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    • 1. 发明专利
    • Savings box
    • 节省箱
    • JP2009000341A
    • 2009-01-08
    • JP2007164909
    • 2007-06-22
    • Tomy Co Ltd株式会社タカラトミー
    • OSAWA TAKASHIENDO CHISAKI
    • A45C1/12
    • PROBLEM TO BE SOLVED: To provide a saving box urging a user to charging coins by operating an informing mechanism for every lapse of a constant time to accelerate to save money and forcibly make the user charge coins by changing the operation of the informing mechanism and having gameness.
      SOLUTION: The savings box urging the user to charge a coin a for every lapse of the constant times has the informing mechanism C urging the charge of the coin a, a detecting section 51 detecting the charge of the coin a, and a control section 50 controlling the operation the informing mechanism C for every lapse of the constant time in the savings box body 1, the control section 50 determines the presence or absence of the charge of the coin a from the detecting result of the detecting section 51, and the information of the information mechanism C is enhanced when determining that the coin is not charged for the predetermined time.
      COPYRIGHT: (C)2009,JPO&INPIT
    • 要解决的问题:为了提供一种储蓄箱,其敦促用户通过每一次经常的恒定时间操作通知机构来收取硬币,以加速节省资金,并强制使用户通过改变通知的操作来对硬币进行收费 机制并且具有游戏性。

      解决方案:每一次经过恒定时间促使用户对硬币a充电的储存盒具有促使硬币a的充电的通知机构C,检测硬币a的充电的检测部51,以及 控制部分50在储蓄箱体1中每隔一段时间控制通知机构C的操作,控制部分50根据检测部分51的检测结果确定硬币a的充电的存在或不存在, 并且当确定硬币未在预定时间内充电时,信息机构C的信息被增强。 版权所有(C)2009,JPO&INPIT

    • 2. 发明专利
    • Top toy
    • 顶级玩具
    • JP2007209558A
    • 2007-08-23
    • JP2006033105
    • 2006-02-09
    • Tokyo Unique:KkTomy Co Ltd株式会社タカラトミー株式会社東京ユニーク
    • OSAWA TAKASHIMAEDA TAKEAKI
    • A63H1/04A63H1/00
    • PROBLEM TO BE SOLVED: To provide a top toy which is rotated by the rewinding of a string being wound around the top such as a conventional top, and at the same time, requires the skill for where to drop the top toy, and therefore, requires a technique which cannot be enjoyed by a top toy being rotated by simply using a shooter, and which enables the enjoyment of a top toy play with a deep amusement.
      SOLUTION: This top toy 1 is formed into a generally inverted truncated cone form, and at the same time, a rotating shaft body 6 protrudes downward from the bottom surface. A protruding section 13 is circumferentially provided on the peripheral surface of the rotating shaft body 6. The side surface of the top toy 1 has at least one notch 32 for engaging the winding starting end of the string 2. The peripheral surface of the top toy 1 has a guide groove 22 which guides the string 2 from the notch 32 to the protruding section 13 of the rotating shaft body 6.
      COPYRIGHT: (C)2007,JPO&INPIT
    • 要解决的问题:提供通过缠绕在诸如传统顶部的顶部缠绕的弦的旋转而旋转的顶级玩具,并且同时需要技术来降低顶部玩具的位置, 因此,需要通过简单地使用射手旋转的顶级玩具不能享受的技术,并且能够享受深度娱乐的顶级玩具游戏。 解决方案:该顶部玩具1形成为大致倒立的圆锥形,同时旋转轴体6从底面向下突出。 突出部13周向地设置在旋转轴体6的周面上。顶部玩具1的侧面具有至少一个切口32,用于接合绳2的卷绕起始端。顶部玩具的周边表面 1具有引导槽22,其将线2从凹口32引导到旋转轴体6的突出部13.版权所有:(C)2007,JPO&INPIT
    • 3. 发明专利
    • Saving box having game function
    • 具有游戏功能的保存盒
    • JP2009247652A
    • 2009-10-29
    • JP2008100095
    • 2008-04-08
    • Tomy Co Ltd株式会社タカラトミー
    • OSAWA TAKASHIENDO CHISAKI
    • A45C1/12A63F9/00A63F13/00
    • PROBLEM TO BE SOLVED: To provide a saving box having a game function of a high amusement property which can rouse money saving volition. SOLUTION: This saving box enables, different kinds of coins to be cast, and is equipped with a display, an operating element for game progress, a coin kind detecting means, and a game means. In this case, the coin kind detecting means detects the kind of a cast coin. The game means makes a game which can be utilized in response to the detection result by the coin kind detecting means performed on the display. COPYRIGHT: (C)2010,JPO&INPIT
