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    • 1. 发明专利
    • Game card exchange system and game machine
    • 游戏卡交换系统和游戏机
    • JP2011078839A
    • 2011-04-21
    • JP2011012191
    • 2011-01-24
    • Taito Corp株式会社タイトー
    • HISHINUMA TAKESHISAKO HIROYUKISHOJI KOICHI
    • A63F1/06
    • PROBLEM TO BE SOLVED: To provide a game card exchange system which enables the exchange of game cards possessed by a user (player) with other new game cards in accordance with the player's desire with a relatively high degree of freedom, without discouraging a player to play the game and to collect cards even when the player has a plurality of game cards of one same kind, and enables the simple exchange of cards, and a game machine. SOLUTION: A case 1 includes: a card information reader 17b to detect the kinds and number of exchange desired cards 24a-24e; a storage device 13b to store information on a predetermined sets of kinds and number of the exchange desired cards 24a-24e and information on the display contents of new game cards 25a, 25b; and a control unit 13 to instruct a card printer 17g to print the display contents of the new game cards 25a, 25b on blank cards and control the card printer to discharge the printed new cards 25a, 25b. COPYRIGHT: (C)2011,JPO&INPIT
    • 要解决的问题:提供一种游戏卡交换系统,其能够以相对较高的自由度根据玩家的愿望与其他新游戏卡交换用户(玩家)拥有的游戏卡,而不劝阻 即使当玩家具有多个相同种类的游戏卡,也能够进行简单的交换卡和游戏机时,即使玩游戏并且收集卡的玩家。 解决方案:情况1包括:卡信息读取器17b,用于检测期望卡24a-24e的交换种类和数量; 存储装置13b,用于存储关于预定种类和数量的交换所需卡片24a-24e的信息和关于新游戏卡片25a,25b的显示内容的信息; 以及控制单元13,指示卡打印机17g将新游戏卡25a,25b的显示内容打印在空白卡上,并控制卡打印机以排出打印的新卡片25a,25b。 版权所有(C)2011,JPO&INPIT
    • 2. 发明专利
    • Card read system in game system
    • 游戏系统中的读卡系统
    • JP2007289458A
    • 2007-11-08
    • JP2006121533
    • 2006-04-26
    • Taito Corp株式会社タイトー
    • SAKO HIROYUKI
    • A63F13/12A63F13/00H04B7/26
    • PROBLEM TO BE SOLVED: To provide a card read system in a game system capable of reading the information of the character and item of a game written on a card to a portable game machine and utilizing it in a game application without connecting special peripheral equipment for reading the card by simple authentication in the portable game machine not provided with a card reader. SOLUTION: The bar code 4 of the card 3 put out from an arcade game machine 1 is photographed by the camera of a cellular phone 5 and decoded to text data. A registration request is transmitted to a game server device and the text data are stored in a database 9. The portable game machine 10 requests the distribution of card information registered in the game server device, and it becomes possible to obtain the card information and utilize the data of the card information in the game application. COPYRIGHT: (C)2008,JPO&INPIT
    • 要解决的问题:提供一种能够读取卡片上写入的游戏的角色和项目的信息到便携式游戏机的游戏系统中的读卡系统,并在游戏应用中使用它而不连接特殊 在没有读卡器的便携式游戏机中通过简单认证读卡的外围设备。

      解决方案:从街机游戏机1出来的卡3的条形码4被蜂窝电话5的照相机拍摄并被解码为文本数据。 将注册请求发送到游戏服务器装置,并将文本数据存储在数据库9中。便携式游戏机10请求登记在游戏服务器装置中的卡片信息的分配,并且可以获得卡信息并利用 游戏应用程序中的卡片信息的数据。 版权所有(C)2008,JPO&INPIT

    • 3. 发明专利
    • Game card replacement system and game machine
    • 游戏卡替换系统和游戏机
    • JP2007222597A
    • 2007-09-06
    • JP2006286655
    • 2006-10-20
    • Taito Corp株式会社タイトー
    • HISHINUMA TAKESHISAKO HIROYUKISHOJI KOICHI
    • A63F1/06A63F1/02A63F13/00A63F13/08
    • PROBLEM TO BE SOLVED: To provide a game card replacement system which permits the replacement of game cards possessed by a user (player) with new game cards in accordance with the player's desire with a relatively high degree of freedom, without discouraging a player to play the game and to collect cards even if the player has a plurality of game cards of the same kind, and permits a simple replacement of cards, and a game machine. SOLUTION: The game card replacement system reads the card information of a card inserted into a card inlet (17a) by the player, judges whether or not the card is replaceable with a new card on the basis of card distinguishment data and replacement data previously recorded. When the card proves replaceable, the system operates a card printer (17g) to print the displayed detail of the selected new card on an unused blank card and delivers the printed new cards (25a and 25b) to a new card outlet (17h). COPYRIGHT: (C)2007,JPO&INPIT
