避免了与在常规着色器中发现的具有缓冲寄存器的大FIFO相关联的问题。 在一个实施例中,多个ALU存储器对被同步以形成多个管线到执行着色指令。 在另一个实施例中,多个统一着色器被同步并且连接在一起以同时处理着色操作。
    • 3. 发明申请
    • METHOD AND APPARATUS FOR SAMPLING ON A NON-POWER-OF-TWO PIXEL GRID
    • 用于采样两个像素网格的方法和装置
    • US20070296733A1
    • 2007-12-27
    • US11849754
    • 2007-09-04
    • Mark LeatherEric Demers
    • Mark LeatherEric Demers
    • G09G5/00
    • G06T11/40G06T5/002G06T15/503G06T15/80G06T2200/12
    • The embodiments of the present invention are a method and apparatus to perform anti-aliasing using multi-sampling on a non-power-of-two pixel grid. Using the present invention with 6 sample multisampling gives the same visual antialiasing quality as 8 samples using a prior art technique but uses less memory. A non-power-of-two equally spaced sample from a conventional grid of size N×N, where N is 12 can be chosen using the present invention. A scan conversion to determine the set of pixels covered by a polygon is performed in two parts. According to one embodiment, the present invention can multiply and divide by “N” in order to multisample an image using samples per pixel chosen from a N×N sub-sample grid, where “N” is not necessarily a power of 2. The present invention performs the divide by “N” step, where the step is achieved using a quick divide by 3 or 12 technique.
    • 本发明的实施例是在非二电平像素网格上使用多采样来执行抗混叠的方法和装置。 使用具有6个样本多采样的本发明,使用现有技术给出与8个样本相同的视觉抗锯齿质量,但是使用较少的记忆。 可以使用本发明来选择具有尺寸为N×N的常规格栅(其中N为12)的不相等于两个等间隔的采样。 用于确定由多边形覆盖的像素集合的扫描转换被执行两部分。 根据一个实施例,本发明可以乘以并除以“N”,以便使用从NxN子样本网格中选择的每个像素的样本多次采样图像,其中“N”不一定是2的幂。本发明 通过“N”步执行除法,其中使用3或12技术快速划分步骤。
    • 4. 发明授权
    • Method and apparatus for efficient generation of texture coordinate displacements for implementing emboss-style bump mapping in a graphics rendering system
    • 用于在图形渲染系统中实现浮雕式凹凸贴图的纹理坐标位移的有效产生的方法和装置
    • US07307640B2
    • 2007-12-11
    • US11106673
    • 2005-04-15
    • Eric DemersMark M. LeatherMark G. Segal
    • Eric DemersMark M. LeatherMark G. Segal
    • G09G5/00G06T15/00G06T15/10G06T15/20
    • G06T15/04
    • A graphics system including a custom graphics and audio processor produces exciting 2D and 3D graphics and surround sound. The system includes a graphics and audio processor including a 3D graphics pipeline and an audio digital signal processor. Emboss style effects are created using fully pipelined hardware including two distinct dot-product computation units that perform a scaled model view matrix multiply without requiring the Normal input vector and which also compute dot-products between the Binormal and Tangent vectors and a light direction vector in parallel. The resulting texture coordinate displacements are provided to texture mapping hardware that performs a texture mapping operation providing texture combining in one pass. The disclosed pipelined arrangement efficiently provides interesting embossed style image effects such as raised and lowered patterns on surfaces.
    • 包括定制图形和音频处理器的图形系统产生令人兴奋的2D和3D图形和环绕声。 该系统包括包括3D图形流水线和音频数字信号处理器的图形和音频处理器。 浮雕风格效果使用完全流水线的硬件创建,包括两个不同的点积计算单元,它们执行缩放的模型视图矩阵乘法,而不需要Normal输入向量,并且还计算Binormal和Tangent向量之间的点积和 平行。 所产生的纹理坐标位移被提供给纹理映射硬件,其执行在一次通过中提供纹理组合的纹理映射操作。 所公开的流水线布置有效地提供了令人印象深刻的浮雕图像效果,例如在表面上升高和降低的图案。
    • 5. 发明授权
    • Apparatus for generating efficient wide-line ends
    • 用于产生有效宽线端的装置
    • US07109992B2
    • 2006-09-19
    • US10306309
    • 2002-11-27
    • Eric DemersRobert S. Mace
    • Eric DemersRobert S. Mace
    • G06T11/20
    • G06T11/203
    • A graphics processing circuit includes a line end generation circuit operative to generate line aligned end cap data in response to primitive data; and a rasterizer, coupled to the line end generation circuit, operative to generate pixel data representing a line to be rendered, the pixel data including the line aligned end cap data. A graphics processing method includes receiving primitive data for a line to be rendered, the primitive data including start endpoint data and stop endpoint data, determining the height and width of the line in screen space, determining line end cap orientation with respect to the line to be rendered, and determining vertices that define the line to be rendered, wherein the vertices define end caps aligned with the line to be rendered.
