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    • 1. 发明专利
    • Apparatus for teaching financial technology
    • 教学金融技术装置
    • JP2008020935A
    • 2008-01-31
    • JP2007264863
    • 2007-10-10
    • Cashflow Technologies Incキャッシュフロー・テクノロジーズ・インコーポレーテッド
    • KIYOSAKI ROBERT TPARTA ROLF H
    • A63F3/04G09B19/18A63F1/02A63F1/06A63F1/16A63F1/18A63F3/00
    • A63F3/00072A63F3/0052A63F2001/0441
    • PROBLEM TO BE SOLVED: To provide an apparatus for teaching basic items for investment.
      SOLUTION: The apparatus for teaching the financial technology includes (a) a plurality of first cards demarcating events to make money and events to lose the money, (b) a game board which is a rectangular game board and has, a first continuous loop track along with which a player moves, and a second continuous loop track smaller than the first continuous loop track, (c) each space on the first continuous loop track in which the player is instructed to correspond to events for making and losing a money, or to select one sheet from a plurality of the play cards, (d) a plurality of symbols (tokens) that each player uses in order to indicate in which of the first continuous loop track or the second continuous loop track is the player's position, and (e) a means for judging how many spaces where the symbol of the player is moved when the player is in the order of moving the symbol.
      COPYRIGHT: (C)2008,JPO&INPIT
    • 要解决的问题:提供用于投资的基本项目的教学设备。 解决方案:用于教授金融技术的装置包括:(a)多个第一卡片划分事件以赚钱和事件丢失钱;(b)作为矩形游戏板的游戏板,具有第一 连续循环轨道以及玩家移动的连续循环轨迹,以及小于第一连续循环轨道的第二连续循环轨迹,(c)玩家被指示与对应于用于制造和丢失的事件的第一连续循环轨道上的每个空间 或者从多个播放卡中选择一张纸,(d)每个玩家使用的多个符号(令牌),以指示第一连续循环轨道或第二连续循环轨道中的哪一个是玩家的 位置,以及(e)当玩家按照移动符号的顺序时,判断玩家的符号移动多少空格的装置。 版权所有(C)2008,JPO&INPIT
    • 2. 发明专利
    • Diversified multi-color board game set
    • 多彩多彩板游戏机
    • JP2007089598A
    • 2007-04-12
    • JP2004091616
    • 2004-03-26
    • Ren Marumi蓮 丸未
    • MARUMI REN
    • A63F3/00A63F3/02
    • A63F3/02A63F3/0052A63F2003/00463A63F2003/00835
    • PROBLEM TO BE SOLVED: To provide a board game which can set a flexible rule and can be easily understood even by a beginner.
      SOLUTION: The board game is a diversified multi-color board game set having a diversified multi-color board and pieces. The diversified multi-color board has at least two player use sections, each consisting of a piece correlation section (1 and 3) composed of a board frame having at least 3×3 cells and a piece arrangement section (2 and 4) having the same number of cells as the piece correlation section. Moreover, in the piece correlation section of the diversified multi-color board, different colors or patterns such as numbers, characters, symbol photographs or pictures are displayed on a set of cells not adjacent in horizontal and vertical directions of the board frame. Furthermore, the aforementioned pieces are pieces to be arranged on the piece arrangement section of the diversified multi-color board and one side of each of the pieces has the color or the pattern matched with the color or pattern displayed on each cell of the piece correlation section.