    • 要解决的问题:提供一种游戏卡更换系统,其允许以相对较高的自由度根据玩家的愿望用新的游戏卡替换用户(玩家)拥有的游戏卡,而不劝阻 即使播放器具有多个相同类型的游戏卡,也可以简单地更换卡片,游戏机也可以玩游戏并且收集卡片。 解决方案:游戏卡更换系统读取由玩家插入卡入口(17a)的卡的卡片信息,根据卡片识别数据和替换来判断卡片是否可用新卡替换 以前记录的数据。 当卡被证明可更换时,系统操作卡片打印机(17g),将所选新卡的显示细节打印在未使用的空白卡上,并将打印的新卡(25a和25b)传送到新的卡出口(17h)。 版权所有(C)2007,JPO&INPIT
    • 7. 发明专利
    • RACING GAME DEVICE
    • JP2000229177A
    • 2000-08-22
    • JP3416199
    • 1999-02-12
    • TAITO CORP
    • SAKO HIROYUKIISHII YOSHIAKI
    • A63F13/00
    • PROBLEM TO BE SOLVED: To allow players to purely compete with one another for driving technique in a racing game device wherein the kinds of cars driven by the players can be selected. SOLUTION: This racing game device is constituted such that the kind of a car which is driven by a player can be selected by the player from among a plurality of predetermined kinds of cars. In the case of a single player, a means is provided to automatically select a competitive car which has the same performance as a car selected by the player, from a plurality of kinds of cars which are classified beforehand in terms of performances. In the case that there are a plurality of players and one of the players selects a car earlier than the other player, a means is provided to limit the kind of car to be selected by the other player to a kind of car having the same performance as the kind of car selected by one of the players from a plurality of kinds of cars which are classified beforehand in terms of performance.
    • 8. 发明专利
    • VIDEO GAME MACHINE
    • JP2000051525A
    • 2000-02-22
    • JP21994598
    • 1998-08-04
    • TAITO CORP
    • SAKO HIROYUKI
    • G09B9/00A63F13/25A63F13/818B41M5/025B44C5/06G03B15/08G03B17/53A63F13/00
    • PROBLEM TO BE SOLVED: To appreciate the actual feeling of fishing and to enable being proud of a fishing result to others after playing a game by displaying a fishing situation, printing a print made of a landed fish by means of a printer and issuing it. SOLUTION: In the fishing game, rock fishing, boat fishing or river fishing or the like is selected and the scenery of a fishing place corresponding to each situation is projected and displayed on a display device 5. Then, the situation where respective kinds of fishes are landed or not is displayed on the display device in accordance with the propriety of an operation and a certain degree of previously set possibility, effective sound is issued in accordance with the respective situations with a sound circuit 6 and the print made of the landed fish is printed by a printer at a desired time when the game is ended or when fishes are landed and the print is issued. Thus, the actual feeling of fishing is appreciated and a game player can be proud of the result even after the game.
    • 10. 发明专利
    • GAME MACHINE
    • JPH1057624A
    • 1998-03-03
    • JP22195696
    • 1996-08-23
    • TAITO CORP
    • SAKO HIROYUKI
    • G09B9/05A63F13/52A63F13/53A63F13/57A63F9/22
    • PROBLEM TO BE SOLVED: To provide a game machine for simulation of car driving whose visual display shows such droppings as petals or leaves near trees if trees are displayed along the road on the visual display to make the road surface on the display look more real, making it more coordinated with the background visual display. SOLUTION: This game machine for simulation of car driving has a game processing part, a car location judging part, a background visual display processing part, and a road surface visual display processing part, all of which are installed in the CPU. When it is judged by the car location judging part that the car comes to a prescribed position on the background visual display, trees are displayed along the road on the screen of the monitor by the background visual display processing part, and droppings from the trees scattered on the road are also displayed on the screen by the road surface visual display processing part.