    • 要解决的问题:提供一种具有娱乐性高的游戏功能的节省盒,可以唤醒节省金钱的意愿。 解决方案:该储存盒能够铸造不同种类的硬币,并配备有显示器,用于游戏进行的操作元件,硬币种类检测装置和游戏装置。 在这种情况下,硬币种类检测装置检测铸币的种类。 游戏装置进行可以响应于在显示器上执行的硬币种类检测装置的检测结果而被利用的游戏。 版权所有(C)2010,JPO&INPIT
    • 4. 发明专利
    • Game toy
    • 游戏玩具
    • JP2007075210A
    • 2007-03-29
    • JP2005264186
    • 2005-09-12
    • Tomy Co Ltd株式会社タカラトミー
    • OSAWA TAKASHISUGIURA BIO
    • A63F13/00
    • PROBLEM TO BE SOLVED: To provide a game toy which makes it possible to simulate and experience a life within limited time by replacing a user himself/herself with a character on a screen. SOLUTION: The game toy is provided with a display device 2 for displaying the state of the character and an event to be executed by the character, etc., an operation part 3 for inputting and instructing the basic action of the character, a timer part 25 for timing actual time, and a control part 20 for controlling the flow of the entire game on the basis of timing by the timer part 25. The control part 20 manages the time from the start to end of the game, sets the time by dividing it into a plurality of stages for each prescribed time set beforehand, changes a parameter corresponding to an instruction every time unit time elapses when the basic action of the character is input and instructed in the operation part 3, and displays the image of the character at the display device 2 corresponding to the parameter at the end when the game is ended. COPYRIGHT: (C)2007,JPO&INPIT
    • 要解决的问题:提供一种游戏玩具,其可以通过用屏幕上的角色替换用户自己来在有限的时间内模拟和体验生活。 游戏玩具设置有显示装置2,用于显示字符的状态和由字符执行的事件等,用于输入和指示字符的基本动作的操作部3, 用于定时实际时间的定时器部分25以及用于根据计时器部分25的定时来控制整个游戏的流动的控制部分20.控制部分20管理从游戏开始到结束的时间, 通过在预先设定的每个规定时间将其分成多个级的时间,当在操作部3中输入并指示字符的基本动作时,每当单位时间经过时,改变与指令相对应的参数,并且显示图像 对应于游戏结束时结束时的参数的显示装置2处的字符。 版权所有(C)2007,JPO&INPIT
    • 5. 发明专利
    • Saving box
    • 保存箱
    • JP2009247653A
    • 2009-10-29
    • JP2008100101
    • 2008-04-08
    • Tomy Co Ltd株式会社タカラトミー
    • OSAWA TAKASHIENDO CHISAKI
    • A45C1/12
    • PROBLEM TO BE SOLVED: To provide a saving box by which an amusement accompanying the saving of coins can be obtained.
      SOLUTION: This saving box 1 can store coins by casting coins from a cast port 3 which is installed on a box body 2. The saving box 1 includes a coin discriminating section, a processing section, a storage section, and a display section 21. In this case, the coin discriminating section detects the cast of coins. The processing section performs a process by either one of fortune-telling programs when the cast of the coin is detected. The storage section stores the fortune-telling programs. The display section 21 displays a screen output by the processing of the processing section.
      COPYRIGHT: (C)2010,JPO&INPIT
    • 要解决的问题:提供一种可以获得伴随着储存硬币的娱乐的保存盒。 解决方案:该保存盒1可以通过从安装在盒体2上的铸造端口3铸造硬币来存储硬币。保存盒1包括硬币识别部分,处理部分,存储部分和显示器 在这种情况下,硬币识别部分检测硬币的铸造。 当检测到硬币的投射时,处理部分执行任何一个算命程序的处理。 存储部分存储算命程序。 显示部21通过处理部的处理显示输出的画面。 版权所有(C)2010,JPO&INPIT
    • 6. 发明专利
    • Saving box
    • 保存箱
    • JP2009247651A
    • 2009-10-29
    • JP2008100092
    • 2008-04-08
    • Tomy Co Ltd株式会社タカラトミー
    • OSAWA TAKASHIENDO CHISAKI
    • A45C1/12
    • PROBLEM TO BE SOLVED: To provide a saving box having a game function of a high amusement property which can rouse money saving volition.
      SOLUTION: This saving box enables different kinds of coins to be cast, and is equipped with a display, an operating element for game progress, a coin kind detecting means, and a game means. In this case, the coin kind detecting means detects the kind of a cast coin. The game means makes a game which can be utilized in response to the detection result by the coin diameter detecting means performed on the display.
