会员体验
专利管家(专利管理)
工作空间(专利管理)
风险监控(情报监控)
数据分析(专利分析)
侵权分析(诉讼无效)
联系我们
交流群
官方交流:
QQ群: 891211   
微信请扫码    >>>
现在联系顾问~
热词
    • 2. 发明专利
    • Game machine
    • 游戏机
    • JP2008093078A
    • 2008-04-24
    • JP2006276168
    • 2006-10-10
    • Aruze Corpアルゼ株式会社
    • SATO KAZUNOBU
    • A63F5/04
    • G07F17/3265
    • PROBLEM TO BE SOLVED: To improve expectations felt by players and their desires for games by arranging a lottery or the like to play a special role pertaining to reels concerning a game machine having a plurality of reels such as nine reels in 8 Ways.
      SOLUTION: A slot machine is provided with a plurality of variable display parts which keep figure trains variably displayed and thereafter, the variable display suspended to display stop figures, a lottery means which carries out a lottery for determining the stop figures to be displayed on the variable display parts, a determining means which determines whether the stop figures displayed on the plurality of variable display parts from the stop figures determined by the lottery means contain the combination of figures making up a prize winning combination or not, a put-out means which puts out a dividend corresponding to the prize winning combination with the determination by the determining means that the stop figures displayed on the variable display parts contain the combination of figures making up the prize winning combination, a designation means which designates at least one of the plurality of variable display parts as one mystery position and a special profit awarding means which awards a special profit from the special variable display part designated by the designation means.
      COPYRIGHT: (C)2008,JPO&INPIT
    • 要解决的问题:通过安排彩票等来改善玩家感觉到的期望,以及通过安排彩票等来发挥关于具有多个卷轴的游戏机的卷轴的特殊角色,例如9个卷轴的8个方式 。 解决方案:老虎机设置有多个可变显示部件,其保持图形列可变地显示,此后,可变显示器暂停显示停止图形,彩票装置执行彩票以确定停止数字为 显示在可变显示部分上的确定装置,确定从由彩票装置确定的停止数字显示在多个可变显示部分上的停止数据是否包含构成获奖组合的图形的组合, 输出装置,通过确定装置的确定,显示对应于获奖组合的股息,显示在可变显示部分上的停止数字包含构成获奖组合的图形的组合;指定装置,指定至少一个 的多个可变显示部件作为一个神秘位置和特殊利润授予装置 其由指定装置指定的特殊变量显示部分授予特殊利润。 版权所有(C)2008,JPO&INPIT
    • 3. 发明专利
    • Slot machine which carries out re-scrolling for establishing combination of connection symbols and its play method
    • 用于建立连接符号组合及其播放方法的重新滚动的缝纫机
    • JP2008036282A
    • 2008-02-21
    • JP2006217126
    • 2006-08-09
    • Aruze Corpアルゼ株式会社
    • KATO YOICHI
    • A63F5/04
    • G07F17/3265
    • PROBLEM TO BE SOLVED: To provide a slot machine which executes re-scrolling a plurality of times for establishing the combination of connection symbols, and its playing method.
      SOLUTION: The slot machine is provided with a CPU106 which scrolls symbols shown on a display part 10 respectively on mechanical reels 30A-30E and stops them when a fixed period passes. When the connection symbols in one group of those determined to be connected together are displayed on a display part 10 in plurality, the re-scrolling is executed a plurality of times sequentially per connection symbol so that the one group of connection symbols acts to come adjacent to other connection symbols making up the combination with it.
      COPYRIGHT: (C)2008,JPO&INPIT
    • 要解决的问题:提供一种执行重新滚动多次以建立连接符号的组合的老虎机及其播放方法。

      解决方案:老虎机设置有CPU106,其分别在显示部10上显示的符号滚动到机械卷轴30A-30E上,并且在固定时间段过去时停止它们。 当确定要连接在一起的一组中的连接符号被显示在多个显示部分10上时,每个连接符号依次执行多次重新滚动,使得一组连接符号起作用相邻 与其组合的其他连接符号。 版权所有(C)2008,JPO&INPIT

    • 4. 发明专利
    • Game machine
    • 游戏机
    • JP2006095074A
    • 2006-04-13
    • JP2004284809
    • 2004-09-29
    • Aruze Corpアルゼ株式会社
    • OKADA KAZUO
    • A63F5/04
    • G07F17/3265