      COPYRIGHT: (C)2007,JPO&INPIT
    • 要解决的问题:提供一种可以设定灵活规则并且可以容易地被初学者理解的棋盘游戏。

      解决方案:棋盘游戏是一款多色多色板游戏机,具有多样化的多色板和片。 多样化的多色板具有至少两个播放器使用部分,每个部分包括由具有至少3×3个单元的板框组成的片相关部分(1和3)和具有至少3×3个细胞的片段布置部分(2和4) 与片段相关部分相同数量的细胞。 此外,在多样化多色板的片段相关部分中,在板框的水平和垂直方向上不相邻的一组单元格上显示诸如数字,字符,符号照片或图像之类的不同颜色或图案。 此外,上述片是要布置在多色多板的片排列部分上的片,每片的一侧具有与片相关的每个像元上显示的颜色或图案相匹配的颜色或图案 部分。 版权所有(C)2007,JPO&INPIT

    • 3. 发明专利
    • Learning board game tool
    • 学习板游戏工具
    • JP2014184147A
    • 2014-10-02
    • JP2014060215
    • 2014-03-24
    • Korea Board Games Co Ltdコリア ボード ゲームズ カンパニー リミテッド
    • KIM GIL OH
    • A63F7/20A63F7/24A63F9/02
    • A63F3/04A63F1/00A63F3/0052A63F9/02A63F2001/0441A63F2003/00523A63F2003/00716A63F2009/0053A63F2009/0089A63F2009/0265A63F2009/0273G09B19/22
    • PROBLEM TO BE SOLVED: To provide a learning board game tool that can improve concentration power through aiming power and minute power adjustment by putting a coconut in a basket using a monkey launch mount for users of various age groups from children to old persons.SOLUTION: A learning board game tool includes: a projectile having a form of putting in a basket using two or more launch pads; the launch pad for launching projectiles using elastic force; a basket having a flat form at a frame surface and a base of an upper surface so that the projectiles launched by the two or more launch pads can be received and piled up with a concave shape; a game plate configured such that at least three or more baskets acquired through a game including a region with the basket placed thereto are positioned in two or more layers in the basket region and can be piled up in a pyramid form; and a technique card describing at least two or more game instruction contents different from each other and showing at least one technique card to other players or oneself during playing the game to assist in becoming a winner in the game.
    • 要解决的问题:提供一种学习板游戏工具,可以通过使用猴子发射台将椰子放入篮子中,通过瞄准力量和微小的力量调节来提高集中力,从而为儿童和老年人提供各种年龄段的用户。解决方案: 一种学习板游戏工具包括:具有使用两个或更多个发射台放入篮子的形式的射弹; 使用弹力发射弹丸的发射台; 在框架表面具有平坦形状的篮子和上表面的基部,使得由两个或更多个发射台发射的射弹可以被接收并堆积成凹形; 游戏板,被配置为使得通过包括放置有篮子的区域的游戏获取的至少三个或更多个篮子位于篮子区域中的两层或更多层中,并且可以堆叠成金字塔形式; 以及技术卡,其描述彼此不同的至少两个或更多个游戏指令内容,并且在玩游戏时向其他玩家或自己展示至少一个技术卡,以帮助成为游戏中的赢家。
    • 4. 发明专利
    • Device for teaching financial technology
    • 教学金融技术装置
    • JP2005049883A
    • 2005-02-24
    • JP2004228186
    • 2004-08-04
    • Cashflow Technologies Incキャッシュフロー・テクノロジーズ・インコーポレーテッド
    • KIYOSAKI ROBERT TPARTA ROLF H
    • A63F3/04A63F1/02A63F1/06A63F1/16A63F1/18A63F3/00G09B19/18
    • A63F3/00072A63F3/0052A63F2001/0441
    • PROBLEM TO BE SOLVED: To provide a device that teaches basic items of personal finance and investing and related items of accounting in a manner understandable in general, that makes basic principles understood through this teaching for the purpose of storing substantial wealth, and that also teaches a passive income earning power and a method of achieving the passive income in reqard to a device for teaching further expanding financial technology.
      SOLUTION: This is a device for teaching financial technology. The device is composed of (a) a first plurality of cards for defining events for making money or losing money, (b) a rectangular game board having a first continuous loop track for a player to move along and a second continuous loop track smaller than the first, (c) a space each on the first continuous loop track either dealing with a money making event and a money losing event or instructing the player to select one card from a plurality of game cards, (d) a plurality of tokens for each player to use for the purpose of showing his position is either on the first continuous loop track or on the second continuous loop track, and (e) a means for determining the number of spaces for a player to move his token in his turn.
      COPYRIGHT: (C)2005,JPO&NCIPI
    • 要解决的问题:提供一种以一般可理解的方式教授个人理财和投资基本项目以及相关会计科目的设备,通过本教学理解基本原则,以存储大量财富,以及 这也教导了被动收入的收入和一种实现被动收入的方法,用于教授进一步扩大金融技术的手段。 解决方案:这是一种用于教授金融技术的设备。 该设备由(a)用于定义用于赚钱或丢钱的事件的第一组多张卡片,(b)具有用于玩家移动的第一连续循环轨迹的矩形游戏板,以及小于 第一,(c)第一连续循环轨道上的处理货币兑现事件和货币丢失事件或指示玩家从多个游戏卡中选择一张卡片的空间,(d)多个令牌,用于 用于显示其位置的每个玩家或者在第一连续循环轨道上或在第二连续循环轨道上,以及(e)用于确定玩家轮流移动其令牌的空间数量的装置。 版权所有(C)2005,JPO&NCIPI