    • 图形处理电路包括行端产生电路,用于响应原始数据产生线对齐端帽数据; 以及光栅化器,其耦合到所述线路端产生电路,用于产生表示要渲染的线的像素数据,所述像素数据包括所述线对齐端帽数据。 一种图形处理方法包括:接收要呈现的行的原始数据,所述原始数据包括开始端点数据和停止端点数据,确定屏幕空间中的线的高度和宽度,确定相对于线的线端盖方向 并且确定定义要渲染的线的顶点,其中顶点定义与要渲染的线对齐的端盖。
    • 6. 发明授权
    • Hydraulic turbine draft tube deflector with enhanced dissolved oxygen
    • 具有增强的溶解氧的液压涡轮引流管导流板
    • US07044452B2
    • 2006-05-16
    • US10834906
    • 2004-04-30
    • Eric DemersNormand Desy
    • Eric DemersNormand Desy
    • B01F3/04
    • B01F3/0451B01F5/0421B01F5/043F03B3/02F03B11/002Y02E10/223Y02E10/226Y10S261/75
    • A deflector for use in a hydraulic turbine is adapted to be mounted relative to a vertically extending wall of the draft tube. The deflector has an upstream plate and a downstream plate. The upstream plate is positioned to extend downwardly and outwardly from the wall of the draft tube and the downstream plate is positioned to extend downwardly and inwardly from the upstream plate. The downstream plate has at least one elongated air communication port extending therethrough and adjacent the upstream plate. An air supply inlet portion extends from the wall of the draft tube into the deflector above the elongated air communication port permitting an oxygen containing gas to flow from the air supply inlet portion downwardly through the deflector, out the elongated air communication port and into the water flowing past the downstream plate so as to enhance the dissolved oxygen content of the water.
    • 用于水轮机的偏转器适于相对于引流管的垂直延伸的壁安装。 偏转器具有上游板和下游板。 上游板被定位成从引流管的壁向下和向外延伸,并且下游板被定位成从上游板向下和向内延伸。 下游板具有延伸穿过其并邻近上游板的至少一个细长的空气连通口。 空气供应入口部分从引流管的壁延伸到细长空气连通口上方的导流器中,允许含氧气体从空气供应入口部分向下流过导流器,从细长空气连通口进入水中 流过下游板,以提高水的溶解氧含量。
    • 7. 发明申请
    • Hydraulic turbine draft tube deflector with enhanced dissolved oxygen
    • 具有增强的溶解氧的液压涡轮引流管导流板
    • US20050242451A1
    • 2005-11-03
    • US10834906
    • 2004-04-30
    • Eric DemersNormand Desy
    • Eric DemersNormand Desy
    • B01F3/04B01F5/04F03B3/02F03B3/12F03B11/00
    • B01F3/0451B01F5/0421B01F5/043F03B3/02F03B11/002Y02E10/223Y02E10/226Y10S261/75
    • A deflector for use in a hydraulic turbine is adapted to be mounted relative to a vertically extending wall of the draft tube. The deflector has an upstream plate and a downstream plate. The upstream plate is positioned to extend downwardly and outwardly from the wall of the draft tube and the downstream plate is positioned to extend downwardly and inwardly from the upstream plate. The downstream plate has at least one elongated air communication port extending therethrough and adjacent the upstream plate. An air supply inlet portion extends from the wall of the draft tube into the deflector above the elongated air communication port permitting an oxygen containing gas to flow from the air supply inlet portion downwardly through the deflector, out the elongated air communication port and into the water flowing past the downstream plate so as to enhance the dissolved oxygen content of the water.
    • 用于水轮机的偏转器适于相对于引流管的垂直延伸的壁安装。 偏转器具有上游板和下游板。 上游板被定位成从引流管的壁向下和向外延伸,并且下游板被定位成从上游板向下和向内延伸。 下游板具有延伸穿过其并邻近上游板的至少一个细长的空气连通口。 空气供应入口部分从引流管的壁延伸到细长空气连通口上方的偏转器中,允许含氧气体从空气供应入口部分向下流过导流器,从细长空气连通口进入水中 流过下游板,以提高水的溶解氧含量。
    • 8. 发明授权
    • Low cost graphics with stitching processing hardware support for skeletal animation
    • 低成本图形与拼接处理硬件支持骨骼动画
    • US06700586B1
    • 2004-03-02
    • US09722390
    • 2000-11-28
    • Eric Demers
    • Eric Demers
    • G09G500
    • G06T13/40G06T15/005G06T15/04
    • A graphics system including a custom graphics and audio processor produces exciting 2D and 3D graphics and surround sound. The system includes a graphics and audio processor including a 3D graphics pipeline and an audio digital signal processor. An additional matrix multiplication computation unit connected in cascade with a modelview matrix computation unit can support a piecewise linear version of skinning for skeletal animation modeling. The normalizer connected between the cascaded matrix multiplication computation units can provide normalization to avoid distorted visualization. The additional matrix multiplication computation unit can be used for applications other than skeletal animation modeling (e.g., environment mapping).
    • 包括定制图形和音频处理器的图形系统产生令人兴奋的2D和3D图形和环绕声。 该系统包括包括3D图形流水线和音频数字信号处理器的图形和音频处理器。 与模型视图矩阵计算单元级联连接的附加矩阵乘法运算单元可以支持用于骨骼动画建模的分段线性版本的剥皮。 连接在级联矩阵乘法运算单元之间的归一化器可以提供归一化以避免扭曲的可视化。 附加的矩阵乘法运算单元可以用于除骨骼动画建模之外的应用(例如,环境映射)。