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    • 1. 发明公开
    • 통신망을 통한 게임 서비스 시스템에 있어서의 게임방 관리장치 및 그 방법
    • 使用通信网络的游戏服务系统的游戏室管理的装置和方法
    • KR1020090005723A
    • 2009-01-14
    • KR1020070068996
    • 2007-07-10
    • 주식회사 엔씨소프트
    • 윤경윤
    • G06Q50/10
    • A63F13/795
    • A device and a method for managing game rooms by merging the unfilled game rooms to one game room are provided to enable users to start a game quickly without waiting for filling the number limit by merging the unfilled game rooms and filling the number limit of the game room. A game room maintenance unit(21) enables users connecting to a game service system to make a new game room or join in the generated game room. A game room searcher(22) selects the game rooms to be merged by searching the game room of which the number limit is filled when the number of users joining in the game room is added to the number of users joined in the game room requesting mergence, when a mergence request is received from the user joined in one game room. A game room merger(23) merges the game room requesting the mergence and the game room to be merged by making the users, who are joined in both game rooms, joined in one game room.
    • 提供通过将未填充的游戏室合并到一个游戏室来管理游戏室的装置和方法,以使用户能够快速地开始游戏,而不用等待通过合并未填充的游戏室填充数量限制并填充游戏的数量限制 房间。 游戏室维护单元(21)使得连接到游戏服务系统的用户能够创建新的游戏室或加入到生成的游戏室中。 游戏室搜索者(22)当加入游戏室的用户的数量被添加到加入到游戏室中的用户数量,请求合并时,通过搜索填充了数量限制的游戏室来选择合并的游戏室 当从一个游戏室中加入的用户接收到合并请求时。 游戏室合并(23)通过使在两个游戏室中加入的用户加入到一个游戏室中来合并要求合并的游戏室和要合并的游戏室。
    • 2. 发明公开
    • 통신망을 이용한 윷놀이 게임 서비스 방법
    • 使用通信网络的游戏服务的方法
    • KR1020090005728A
    • 2009-01-14
    • KR1020070069003
    • 2007-07-10
    • 주식회사 엔씨소프트
    • 윤경윤
    • G06Q50/10A63F3/00
    • A63F3/00643
    • A method for offering an online yut-game generating various events is provided to make a user enjoy the yut-game interestingly by generating various events according to a section touched by a horse during the yut-game. A game server sets up more than one section for generating an event among the sections used in a yut-game. The game server checks whether a horse of a user reaches the section for generating the event while processing the yut-game among the users by using a yut-game board. The game server generates the event set to the section when the horse of the user reaches the section. The game server processes the yut-game or generates the event depending on termination of the yut-game.
    • 提供一种产生各种事件的在线游戏的方法,以使用户通过在游戏过程中根据马触动的部分产生各种事件而有趣地享受游戏。 游戏服务器设置多个部分,用于在游戏中使用的部分中生成事件。 游戏服务器通过使用游戏板来检查用户之间的马是否到达用于生成事件的部分,同时在用户之间处理游戏。 当用户的马到达该部分时,游戏服务器生成设置到该部分的事件。 游戏服务器处理yut游戏或根据yut游戏的终止生成事件。
    • 3. 发明公开
    • 통신망을 이용한 화투 게임 서비스 장치 및 그 방법
    • 使用通信网络的花卡游戏服务的装置和方法
    • KR1020090001643A
    • 2009-01-09
    • KR1020070043934
    • 2007-05-07
    • 주식회사 엔씨소프트
    • 윤경윤
    • G06Q50/10G07F17/32A63F1/00
    • G06Q50/10A63F2001/008G07F17/32
    • A device for a Korean card game service using a communication network is provided to progress a game interestingly for a user by setting up a mission more variously about each round of the Korean card game. A device(30) for a Korean card game service using a communication network(12) comprises the followings: a setting up unit of mission information capable of selecting all kinds of mission cards; a decision unit(33) of the cards determining the cards randomly; a mission decision unit(32) determining a mission to be accomplished by each participant respectively; a game server(34) providing the predetermined compensation according to the accomplishment of the each participant.
    • 提供使用通信网络的韩国纸牌游戏服务的装置,通过针对每一轮韩国纸牌游戏设置更多的任务,为用户进行有趣的游戏。 一种用于使用通信网络(12)的韩国纸牌游戏服务的装置(30),包括:能够选择各种任务卡的任务信息的设置单元; 所述卡的决定单元(33)随机地确定所述卡; 任务决定单元(32)分别确定每个参与者完成的任务; 根据每个参与者的完成提供预定补偿的游戏服务器(34)。
    • 5. 发明公开
    • 통신망을 이용한 윷놀이 게임 서비스 방법
    • 使用通信网络的游戏服务的方法
    • KR1020080092674A
    • 2008-10-16
    • KR1020070036319
    • 2007-04-13
    • 주식회사 엔씨소프트
    • 윤경윤
    • A63F13/45A63F13/30
    • A63F13/46A63F13/30A63F13/80
    • A service method of Yut game using a communication network is provided to enable users to enjoy a Yut game in a more interesting manner through on-line. A service method of Yut game using a communication network includes: (S52) a step wherein a game server sets up scores for each section of a Yut game play board; (S53) a step of transmitting the scores that are set up on each section to a Yut game client of each participant and letting the Yut game client display the play board having scores set up on each section thereof on a screen; (S54) letting each player perform a Yut game by getting scores; and (S56) computing points owned by each player that are recorded in the data base when the Yut game is terminated.
    • 提供使用通信网络的Yut游戏的服务方法,以使用户能够以更有趣的方式通过在线欣赏Yut游戏。 使用通信网络的Yut游戏的服务方法包括:(S52)游戏服务器为Yut游戏板的各个部分设定分数的步骤; (S53)向每个参与者的Yut游戏客户端发送在每个部分设置的分数的步骤,并且让Yut游戏客户端在屏幕上的每个部分上显示具有设置分数的播放板; (S54)让每个玩家通过得分来执行Yut游戏; 和(S56)当Yut游戏终止时记录在数据库中的每个玩家拥有的计算点。