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    • 6. 发明授权
    • Portal server that provides a customizable user Interface for access to computer networks
    • 门户服务器,为访问计算机网络提供可定制的用户界面
    • US06327628B1
    • 2001-12-04
    • US09573226
    • 2000-05-19
    • Ed AnuffJohn Dean TaylorMiles ChastonDavid MacLeodPeter LeiserOliver MuotoSeth LadygoBrian SlesinskyTerry Joyce
    • Ed AnuffJohn Dean TaylorMiles ChastonDavid MacLeodPeter LeiserOliver MuotoSeth LadygoBrian SlesinskyTerry Joyce
    • G06F1730
    • G06F17/30873Y10S707/99939
    • A portal server presents an HTML page that comprises a plurality of modules that are formatted in a predetermined layout. Each module represents a network resource that can be accessed by a user through the portal. Some of the modules can be user-selectable, whereas others may be mandatory elements of the portal. Similarly, some aspects of the layout may be user-controllable, while others are fixed. The modular nature of the portal enables the various resources to be readily and independently updated by the entities who provide them, without affecting other features of the portal. The portal server includes an administration interface that enables an administrator to select from various layout styles, as well as control access to site information and services. A variety of customizations can be done to the portal without requiring programming skills. As a result, individual businesses and other entities can exercise complete ownership of their portals, from a hosting, branding and design perspective.
    • 门户服务器呈现包括以预定布局格式化的多个模块的HTML页面。 每个模块表示一个网络资源,可以由用户通过门户访问。 一些模块可以是用户可选择的,而其他模块可以是门户的强制元素。 类似地,布局的一些方面可以是用户可控的,而其他方面是固定的。 门户的模块化特性使得各种资源能够由提供它们的实体容易地和独立地更新,而不影响门户的其他特征。 门户服务器包括管理界面,使管理员能够从各种布局样式中进行选择,以及控制对站点信息和服务的访问。 门户可以进行各种定制,而不需要编程技巧。 因此,个人企业和其他实体可以从托管,品牌和设计角度对门户网站进行完全的所有权管理。
    • 8. 发明授权
    • Method for producing two-dimensional animated characters
    • 二维动画角色的制作方法
    • US09196076B1
    • 2015-11-24
    • US13297751
    • 2011-11-16
    • David MacLeod
    • David MacLeod
    • G06T15/10G06T13/80
    • G06T13/80
    • A method for producing a two-dimensional (2D) animated character sequence is provided. The method includes producing a set of 2D drawings that represent one or more views of the body parts of the character being represented, analyzing an animated sequence of a three-dimensional (3D) armature in order to determine the motion of an animated character in 3D space over time, using a selection operation to determine which particular view of each body part to use to best represent that body part at any particular moment in time in the animated sequence, performing a projection operation for each bone of the armature in order to determine where, on a 2D plane, the selected drawing should be placed in a 2D animation frame, and assembling the selected body part drawings in order to produce the frames of a 2D animated character.
    • 提供了一种制作二维(2D)动画角色序列的方法。 该方法包括产生一组2D绘图,其表示所表示的角色的身体部分的一个或多个视图,分析三维(3D)电枢的动画序列,以便确定3D中的动画角色的运动 随着时间的推移,使用选择操作来确定每个身体部位的特定视图用于在动画序列中的任何特定时刻最佳地表示身体部位,对衔铁的每个骨骼执行投影操作,以便确定 其中,在2D平面上,所选择的图形应该被放置在2D动画框架中,并且组装所选择的身体部位图以便产生2D动画角色的帧。