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    • 2. 发明专利
    • GAME MACHINE AND GAME METHOD USING THE SAME
    • JPH0884819A
    • 1996-04-02
    • JP22508994
    • 1994-09-20
    • ACE DENKEN KK
    • TAKEMOTO TAKATOSHITANITSU HIROYUKI
    • A63F7/02
    • PURPOSE: To generate a comparatively small value-added in a prize winning game with comparatively high probability by providing plural specified prize winning port means and a variable prize winning port and executing the prize winning game by operating the variable prize winning port corresponding to the value-added to be generated when a game ball wins a prize at any specified prize winning port means. CONSTITUTION: When new prize winning 16b is generated while the prize winning game is executed, a number 19a of valid rights are integrated to the unexecuted prize winning game and displayed by a holding means 19. A selection control means 20 selects specified prize winning port means 16 one by one in prescribed order, generates a movable select signal 20a for providing an operating state and generates an operation select signal 20a for visually operating a light emitting means 17 corresponding to the specified prize winning port means 16 turned to the operating state. Then, the specified prize winning port means 16 is held in the operating state for a prescribed time and when the prize winning of any game ball is detected, a prize winning signal 16a is generated. A value-added deciding means 21 decides the value-added based on the prize winning signal 16a and generates value-added data 21a.
    • 3. 发明专利
    • CT SENSOR
    • JPH0691036A
    • 1994-04-05
    • JP178291
    • 1991-01-11
    • ACE DENKEN KK
    • TAKEMOTO TAKATOSHITANITSU HIROYUKI
    • A63F7/02G01R15/18
    • PURPOSE:To provide a CT sensor with signal detecting precision by providing a clearance between the lower protruding part of an E core and an I-core, and raising electromotive power converting efficiency for converting a current change of a line to be measured into the electromotive force of a coil. CONSTITUTION:This CT sensor 10 is used, for example, for the detection of signals in a Japanese pinball game (pachinko) machine, and is provided with an EI-core 20 and a signal processing board 30, and the EI-core 20 is formed of an E-core 21 and an I-core 22. The E-core 21 has a central protruding part 24 and protruding parts on both ends in the side part 23a of a base part 23, and is formed into an E-shape. The E-core 21 has the same dimension as the base part 23, and is laid between the top end 24a of the central protruding part 24 and the top end 25a of an equal height protruding part 25, and the top ends 24a, 25a and the I-core 22 are closely abutted on each other. The EI-core 20 has a clearance 27 between a lower protruding part 26 and the I-core 22. A line to be measured is taken into the area enclosed by the E-core 21 and the I-core 22. When the current of the line to be measured is changed, a magnetic flux change is caused in the inner part of the EI-core 20, and an electromotive force is generated in the coil of the E-core 21.
    • 5. 发明专利
    • GAME MACHINE
    • JP2002028326A
    • 2002-01-29
    • JP2000217830
    • 2000-07-18
    • ACE DENKEN KK
    • TAKEMOTO TAKATOSHITANITSU HIROYUKIKUROSAWA NAOHISATSURUMI MASAYUKI
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a game machine wherein a game player can easily check to the winning of which winning port, the prize balls are paid out, and at the same time, an accurate quantity of prize balls can be paid out even when power failure occurs. SOLUTION: When a ball wins, an unprocessed ball administering section 140 stores an identification number which is allotted to the winning port in a winning sequence storage region 179 in accordance with the winning sequence of the ball. A prize ball paying out section 150 reads identification information from the winning sequence storage region in order from the one which has been stored first, and pays out prize balls of a quantity corresponding with the winning port indicated by the identification information each time. A notification administering section 160 makes a winning port lamp of the winning port corresponding with the identification number flicker when the prize balls are paid out. Also, the notification administering section 160 notifies that this paying out is based on the winning of the ball to which winning port, to the game player. Also, a memory keeping power source device 130 performs backing up of the power source so that the memory content of a memory means 170 may be kept at the time of power failure.
    • 6. 发明专利
    • GAME MACHINE
    • JP2002028325A
    • 2002-01-29
    • JP2000217829
    • 2000-07-18
    • ACE DENKEN KK
    • TAKEMOTO TAKATOSHITANITSU HIROYUKIKUROSAWA NAOHISATSURUMI MASAYUKI
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a game machine by which a game player can check the quantity of prize balls to be paid out, and at the same time, the accurate quantity of prize balls can be paid out even when a power failure occurs. SOLUTION: Winning ports are divided into groups in response to the quantity of prize balls which are paid out for the winning of one ball. Then, unprocessed ball administering section 140 counts and administers the quantity of the winning balls for which the prize balls have not been paid yet (the quantity of unprocessed balls) for each group, and the result is stored in a memory means 170. A prize ball paying out section 150 performs the paying out process of prize balls for each group conforming to a specified priority sequence. A notification administering section 160 displays the quantity of the unprocessed balls for each group on notification means 31 to 33. Also, a memory keeping power source device 130 performs backing up of the power source so that the storage content of the memory means 170 may be kept at the time of power failure.