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    • 1. 发明专利
    • Computer game program
    • 电脑游戏程序
    • JP2007075209A
    • 2007-03-29
    • JP2005264129
    • 2005-09-12
    • Atlus Co Ltd株式会社アトラス
    • YAMAMOTO AKIYASU
    • A63F13/00
    • PROBLEM TO BE SOLVED: To improve the operability of a user in a computer game device accepting a command in a touch input method. SOLUTION: This computer game device 1 is provided with a display screen 2 for displaying a game picture to be executed according to a game program. The touch input panel 3 accepting the command input to the game by the touch operation of the user, displays a mark M indicating the user an operation method how to touch the touch input panel 3 according to an event in the game on the display screen 2, and makes the user recognize an appropriate operation method on the display screen 2 for displaying the game picture. COPYRIGHT: (C)2007,JPO&INPIT
    • 要解决的问题:提高在触摸输入法中接受命令的计算机游戏装置中的用户的可操作性。 解决方案:该电脑游戏装置1设置有显示屏幕2,用于根据游戏程序显示要执行的游戏画面。 触摸输入面板3通过用户的触摸操作接受输入到游戏的命令,根据游戏中的事件在显示屏幕2上显示指示用户的操作方法如何触摸触摸输入面板3的标记M 并且使用户在显示屏幕2上识别适当的操作方法以显示游戏画面。 版权所有(C)2007,JPO&INPIT
    • 2. 发明专利
    • Image forming program
    • 图像形成程序
    • JP2007080139A
    • 2007-03-29
    • JP2005269649
    • 2005-09-16
    • Atlus Co Ltd株式会社アトラス
    • YAMAMOTO AKIYASU
    • A63F13/00G06T13/00G06T13/80
    • PROBLEM TO BE SOLVED: To achieve image representation equal to a three-dimensional polygon while reducing the burden of image formation processing imparting a change to an object image. SOLUTION: An object image is constituted by combining a plurality of two-dimensional textures T each including a texture plane H defined by two-dimensional coordinates and a group of pixels P disposed and defined on the relevant texture plane, and the two-dimensional position coordinates of the texture planes H are changed to impart the change to the disposing position of the group of the pixels P, thereby varying the object image comprised of the two-dimensional textures T. Therefore, the object image such as a character in a game can be varied by two-dimensional coordinate change processing. COPYRIGHT: (C)2007,JPO&INPIT
    • 要解决的问题:为了实现等同于三维多边形的图像表示,同时减少对对象图像进行改变的图像形成处理的负担。 解决方案:通过组合多个二维纹理T来构成对象图像,每个二维纹理包括由二维坐标定义的纹理平面H和在相关纹理平面上设置和限定的一组像素P, 改变纹理平面H的维度位置坐标以赋予像素P的组的设置位置的改变,从而改变由二维纹理T构成的对象图像。因此,诸如字符的对象图像 在游戏中可以通过二维坐标变换处理来改变。 版权所有(C)2007,JPO&INPIT