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    • 2. 发明专利
    • Board game system, game apparatus, and game program
    • 棋盘游戏系统,游戏装置和游戏程序
    • JP2007222287A
    • 2007-09-06
    • JP2006045203
    • 2006-02-22
    • Nintendo Co Ltd任天堂株式会社
    • SUZUKI TAKANOSUKETSUCHIYAMA YOSHINORI
    • A63F13/10A63F3/00A63F3/04A63F13/00
    • A63F3/00006A63F2003/00022A63F2009/2486A63F2009/2491A63F2300/204
    • PROBLEM TO BE SOLVED: To provide a novel board game system formed by combining an analog method of playing a board game using a board made of paper with a digital method of playing the board game using a game apparatus. SOLUTION: This board game system consists of the board 1 for the board game drawn with a route formed of a plurality of steps and progressing a game by moving pieces, and the game apparatus 10 displaying a prescribed picture on a screen. The board is drawn with at least one or more event steps 5, 6 and 7 for indicating to execute an event using the game apparatus when a piece stops at a step. The game apparatus is provided with an input receiving means 15 receiving an input from a player and an event processing means 31 executing an event processing corresponding to the event step when there is an input by a player using the input receiving means. COPYRIGHT: (C)2007,JPO&INPIT
    • 要解决的问题:提供一种新颖的棋盘游戏系统,其通过将使用纸制板的棋盘游戏的模拟方法与使用游戏装置进行棋盘游戏的数字方式组合而形成。

      解决方案:该棋盘游戏系统由用于通过多个步骤形成的路线画成的棋盘1,通过移动棋子进行游戏,游戏装置10在屏幕上显示规定的图像。 画板被绘制有至少一个或多个事件步骤5,6和7,用于当片段停止在步骤时用于指示执行使用游戏装置的事件。 游戏装置具有输入接收装置15,其接收来自玩家的输入,以及事件处理装置31,当使用输入接收装置进行玩家的输入时,执行与事件步骤相对应的事件处理。 版权所有(C)2007,JPO&INPIT