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    • 1. 发明授权
    • 게임 시스템을 위한 그래픽 사용자 인터페이스
    • 用于游戏系统的图形用户界面
    • KR101667668B1
    • 2016-10-19
    • KR1020157022747
    • 2013-04-09
    • 슈퍼셀 오와이
    • 데롬존니콜라스레피넨라씨
    • A63F13/40A63F13/214A63F13/2145A63F13/80A63F13/30G06F3/0488
    • G07F17/3209A63F9/24A63F13/10A63F13/2145A63F13/218A63F13/533A63F2300/1075A63F2300/308A63F2300/8029G07F17/3211
    • 게임환경에대응하는그래픽사용자인터페이스와의사용자의경험을개선하기위한방법및 시스템은, 전자기기의컴퓨터하드웨어상에게임에대응하는소프트웨어제품을실행한다. 인터페이스는다중그래픽객체들및 그그래픽객체에대응하는사용자선택가능옵션들을렌더링한다. 사용자는하나이상의선택가능옵션을선택하고, 결국그래픽객체의디스플레이스크린상의다중포인트들을통한터치또는스와이프동작을수행한다. 터치또는스와이프동작은인터페이스상의다른위치들에선택된옵션에대응하는다중자원들의배치를야기한다. 다른배치된자원들을제어하기위해, 사용자는그의/그녀의소망을기반으로하여디스플레이스크린의다른영역들을통해스와이프할수 있다. 스크린상다른위치들에배치된자원들의개수는터치동작또는스와이프동작이수행되는동안스크린상에사용자에의해가해진압력을포함하는어떤파라미터들에종속된다.
    • 对应于游戏环境的图形用户界面的方法和系统在电子设备的计算硬件上执行与游戏相对应的软件。 该界面呈现与图形对象相对应的多个图形对象和用户可选择的选项。 用户选择一个或多个选项,并且最终通过显示屏上的多个点执行触摸或滑动操作。 触摸或滑动操作导致在接口上的不同位置部署与所选择的选项相对应的多个资源。 为了控制不同部署的资源,用户可以根据他/她的愿望在显示屏幕的不同区域滑动。 部署在屏幕上不同位置的资源数量取决于某些参数,包括在执行触摸或滑动操作期间用户在屏幕上施加的压力。
    • 5. 发明公开
    • 캐쉬백 게임 자판기와 그 방법
    • 一种自动游戏机自动售货机及其方法
    • KR1020070009913A
    • 2007-01-19
    • KR1020050064537
    • 2005-07-16
    • 서정렬
    • 서정렬
    • G07F17/32
    • G06Q30/0209A63F7/40G06Q20/18G07F17/3209
    • An automatic vending machine using a cashback game and a method thereof are provided to let a consumer enjoy a game by a game machine installed on the front left side of the vending machine and to earn a cashback correspondent to the scores obtained by the game. A method for selling goods(2) by an automatic vending machine(1) includes steps of: letting a consumer enjoy a game of a game machine(100) installed on the left side of the vending machine; deciding a discount rate by sending the scores obtained by the game to a score calculator; transmitting data of the decided discount rate to a balance display unit(7) showing the present balance and displaying the discounted balance on the present balance display unit; choosing the goods by inserting bills or coins through a bill and coin input hole(4) formed on the right side of the vending machine and then pressing a selection button(3), and discounting the price of the chosen goods at a predetermined rate; discharging the chosen goods through a lower goods discharge hole(6); and discharging the change through a coin discharge hole(5).
    • 提供一种使用现金背景游戏的自动售货机及其方法,以使消费者通过安装在自动售货机左前方的游戏机享受游戏,并获得与游戏获得的分数相对应的现金回扣。 一种通过自动售货机(1)销售商品(2)的方法包括以下步骤:让消费者享受安装在自动售货机左侧的游戏机(100)的游戏; 通过将游戏获得的分数发送到分数计算器来确定折扣率; 将所确定的折扣率的数据发送到显示当前余额的余额显示单元(7)并在当前余额显示单元上显示折扣余额; 通过在自动售货机的右侧形成的纸币和硬币输入孔(4)插入纸币或硬币,然后按压选择按钮(3)并以预定的速率折扣所选商品的价格来选择商品; 通过较低的货物排放孔排出所选货物(6); 并通过硬币排出孔(5)排出变化。
    • 6. 发明公开
    • 화면보호기를 이용한 게임방법
    • 使用屏幕保护的游戏播放方法
    • KR1020020033294A
    • 2002-05-06
    • KR1020000063929
    • 2000-10-30
    • 아이디어플라자(주)네오콘소프트 주식회사
    • 김영대
    • G06Q50/10G06F1/32
    • G07F17/3209A63F13/46A63F2300/638
    • PURPOSE: A game playing method using a screen saver is provided to enable a user to instantaneously enjoy playing a game by interlocking with an application program such as the game in the course of operating a screen saver without the need for interfering with other works. CONSTITUTION: In case that a computer user turns a computer on and doesn't perform an input work within fixed time, a game-screen saver program is executed by a control unit(S10). A user response waiting mode is started according that the game-screen saver program is programmed(S20). It is judged whether the user inputs a key or moves a mouse within arbitrary time(S30). In case that the user inputs the key or moves the mouse, game points or cyber money are provided to the computer user(S40-1). The game-screen saver program is terminated(S50).
    • 目的:提供使用屏幕保护程序的游戏方法,以使用户能够在操作屏幕保护程序的过程中与诸如游戏之类的应用程序互锁即时享受玩游戏,而不需要干扰其他作品。 规定:如果计算机用户在固定时间内打开计算机并且不执行输入工作,则由控制单元执行游戏屏幕保护程序(S10)。 根据游戏画面保护程序的编程,开始用户响应等待模式(S20)。 判断用户是否在任意时间内输入键或移动鼠标(S30)。 在用户输入键或移动鼠标的情况下,游戏点或网络钱被提供给计算机用户(S40-1)。 游戏屏幕保护程序终止(S50)。