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    • 1. 发明公开
    • 네트웍 게임 시스템에 대한 유해코드 차단 방법
    • 用于中断网络游戏系统的有效代码的方法
    • KR1020030085144A
    • 2003-11-05
    • KR1020020023295
    • 2002-04-29
    • 김동현신동규신동일
    • 김동현신동일신동규
    • G06Q50/10G06F15/00G06K19/00
    • PURPOSE: A method for interrupting a harmful code for a network game system is provided to strengthen a security function for the harmful code transmitted to a server for hacking while facilitating a settlement process of a user. CONSTITUTION: A smart card having a detection daemon module is prepared. The hacking to execute the harmful code for hacking the game system is detected in a state connecting to the game system. A user terminal provides a warning message to the user by making the detection daemon module provide a control message to the user terminal, and the connection for the game system is terminated by transmitting a connection termination request to the game system.
    • 目的:提供一种中断网络游戏系统有害代码的方法,以加强发送给服务器的有害代码进行黑客攻击的安全功能,同时便于用户的结算过程。 规定:准备了具有检测守护程序模块的智能卡。 在连接到游戏系统的状态下检测到用于执行用于黑客游戏系统的有害代码的黑客攻击。 用户终端通过使检测守护程序模块向用户终端提供控制消息来向用户提供警告消息,并且通过向游戏系统发送连接终止请求来终止游戏系统的连接。
    • 2. 发明公开
    • 컴퓨터 게임용 물리 엔진
    • 计算机游戏的物理引擎
    • KR1020030085143A
    • 2003-11-05
    • KR1020020023294
    • 2002-04-29
    • 김동현신동규신동일
    • 김동현신동일신동규
    • G06Q50/10G06F9/455
    • A63F13/60A63F2300/66G06F8/30G06Q50/10
    • PURPOSE: A physical engine for a computer game is provided to offer an environment for testing various physical phenomena to a game developer in real-time, and for reducing the burden for many physical knowledge needed to the game developers, and realizing an interactive physical effect on a 3D(Dimensional) game. CONSTITUTION: The dynamic change of a test environment condition and the construction of the real-time environment for the physical simulation are supported. A simulation ID table number on a PS(Physics Simulator) utility is generated and stored. A PS component designed for supporting a mathematical and a physical operation architecture of the simulation is generated. An API(Application Program Interface) code library before and after transferring the simulation ID table number information to an SDK(Software Development Kit) is compared. The API code after comparing the API code is generated. A callback line for transferring the API code to a Windows system is generated. A background work for compiling the API code on the Windows system is advanced. An API specification for the DLL(Dynamic Linking Library) code is supported.
    • 目的:提供电脑游戏的物理引擎,为实时的游戏开发人员提供一个测试各种物理现象的环境,并减轻游戏开发者所需的许多物理知识的负担,实现交互式物理效应 在3D(维度)游戏。 构成:支持物理模拟测试环境条件的动态变化和实时环境的构建。 生成并存储PS(Physics Simulator)实用程序上的模拟ID表号。 产生一个PS组件,用于支持仿真的数学和物理操作体系结构。 将模拟ID表编号信息传递到SDK(软件开发套件)之前和之后的API(应用程序接口)代码库进行了比较。 比较API代码后的API代码生成。 生成用于将API代码传送到Windows系统的回调线。 在Windows系统上编译API代码的后台工作是先进的。 支持DLL(动态链接库)代码的API规范。
    • 3. 发明公开
    • 베이스밴드 프로세서를 활용한 저전력 센싱 기술
    • 低功率感应方法利用基带处理器
    • KR1020100061894A
    • 2010-06-10
    • KR1020080120253
    • 2008-12-01
    • (주)세븐코아신동일신동규
    • 허성민신동규신동일
    • H04B1/40H04W52/28
    • H04B1/40H04W52/28
    • PURPOSE: A low power sensing technology utilizing a baseband processor is provided to reduce power consumption of a cellular phone by performing control through the baseband processor not using MICOM. CONSTITUTION: A portable phone baseband processor collects measurement data of an acceleration sensor. In a sleep mode, the baseband processor which stays at a standby state as a sleep clock of very low speed collects necessary information from the acceleration sensor. The baseband processor stores acceleration sensor data continuously while staying at the lower power mode(sleep mode). After a fixed time, the baseband processor processes the collected data at a time coming out from the low power mode.
    • 目的:提供利用基带处理器的低功率感应技术,通过不使用MICOM的基带处理器进行控制,降低蜂窝电话的功耗。 构成:便携式电话基带处理器收集加速度传感器的测量数据。 在睡眠模式中,作为非常低速度的睡眠时钟保持在待机状态的基带处理器从加速度传感器收集必要的信息。 基带处理器在保持低功率模式(睡眠模式)的同时,连续存储加速度传感器数据。 在固定时间之后,基带处理器在从低功耗模式出来的时间处理收集的数据。