    • PROBLEM TO BE SOLVED: To provide a game machine capable of making a player comfortably tense by varying patterns with a possibility of establishing other winning hands than the winning hand to which the combination of the patterns is applicable. SOLUTION: Patterns and a winning hand to be displayed in variable display parts 21-25 are determined in a lottery process S12 of the slot machine 1. One symbol of the pattern constituting the winning hand is replaced with another symbol, and establishment of another winning hand is searched. The number of winning hands to be established and the total dividends are stored for each position of display of the patterns constituting the winning hand in a RAM 52, and the position of display of the symbol "BLANK" is determined based on the stored data. The variable display of changing the symbol "BLANK" to "BLANK", to "WILD", to a pattern constituting the winning hand, and to a pattern constituting another winning hand successively is executed in a stopping control process S42 of the slot machine 1. COPYRIGHT: (C)2006,JPO&NCIPI
    • 要解决的问题:提供一种游戏机,其能够通过改变模式使玩家舒适地紧张,具有建立其他获胜手的可能性,而不是可以使用模式的组合的获胜手。 解决方案:在老虎机1的彩票处理S12中确定要显示在可变显示部分21-25中的模式和获胜手。构成胜利手的图案的一个符号被替换为另一个符号,并且建立 的另一个获胜的手被搜索。 存储针对构成胜利手的图案的每个显示位置在RAM52中存储的获胜手数和总分红,并且基于所存储的数据确定符号“BLANK”的显示位置。 在老虎机1的停止控制处理S42中,执行将符号“空白”变更为“空白”到“野”的可变显示,构成中击手的图案,以及构成另一获胜手的图案 (C)2006年,JPO&NCIPI
    • 6. 发明专利
    • シンボルおよび列の複製の展開を有するゲーミングマシンおよび方法
    • 游戏机和方法扩展符号和字符串复制
    • JP2015205160A
    • 2015-11-19
    • JP2014216168
    • 2014-10-23
    • コナミゲーミング インコーポレーテッド
    • ブラッドリー エー. ジョンソンジェーソン ギルモア
    • A63F5/04
    • G07F17/3213G07F17/3244G07F17/326G07F17/3265G07F17/3267G07F17/34
    • 【課題】シンボルおよび列の複製の展開を有するゲーミングマシンおよび方法を提供する。 【解決手段】ゲーミングマシン、およびゲームを提供する方法を対象とする。ゲームマシンは、ディスプレイおよびコントローラを備える。ディスプレイは、複数のシンボルポジションをグリッド状に表示し、グリッドは複数の列を画定する。コントローラは、ゲームを開始し、列のうちの少なくとも1つの列に沿った複数のシンボルポジションのそれぞれについて少なくとも1つのシンボルを決定し、その少なくとも1つの列にシンボルを表示し、少なくとも1つの列内に表示されたシンボルを評価して、最高ランクのシンボルを決定し、少なくとも1つの列内に表示された残余シンボルの全てを、最高ランクのシンボルに置き換え、最高ランクのシンボルを、グリッド内の少なくとも1つの他の列のシンボルポジションに挿入する。 【選択図】図6
    • 要解决的问题:提供一种具有符号和列复制扩展的游戏机和方法。解决方案:本发明涉及一种游戏机和提供游戏的方法。 游戏机包括显示器和控制器。 显示器被配置为显示在网格中显示的多个符号位置,网格限定多个列。 控制器配置为:开始游戏; 确定与所述列中的至少一个上的所述多个符号位置中的每一个相关联的至少一个符号,并在所述至少一列中显示所述符号; 评估显示在所述至少一列内的符号以确定最高排名的符号; 替换在排列最高的符号的​​至少一列中显示的所有剩余符号; 并将最高排名的符号插入网格中至少另一列的符号位置。
    • 7. 发明专利
    • Game machine
    • 游戏机
    • JP2011050793A
    • 2011-03-17
    • JP2010281990
    • 2010-12-17
    • Heiwa Corp株式会社平和
    • YAMASHITA HIDEKINAKANO SHUNICHI
    • A63F5/04
    • G07F17/3265
    • PROBLEM TO BE SOLVED: To provide a game machine in which the switching timing of a game state due to winning of a predetermined extra bonus is perceived and strange feeling can be prevented from occurring during the progress of a game. SOLUTION: Internal drawing of an extra bonus is performed depending on a start instruction and rotation of reels 350A, 350B, 350C is started, and indication of variation in each reel 350 is stopped based on a stop instruction. When the display state of a display window 314 becomes a display state corresponding to the internal winning extra bonus and the winning extra bonus is to be selected as a prize, a stop position is adjusted within the range of the number of slip frames set for each reel 350 based on the stop instruction. In the case of winning CT (Chance Time or Challenge Time), any one of a plurality of extra bonuses constituting a small extra bonus group can be selected as a prize and CT for making the number of slip frames of a left reel 350A smaller than the number of slip frames of the other reels is operated. When RB is won by internal drawing in CT, an SCT game which can win RB is set for the current game and CT is ended in the current game. COPYRIGHT: (C)2011,JPO&INPIT
    • 要解决的问题:提供一种游戏机,其中感知到由于获得预定的额外奖励而导致的游戏状态的切换时机,并且可以防止在游戏进行期间发生奇怪的感觉。

      解决方案:根据卷轴350A,350B,350C的开始指令和旋转开始额外奖励的内部绘图,并且基于停止指令停止每个卷轴350的变化指示。 当显示窗口314的显示状态变为对应于内部获胜额外奖励的显示状态并且获胜额外奖金将被选择为奖品时,在为每个设置的滑动帧数量的范围内调整停止位置 卷轴350基于停止指令。 在获胜CT(可能时间或挑战时间)的情况下,可以选择构成小额外奖金组的多个额外奖金中的任一个作为奖品,并且CT用于使左卷轴350A的滑动帧数小于 操作其他卷盘的滑动帧数。 当通过CT中的内部绘图获得RB时,为当前游戏设置可以赢得RB的SCT游戏,并且在当前游戏中结束CT。 版权所有(C)2011,JPO&INPIT

    • 8. 发明专利
    • Slot machine playing method thereof
    • 缝纫机播放方法
    • JP2008049141A
    • 2008-03-06
    • JP2007177545
    • 2007-07-05
    • Aruze Corpアルゼ株式会社
    • OKADA KAZUO
    • A63F5/04
    • G07F17/3265
    • PROBLEM TO BE SOLVED: To provide a slot machine provided with unusual entertainingness.
