会员体验
专利管家(专利管理)
工作空间(专利管理)
风险监控(情报监控)
数据分析(专利分析)
侵权分析(诉讼无效)
联系我们
交流群
官方交流:
QQ群: 891211   
微信请扫码    >>>
现在联系顾问~
热词
    • 1. 发明专利
    • Game apparatus
    • 游戏装置
    • JP2003299873A
    • 2003-10-21
    • JP2002109466
    • 2002-04-11
    • Atlus Co Ltd株式会社アトラス
    • ARAKANE KAZUTO
    • A63F13/00
    • PROBLEM TO BE SOLVED: To realize a game space which has thrill and unpredictability free from depending on the operation skill of a player by expressing the personality of a character by mistake probability in the game of a style of allowing a character to attain a prescribed operation target when player operation input is given from a controller 2 within an accepting time (T1 to T2) to the characters B1 to B7 displayed on a screen 4. SOLUTION: The receiving time during which the player has to perform operation input is clocked by a clock part 12. When operation input is given from the player within the receiving time, the mistake probability of making a mistake is calculated on the basis of character data 11 set to each character and a probability addition part 13 decides whether the prescribed operation target is to be attained or not according to the mistake probability. Consequently, the operation target is not always attained though the operation skill of the player is high and the game depending on the ability personality of the character is realized. COPYRIGHT: (C)2004,JPO
    • 要解决的问题:通过在游戏中以允许角色获得的风格的错误概率来表达具有惊人和不可预测性的游戏空间,其不依赖于玩家的操作技能 在从屏幕4上显示的字符B1到B7的接受时间(T1到T2)内从控制器2给出播放器操作输入时的规定的操作目标。解决方案:玩家必须执行的接收时间 操作输入由时钟部分12计时。当在接收时间内从播放器给出操作输入时,基于为每个字符设置的字符数据11计算出错的错误概率,并且概率加法部分13决定 根据错误概率是否达到规定的操作目标。 因此,虽然玩家的操作技能高,并且根据角色的能力个性实现游戏,但并不总是能够实现操作目标。 版权所有(C)2004,JPO