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    • 1. 发明公开
    • 대규모 멀티 플레이어 온라인 롤플레잉 게임방법 및 시스템
    • 大型多玩家在线角色扮演游戏的方法与系统
    • KR1020130117971A
    • 2013-10-29
    • KR1020120040766
    • 2012-04-19
    • (주)라이징게임즈
    • 김용재박재훈김종석전무진차정섭
    • A63F13/822G06Q50/10A63F13/5378A63F3/04
    • A63F13/822A63F13/5378A63F2003/0439G06Q50/10
    • PURPOSE: A method and system for a massively multiplayer online role-playing game (MMORPG) are provided to share resources by the unit of each polyprism or each block, thereby reducing the amount of topographic map data. CONSTITUTION: A server (102) includes a game master interface (111). A game server maintains a virtual game space. An authentication server authenticates game players connected to the game server. A game map database includes multi-layered areas where one or more parts of player regions are overlapped with each other in the virtual game space. The game map database is constructed with a group of multiple polyprisms which are arranged closely to each other. The game server three-dimensionally recognizes and controls the individual location of each game player. A web server (106) manages and controls a communications network.
    • 目的:提供一种用于大型多人在线角色扮演游戏(MMORPG)的方法和系统,以通过每个多边形或每个块的单位共享资源,从而减少地形图数据的数量。 构成:服务器(102)包括游戏主界面(111)。 游戏服务器维护虚拟游戏空间。 认证服务器认证连接到游戏服务器的游戏玩家。 游戏地图数据库包括在虚拟游戏空间中玩家区域的一个或多个部分彼此重叠的多层区域。 游戏地图数据库由一组彼此紧密排列的多个多边形构成。 游戏服务器三维地识别和控制每个游戏玩家的个人位置。 网络服务器(106)管理并控制通信网络。
    • 2. 发明公开
    • 위치기반 소셜 네트워크 게임방법 및 시스템
    • 基于位置的社交网络游戏的方法与系统 LBSNG
    • KR1020130010839A
    • 2013-01-29
    • KR1020120075518
    • 2012-07-11
    • (주)라이징게임즈
    • 박재훈
    • G06Q50/10G06Q50/30H04W4/02
    • A63F13/46A63F13/216A63F13/428A63F13/61A63F13/65A63F2300/556A63F2300/5573G06Q50/01G06T15/20H04L67/38H04W4/02
    • PURPOSE: A location based social network game method and a system thereof are provided to link an actual activity with a game score in offline and also link an activity space factor with an online game space. CONSTITUTION: A touch screen(123) displays a graphic image. A GPS(Global Positioning System) module(128) detects a current position. A wireless communication module(125) transmits location based social network game data to a game server. The wireless communication module receives data transmitted from the game server. A memory(122) stores the location based social network game data. A CPU(121) executes a location based social network game program. [Reference numerals] (123) Touch screen; (125) Wireless communication module; (126) Input and output port; (128) GPS module
    • 目的:提供一种基于位置的社交网络游戏方法及其系统,用于将实际活动与离线的游戏得分相关联,并将活动空间因素与在线游戏空间相连接。 构成:触摸屏(123)显示图形图像。 GPS(全球定位系统)模块(128)检测当前位置。 无线通信模块(125)将基于位置的社交网络游戏数据发送到游戏服务器。 无线通信模块接收从游戏服务器发送的数据。 存储器(122)存储基于位置的社交网络游戏数据。 CPU(121)执行基于位置的社交网络游戏程序。 (附图标记)(123)触摸屏; (125)无线通信模块; (126)输入输出端口; (128)GPS模块
    • 3. 发明公开
    • 대규모 멀티플레이어 온라인 롤 플레잉 게임 및 시스템
    • 大型多玩家在线角色扮演游戏的方法与系统
    • KR1020120120891A
    • 2012-11-02
    • KR1020120026092
    • 2012-03-14
    • (주)라이징게임즈
    • 김용재박재훈김종석전무진
    • G06Q50/10
    • PURPOSE: An online large scale multiplayer roll playing game and a system thereof are provided to comprise a topographical map with multilayer structure and comprise each layer with a plurality of unit blocks, thereby sharply reducing a game size. CONSTITUTION: A game server(104) maintains virtual game space. An authentication server(105) authenticates game players connected to the game server. A game map database(104a) includes multilayer topography which one or more parts among player areas are overlapped. The multilayer topography is independently accessed each other. The game server recognizes and controls individual locations of each of game players as a 3D.
    • 目的:提供一种在线大型多玩家滚动游戏及其系统,以包括具有多层结构的地形图,并且包括具有多个单位块的每个层,从而大大减少游戏大小。 规定:游戏服务器(104)维护虚拟游戏空间。 验证服务器(105)认证连接到游戏服务器的游戏玩家。 游戏地图数据库(104a)包括多个地形,玩家区域中的一个或多个部分重叠。 多层地形彼此独立地访问。 游戏服务器将每个游戏玩家的个人位置识别并控制为3D。