      SOLUTION: The slot machine includes a display which can arrange a plurality of symbols and can display symbol frames in which each of the symbols is arranged and a controller which rearranges a plurality of symbols in a plurality of phases in series on the display, selects the prize that can be established when the symbols not rearranged are rearranged from the symbols rearranged among the a plurality of types of the prizes that can be established by the symbols rearranged on the display, and changes the display of the symbol frame where the symbol that comprise the selected prize is arranged.
      COPYRIGHT: (C)2008,JPO&INPIT
    • 要解决的问题:提供具有异常娱乐性的老虎机。 解决方案:老虎机包括可以排列多个符号的显示器,并且可以显示其中每个符号被排列的符号帧,以及控制器,其在显示器上串联地重排多个相位中的多个符号 选择当重新排列的符号可以从可以通过重新排列在显示器上的符号建立的多个类型的奖品中重新排列的符号重排时可以建立的奖品,并且改变符号帧的显示,其中 构成所选奖品的符号被排列。 版权所有(C)2008,JPO&INPIT
    • 9. 发明专利
    • Slot machine
    • 老虎机
    • JP2007307250A
    • 2007-11-29
    • JP2006140867
    • 2006-05-19
    • Aruze Corpアルゼ株式会社
    • KOJIMA SAKIKO
    • A63F5/04
    • G07F17/34G07F17/32G07F17/3265
    • PROBLEM TO BE SOLVED: To provide a slot machine which can enhance expectations felt by players attracting their interests during the high-probability mode by making the players fully feel the commitment to the progress of their games. SOLUTION: When symbols of all of symbol display means are stopped and displayed during a high probability mode, the select operation by players of the symbol display means at positions where the respective symbols should be replaced with specified symbols meaning the possibility of substituting all available symbols is allowed to be received through a touch panel 32. In the judgment of the winning combinations, a CPU 106 regards stop symbols of one symbol display means selected as the specified symbols meaning all of available symbols to judge the winning combinations. The selection of the symbol display means changes the winning combinations accordingly, thereby making the players fully realize the commitment to the progress of their games. COPYRIGHT: (C)2008,JPO&INPIT
    • 要解决的问题:提供一种老虎机,可以提高玩家在高概率模式下吸引他们兴趣的期望,让玩家充分感受到对游戏进度的承诺。 解决方案:当在高概率模式期间停止并显示所有符号显示装置的符号时,由符号显示装置的玩家进行的选择操作在各个符号应被替换为指定符号的位置,这意味着替代的可能性 允许通过触摸面板32接收所有可用符号。在获胜组合的判断中,CPU 106考虑选择为指定符号的一个符号显示装置的停止符号,表示所有可用符号以判断获胜组合。 符号显示装置的选择相应地改变获胜组合,从而使玩家完全实现对游戏进展的承诺。 版权所有(C)2008,JPO&INPIT
    • 10. 发明专利
    • Gaming machine
    • 游戏机
    • JP2006149621A
    • 2006-06-15
    • JP2004344057
    • 2004-11-29
    • Aruze Corpアルゼ株式会社
    • SATO KAZUNOBU
    • A63F5/04
    • G07F17/3265
    • PROBLEM TO BE SOLVED: To provide a game machine where strategic property of a player is reflected to a game played using a combination of symbols on reels which is vary-displayed or stop-displayed. SOLUTION: When the player touches some of variable display parts 21 to 25 after symbols of all the variable display parts 21 to 25 scroll and stop, the symbols of some of the variable display parts 21 to 25 scroll and stop again. For example, when the player touches the variable display parts 24 and 25 after the symbols of all the variable display parts 21 to 25 scroll and stop, the symbols of the variable display parts 24 and 25 scroll and stop again. COPYRIGHT: (C)2006,JPO&NCIPI
    • 要解决的问题:提供一种游戏机,其中战斗性能被反映到使用变化显示或停止显示的卷轴上的符号组合所玩的游戏。 解决方案:当所有可变显示部件21至25的符号滚动并停止后,当播放器触摸可变显示部件21至25中的一些可变显示部件时,一些可变显示部件21至25的符号再次滚动并停止。 例如,当所有可变显示部件21至25的符号滚动停止之后,当玩家接触可变显示部件24和25时,可变显示部件24和25的符号再次滚动并停止。 版权所有(C)2006,JPO&NCIPI