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    • 2. 发明专利
    • Method and system for banning verbal communication by specific player
    • 用于通过特定播放器进行VERBAL通信的方法和系统
    • JP2008183453A
    • 2008-08-14
    • JP2008119922
    • 2008-05-01
    • Microsoft Corpマイクロソフト コーポレーション
    • DANIELI DAMON VHELLER NOAH
    • A63F13/00A63F13/12A63F13/10G06F13/00H04M3/56
    • A63F13/87A63F13/12A63F13/335A63F2300/1081A63F2300/572
    • PROBLEM TO BE SOLVED: To ban voice communication to and from a party selected by a game playing system. SOLUTION: A determination step 332 determines whether voice communication between a player and other players is stopped or not. One of the reasons for the communication block is a decision made by an individual authorized by a parent or the like of a juvenile child that an involvement in voice communication between the child and other player should not be permitted during a game. This option can be used or set by using an option supplied by a game console concerning a specific player's account. If a current player's voice communication is blocked, a step 334 determines that the game console does not have to process the voice communication and the process goes to the next communicator instead in a step 336. COPYRIGHT: (C)2008,JPO&INPIT
    • 要解决的问题:禁止与游戏系统选择的一方进行语音通信。 解决方案:确定步骤332确定玩家和其他玩家之间的语音通信是否停止。 沟通障碍的原因之一是由少年儿童的父母等授权的个人做出的决定,即游戏期间不应该允许孩子和其他玩家之间的语音通信。 该选项可以通过使用由游戏机提供的关于特定玩家帐户的选项来使用或设置。 如果当前玩家的语音通信被阻止,则步骤334确定游戏控制台不需要处理语音通信,并且在步骤336中代替处理进入下一个通信器。版权所有:(C)2008,JPO&INPIT