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    • 5. 发明专利
    • GAME APPARATUS
    • JP2000300825A
    • 2000-10-31
    • JP11855099
    • 1999-04-26
    • SEGA ENTERPRISES KK
    • NISHIO TAKAHIRO
    • A63F9/00A63F9/08A63F9/10
    • PROBLEM TO BE SOLVED: To provide a game apparatus which can limit the number of persons participated in a game while preventing the mission of fitting pieces by moving the individual fitting pieces freely in a game space. SOLUTION: In this game apparatus, a player moves game pieces 261-2612 by his hand as arranged within a game space 14 separated from the outside world by transparent or non-transparent partition plates. A space is extended between the partition plates 16 and 17 in a specified direction sufficiently to let the player's hand be movable being inserted with a width enough for the player to insert his hand into the game space and the minimum width of the game pieces is larger than the width of the space. Therefore, the player can insert his hand to move the game pieces freely within the game space to allow the prevention of the game pieces from being taken outside the game space.
    • 9. 发明专利
    • TV GAME DEVICE
    • JP2000237457A
    • 2000-09-05
    • JP4338999
    • 1999-02-22
    • SEGA ENTERPRISES KK
    • KOZUTSUMI MASATO
    • A63F13/55A63F13/52A63F13/812A63F13/00
    • PROBLEM TO BE SOLVED: To enhance interest by expressing a movement reflected in the feeling of a game player, by displaying a character image according to a movement of a moving body, and displacing the character image in a displaced shape selected from among plural displaced shapes on the basis of the game progress state and the operation state of an operation part. SOLUTION: In a block breaking game, a game court display part 16 is arranged in the center of a monitor image screen 10A, a game elapsed time display part 18 is arranged on the left side, and a score display part 20 is arranged on the right side. A racket 24 for hitting back a ball 22 making a prescribed movement is supported by a character 28, and can move in the lateral direction, and the game is developed by hitting back the approaching ball 22. In this case, a moving distance of the racket 24 of one time and a moving speed of the racket 24 are respectively detected to change a shape of the character from these detecting results. That is, a face of the character is changed on the basis of game progress time and a victory or defeat situation, and motion is made sensitive or slow.