      COPYRIGHT: (C)2010,JPO&INPIT
    • 要解决的问题:提供一种具有娱乐性高的游戏功能的节省盒,可以唤醒节省金钱的意愿。 解决方案:该储存盒能够铸造不同种类的硬币,并配备有显示器,用于游戏进行的操作元件,硬币种类检测装置和游戏装置。 在这种情况下,硬币种类检测装置检测铸币的种类。 游戏装置进行可以响应于在显示器上执行的硬币直径检测装置的检测结果而被利用的游戏。 版权所有(C)2010,JPO&INPIT
    • 7. 发明专利
    • Game apparatus
    • 游戏装置
    • JP2007014528A
    • 2007-01-25
    • JP2005198620
    • 2005-07-07
    • Tomy Co Ltd株式会社タカラトミー
    • OSAWA TAKASHI
    • A63F13/00A63F13/10
    • PROBLEM TO BE SOLVED: To provide a game apparatus capable of executing a game by just exchanging passwords without wirelessly or wiredly importing data of an adversary, and progressing a simple and novel game by just touching a screen. SOLUTION: The front face of a game apparatus body 1 is disposed with a display 2, the display 2 is superposedly disposed with a touch panel 5, the touch panel 5 is divided into multiple grids, the display 2 displays a target (t) on a selected grid, the target (t) is controlled to sequentially move to another grid by a control part 6, the control part 6 determines whether an attack point (p) displayed by touching the touch panel 5 at a timing when the target (t) is displayed on the grid is accorded with the target (t) or not, and the determination result is reflected to the progress of the game. COPYRIGHT: (C)2007,JPO&INPIT
    • 要解决的问题:提供一种能够通过仅通过交换密码而无需无线地或有线地导入对手的数据来执行游戏的游戏装置,并且通过触摸屏幕来进行简单而新颖的游戏。 解决方案:游戏装置主体1的前表面设置有显示器2,显示器2重叠地设置有触摸面板5,触摸面板5被分成多个网格,显示器2显示目标( t),控制部6通过控制部6来控制目标(t)依次移动到另一格子,控制部6通过触摸触摸面板5显示的攻击点(p) 在网格上显示的目标(t)符合目标(t),并将确定结果反映到游戏的进度。 版权所有(C)2007,JPO&INPIT
    • 8. 发明专利
    • Cap with counter
    • 与计数器
    • JP2008173337A
    • 2008-07-31
    • JP2007010657
    • 2007-01-19
    • Tomy Co Ltd株式会社タカラトミー
    • OSAWA TAKASHIENDO CHISAKI
    • A45C1/12B65D51/24B65D81/36
    • PROBLEM TO BE SOLVED: To provide a cap with a counter, which eliminates counting of the number of coins anew by acquiring the number of coins inserted into a PET bottle and arouses a user's eagerness to save money by acquiring the number of coins at present. SOLUTION: In This cap with the counter, (A) the cap 1 with the counter is attachable/detachable relative to a mouth of the PET bottle 2, (B) the cap 1 with the counter is formed with a slot 5 for inserting coins 4, and its inside has a counting mechanism A actuated by the coins 4 inserted from the slot 5, and (C) the coin 4 is stored in the PET bottle 2, after actuating the counting mechanism A. COPYRIGHT: (C)2008,JPO&INPIT
    • 要解决的问题:为了提供具有计数器的盖,其通过获取插入到PET瓶中的硬币的数量来重新计算硬币的数量,并且通过获取硬币的数量来唤起用户的节省钱的渴望 现在。 解决方案:在具有计数器的该盖中,(A)具有计数器的盖1相对于PET瓶2的口可附接/拆卸,(B)具有计数器的盖1形成有槽5 用于插入硬币4,并且其内部具有由从槽5插入的硬币4驱动的计数机构A,和(C)在致动计数机构A之后,将硬币4存储在PET瓶2中。 (C)2008,JPO&INPIT
    • 9. 发明专利
    • Top toy
    • 顶级玩具
    • JP2007209559A
    • 2007-08-23
    • JP2006033106
    • 2006-02-09
    • Tokyo Unique:KkTomy Co Ltd株式会社タカラトミー株式会社東京ユニーク
    • OSAWA TAKASHIMAEDA TAKEAKI
    • A63H1/00A63H1/04
    • PROBLEM TO BE SOLVED: To provide a top toy for which a string body can easily be wound around the top toy body by anybody by using a grip member.
      SOLUTION: This top toy is constituted of a top toy body 1 and a grip member 2 which supports the top toy body 1. The grip member 2 is equipped with a supporting member 41 which supports the top toy body 1, and engaging sections 52 and 55 with which the excessive length of the string body 3 being wound around the top toy body 1 in a state of being supported by the supporting member 41 is engaged. The supporting member 41 is equipped with a fixing means 64 for fixing the top toy 1. The fixing means 64 makes the attaching to/detaching from the top toy body 1 operable. The top toy body 1 is provided with an engaging port 20 with which the supporting member 41 is engaged, and an engaging section 36 which engages with the fixing means 64 is provided in the engaging port 20.
      COPYRIGHT: (C)2007,JPO&INPIT
    • 要解决的问题:提供一种顶级玩具,通过使用夹持构件,可以通过任何人容易地将弦体卷绕在顶部玩具体上。 解决方案:该顶部玩具由顶部玩具主体1和支撑顶部玩具主体1的抓握构件2构成。抓握构件2配备有支撑顶部玩具主体1的支撑构件41, 在由支撑构件41支撑的状态下,弦体3的过长度缠绕在顶部玩具本体1上的部分52和55被接合。 支撑构件41配备有用于固定顶部玩具1的固定装置64.固定装置64使得可操作的顶部玩具本体1附接/分离。 顶部玩具主体1设置有接合端口20,支撑构件41通过该接合端口20接合,并且在接合端口20中设置有与固定装置64接合的接合部分36.版权所有(C)2007 ,JPO&INPIT