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    • 4. 发明专利
    • Apparatus, method and computer readable recording medium for automatically arranging a plurality of items in canvas
    • 装置,方法和计算机可读记录介质,用于自动安装CANVAS中的多项目
    • JP2014106968A
    • 2014-06-09
    • JP2013228605
    • 2013-11-01
    • