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    • 11. 发明公开
    • 바탕 화면에 디스플레이 되는 게임을 이용한 광고 서비스장치 및 방법.
    • 用于在地面屏幕上显示游戏的广告服务的装置和服务
    • KR1020090073696A
    • 2009-07-03
    • KR1020070141713
    • 2007-12-31
    • 한상민
    • 한상민
    • G06Q30/02A63F13/61G06Q50/10
    • G06Q30/0256A63F13/61A63F2250/22G06Q50/10
    • An advertisement service apparatus using a game which is displayed on a desktop and a method thereof are provided to induce the active participation of a user by generating and immediately transmitting quiz contents which includes an advertisement to a user terminal through an arbitrary information transfer channel. A game generator(310) produces a game based on game information received from a game information providing server. An advertisement generator(320) sets up advertisement information, stored in an advertisement classifier(321) and an advertisement time aligning unit(322), in one bundle type. A display unit(330) displays the game information and advertisement information which are made by the game generator and advertisement generator. A game advertisement module(340) performs the distribution of a prize by analyzing the data which is obtained correspondingly to the execution of a game, and then returns the result analysis data.
    • 提供使用桌面上显示的游戏的广告服务装置及其方法,以通过任意的信息传送通道生成并立即将包含广告的测验内容发送给用户终端来引起用户的主动参与。 游戏生成器(310)基于从游戏信息提供服务器接收到的游戏信息生成游戏。 广告发生器(320)以一种捆绑类型设置存储在广告分类器(321)和广告时间对准单元(322)中的广告信息。 显示单元(330)显示由游戏发生器和广告发生器制作的游戏信息和广告信息。 游戏广告模块(340)通过分析与游戏的执行相对应的数据来执行奖品的分发,然后返回结果分析数据。
    • 13. 发明公开
    • 퀴즈 및 퍼즐게임과 경품제공을 이용한 인터넷 광고방법
    • 互联网广告方法使用测量和拼图游戏和高级配置
    • KR1020020036212A
    • 2002-05-16
    • KR1020000066271
    • 2000-11-08
    • 이석환
    • 이석환
    • G06Q30/02G06Q50/10
    • G06Q30/0277A63F13/335A63F2250/22A63F2300/8064
    • PURPOSE: An Internet advertisement method using a quiz and puzzle game and the premium provision is provided to increase the visit of a site and the time watching an advertisement in order to enhance the advertisement effect by proving the interests and the freshness to a subscriber. CONSTITUTION: The method comprises the subscriber(10) using a service by connecting to an advertisement site, the Internet(20) connecting the subscriber with a server(30), the server providing the quiz and puzzle game to the subscriber and providing the information of the winner to an advertisement client(40), a database(35) storing the information of the subscriber and the advertisement client and the detail necessary for the game, and the advertisement client requesting the advertisement and providing the premium to the subscriber.
    • 目的:提供使用测验和益智游戏的互联网广告方法,并提供优惠条款,以增加网站的访问和观看广告的时间,以通过向订阅者证明兴趣和新鲜度来增强广告效果。 构成:该方法包括通过连接到广告站点的用户(10),将用户与服务器(30)连接的因特网(20),服务器向用户提供测验和益智游戏并提供信息 获胜者的广告客户端(40),存储订户和广告客户端的信息的数据库(35)以及游戏所需的细节,以及广告客户端请求广告并向用户提供溢价。
    • 14. 发明公开
    • 인터넷을 이용한 슬롯머신 게임 방식의 광고방법
    • 通过互联网通过溜槽机器游戏提供广告的方法
    • KR1020020035684A
    • 2002-05-15
    • KR1020000065939
    • 2000-11-07
    • 김종성서석천
    • 김종성서석천
    • G06Q30/02G06Q50/10
    • G06Q30/0277A63F13/335A63F13/61A63F2250/22
    • PURPOSE: A method of providing advertisement through internet by slot machine game is provided to use the picture wheel of the slot machine as the advertisement banner, have the internet user focus on the advertisement. CONSTITUTION: The user is asked to register or login to the server. The server provides the client with the qualification of using the system. When the client asks for the slot machine game style advertisement service, the server provides the client with the slot machine game screen with the advertisement picture wheel. If the client bets with the game chip, the number of game chips is to be saved to the server. The client is to have the slot machine spin. From the betting of the game chips and the ratio of the outcome, the dividend is to be given out. If the slot machine stops with the advertisement banner in straight line, the advertisement script is to be shown on the screen. While the advertisement is shown on the screen, by the random time and space, there is several more coins shown on the screen. If the user clicks the coin, the coin is fliped to the opposite side and if all of the coins were clicked, the dividend is given to the user.
    • 目的:提供通过老虎机游戏通过互联网提供广告的方法,使用老虎机的图片轮作为广告横幅,将互联网用户重点放在广告上。 规定:要求用户注册或登录到服务器。 服务器为客户提供使用系统的资格。 当客户端要求老虎机游戏风格的广告服务时,服务器向客户端提供具有广告图片轮的老虎机游戏画面。 如果客户端用游戏芯片投注,则将游戏筹码数量保存到服务器。 客户端是要让老虎机旋转。 从游戏筹码的投注和结果的比例来看,派发股息。 如果老虎机以广告横幅直线停止,广告脚本将显示在屏幕上。 当广告显示在屏幕上时,随机的时间和空间,屏幕上显示了更多的硬币。 如果用户点击硬币,则将硬币翻转到相对侧,并且如果所有硬币都被点击,则向用户分配红利。
    • 15. 发明公开
    • 인터넷을 이용한 광고 방법
    • 使用互联网广告的方法
    • KR1020010097432A
    • 2001-11-08
    • KR1020000021505
    • 2000-04-22
    • 게임벤처(주)
    • 윤석호
    • G06Q30/02
    • G06Q30/0277A63F13/00A63F2250/22G06Q30/0262
    • 본 발명은 인터넷을 이용한 광고 방법에 관한 것으로서, 더욱 자세하게는 온라인 게임 등에서 이미지 컨텐츠간 혹은 게임 다운로드 혹은 게임 로딩 시간에 광고를 함으로써, 요청된 웹 사이트가 화면에 뜨는 중간에 전체 화면에 광고가 삽입되기 때문에 광고 효과가 배가되는 인터넷을 이용한 광고 방법에 관한 것이다.
      본 발명은 다수의 사용자 컴퓨터와 다수의 서버들이 통신망을 통해 연결된 네트워크에서의 광고 방법에 있어서, 상기 특정 서버의 데이터 베이스에 광고 정보를 저장하는 제1 단계; 상기 특정 서버가 상기 특정 사용자 컴퓨터로부터 요구 메시지가 수신되면, 상기 데이터 베이스로부터 광고 정보를 검색하여, 상기 특정 사용자 컴퓨터로 전송하는 제2 단계; 상기 특정 사용자 컴퓨터가 상기 전송된 광고 정보를 화면에 일시 디스플레이 하는 제3 단계; 및 상기 특정 서버에서 상기 사용자 요구 메시지를 처리하여, 관련 정보를 상기 특정 사용자 컴퓨터로 전송하는 제4 단계를 포함하는 것을 특징으로 한다.
    • 16. 发明公开
    • 광고가 결합된 빙고게임 시스템 및 그에 따른 방법
    • BINGO游戏系统与广告和方法相结合
    • KR1020000063809A
    • 2000-11-06
    • KR1020000045355
    • 2000-08-04
    • 애트주식회사
    • 박문철
    • A63F9/24
    • A63F13/61A63F13/335A63F13/46A63F13/77A63F13/79A63F2250/22A63F2300/61
    • PURPOSE: A bingo game system coupled up with advertisement having an advertizing function, which is performed by real time and mutual directions regardless of wired or wireless internet communication instruments, and a method thereby are provided. CONSTITUTION: The system comprises: (i) a processing unit recognizing means which recognizes a plural user's processing units and progresses a bingo game according to the processing unit; (ii) a user information managing means which manages a plural user's information; (iii) a regular bingo game managing means which gives a participating number according to a request of the regular bingo game of the plural user's processing units and manages insertion/storage of advertisement to identified bingo card; (iv) a bingo card managing means which provides the bingo card when progressing the regular bingo game; and (v) a winning numbers' advertisement managing means which manages the winning number coupled up with the advertisement to insert the advertisement into the bingo card. The method comprises steps of: (i) operating an operator computer according to correspondent environment of a user's processing unit(S101); (ii) after an user database(21a) determining whether the user is a member, the user's processing unit selecting whether a regular bingo game progresses or not(S104); (iii) the operator computer outputting a premium/fixture and the user's processing unit selecting a participating game(S106); (iv) when the user processing unit entering a player registration number, the present state of participants is printed on a screen after identifying the player in a participant database(25b)(S203); (v) providing a bingo card and winning number coupled up with advertisement with the user's processing unit; (vi) the user's processing unit checking the bingo card according to the winning number and the operator computer inserting and storing advertisement into the checked bingo card(S208); (vii) after the operator computer searching which user's processing units is a bingo, the present state of a prizewinner is output when at least one user's processing units is bingo(S210); and (viii) after a premium/fixture database determining whether the user's processing unit informed by the operator computer is a prizewinner, printing out a prize winning information letter(S212).
    • 目的:与无线有线或无线互联网通信装置无关地实时地进行广告功能的广告相结合的宾果游戏系统及其方法。 构成:该系统包括:(i)处理单元识别装置,其根据处理单元识别多个用户的处理单元并进行宾果游戏; (ii)管理多个用户信息的用户信息管理装置; (iii)常规宾果游戏管理装置,其根据多个用户处理单元的常规宾果游戏的请求给出参与号码,并管理对识别的宾果卡的广告的插入/存储; (iv)在进行常规宾果游戏时提供宾果卡的宾果卡管理装置; 以及(v)获奖号码的广告管理装置,其管理与广告相结合的中奖号码以将广告插入到宾果卡中。 该方法包括以下步骤:(i)根据用户处理单元的对应环境操作操作员计算机(S101); (ii)在用户数据库(21a)确定用户是否是会员之后,用户的处理单元选择是否进行常规宾果游戏(S104); (iii)操作者计算机输出优质/装置,用户处理单元选择参与游戏(S106); (iv)当用户处理单元输入玩家注册号码时,在参与者数据库(25b)中识别玩家后,将参与者的当前状态打印在屏幕上(S203); (v)与用户处理单元一起提供与广告相结合的宾果卡和获奖号码; (vi)用户的处理单元根据获胜号码检查宾果卡,并且将操作者计算机将广告插入并存储到所检查的宾果卡中(S208); (vii)在操作员计算机搜索哪个用户的处理单元是宾果之后,当至少一个用户的处理单元是宾果时,输出获奖者的当前状态(S210); (viii)在确定由操作者计算机通知的用户处理单元是否是获奖者的高级/夹具数据库之后,打印获奖信息信(S212)。
    • 17. 实用新型
    • 음료용기를이용한회전놀이기구
    • 玩具使用饮料瓶
    • KR2019990034957U
    • 1999-09-06
    • KR2019990008743
    • 1999-05-21
    • 문명진
    • 문명진
    • A63F9/14
    • A63F9/14A63F2250/12A63F2250/22
    • 가. 청구범위에기재된고안이속하는기술분야. 본고안은음료용기를이용한회전놀이기구에관한것으로서, 판매되는음료수를마신후 빈음료용기를이용하여놀이기구로서사용이가능토록하여음료용기의활용을높이기위함과동시에아이들의호기심을충족토록한 것이다. 나. 고안이해결하려는기술적과제. 종래의음료용기는단순히음료수를담는역할을담당함으로서대중들에게널리이용되고있으나, 대부분의음료용기는재활용으로이용되기때문에다른용도로의사용을위한형태의변형및 부가적인추가장식이불가능하여음료의광고측면에있어서제한을받게되며, 그파급효과에비추어볼 때내용물이빈 음료용기의용도가매우한정적이어서구매자가어린아이인경우에는대부분의경우다른용도로의활용보다는재활용을위해서수거되어지거나버려지는단점이있다. 다. 고안의해결방법의요지. 상기에제시한문제점을해결하기위해서, 본고안은음료용기의제조과정에서상단부(음료수주입구)와하단부(바닥부분)에실을고정할수 있는연결부및 실고정구멍을형성토록함으로서실을음료용기의하단부에돌출되도록형성된연결부의실 고정구멍과음료용기의주입구의가장자리에형성된실 고정구멍에고정시키고, 음료용기의양측(상단측과하단측)에서실을잡도록한 손잡이를이용하여실을양쪽으로잡아당김과반대로오므려줌을반복함으로서음료용기의회전을유도하도록하여재활용의음료용기외형에최소한의변화를줌으로서음료용기의활용성과그 음료의광고적인측면에도움이될 수있도록하였기때문에음료수를즐겨마시는아이들에게호기심을충족시킴과동시에음료수를마신후 빈음료용기를놀이기구로사용이가능하도록구현하였다. 라. 고안의중요한용도음료용기를이용한회전놀이기구.
    • 18. 发明公开
    • 광고노출 측정 시스템 및 방법
    • 广告接触测量系统和方法
    • KR1020110034719A
    • 2011-04-06
    • KR1020090092108
    • 2009-09-29
    • 에스케이플래닛 주식회사
    • 우인봉
    • G06Q30/02G06Q50/10
    • G06Q30/0277A63F2250/22G06Q50/10
    • PURPOSE: An advertisement exposure measurement system and a method thereof are provided to offer exposure information of a reliable advertisement by determining the valid exposure about an audio advertisement using sound information. CONSTITUTION: An advertisement controller(210) transfers received advertisement information to a game processing part(220). An advertisement control part controls the transmitting of advertisement exposure information to the advertisement server. The game processing part executes a game based on the advertisement information while transmitting the audio advertisement. The game processing part outputs information related with the advertisement exposure for the measurement of the advertisement exposure. An advertisement exposure processor(230) transfers the advertisement exposure information to the advertisement control part.
    • 目的:提供广告曝光测量系统及其方法,通过使用声音信息确定关于音频广告的有效曝光来提供可靠广告的曝光信息。 构成:广告控制器(210)将接收到的广告信息传送到游戏处理部分(220)。 广告控制部分控制向广告服务器发送广告曝光信息。 游戏处理部在发送音频广告的同时基于广告信息执行游戏。 游戏处理部输出与广告曝光有关的信息,以测量广告曝光。 广告曝光处理器(230)将广告曝光信息传送到广告控制部分。
    • 20. 发明公开
    • 게임용 광고 업그레이드 시스템 및 방법
    • 游戏广告升级系统和游戏方法
    • KR1020090085849A
    • 2009-08-10
    • KR1020080011727
    • 2008-02-05
    • 한민규
    • 한민규
    • G06Q30/02G06Q50/10A63F13/61
    • G06Q30/02A63F13/61A63F2250/22G06Q50/10
    • A system for upgrading an advertisement for a game and a method thereof are provided to shorten the game development time by making the addition/change of advertisement contents possible after distribution of the game. One or more game programs(110) comprise advertisement modules(111-119). The advertisement modules change the external form, displayed during the execution of a game according to advertisement contents, and information on the game. An in-game client(120) transmits the advertisement contents to an advertising module of a corresponding game program. An advertisement server(200) transmits the advertisement contents during execution of the game.
    • 提供一种用于升级游戏广告的系统及其方法,以通过在分发游戏之后使广告内容的添加/改变成为可能来缩短游戏开发时间。 一个或多个游戏程序(110)包括广告模块(111-119)。 广告模块根据广告内容改变在执行游戏期间显示的外部形式和关于游戏的信息。 游戏客户端(120)将广告内容发送到相应游戏程序的广告模块。 广告服务器(200)在游戏执行期间发送广告内容。