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    • 2. 发明申请
    • RoX METHOD OF PLAYING ROCK, PAPER, SCISSORS AS A BOARD GAME
    • RoX作为棋盘游戏的摇滚,纸张,棋子的方法
    • US20130150137A1
    • 2013-06-13
    • US13711756
    • 2012-12-12
    • Robert Brian SommersAidan Yoshiro SommersPatricia Mariko Sommers
    • Robert Brian SommersAidan Yoshiro SommersPatricia Mariko Sommers
    • A63F3/00A63F13/00
    • A63F3/02A63F13/005A63F2003/00712A63F2003/00996
    • A board game for at least two opposing players that is designed to incorporate the competitive game concept of rock-paper-scissors. The board game includes a game board with a plurality of rows and columns that form a checkered grid pattern with a plurality of grid cells formed by the rows and columns. The opposing players use game pieces designated with at least one identifying characteristic for each opposing player, and place them, in alternating moves, in the grid cells. The goal of the game is to use the game pieces, in a single game, to form the pattern of game elements representing rock, paper and scissors, and with the rock game element beating the scissors or no game element, the paper game element beating the rock or no game element, and the scissors game element beating the paper or no game element. Other game elements can also be used. The board game can include a wild card. In addition, the board game can be played in such a manner that players accumulate points for various types of game play.
    • 至少两个对手的棋盘游戏,旨在结合摇滚剪刀的竞争游戏概念。 棋盘游戏包括具有多个行和列的游戏板,其形成具有由行和列形成的多个网格单元的方格网格图案。 相对的玩家使用为每个相对的玩家指定至少一个识别特征的游戏件,并将它们以交替的移动方式放置在网格单元中。 游戏的目标是在单个游戏中使用游戏片,形成代表岩石,纸张和剪刀的游戏元素的图案,并且摇滚游戏元素击打剪刀或没有游戏元素,纸游戏元件跳动 摇滚或没有游戏元素,剪刀游戏元素击打纸或没有游戏元素。 也可以使用其他游戏元素。 棋盘游戏可以包括一个通配符。 此外,棋盘游戏可以以玩家积分各种游戏类型的点的方式进行。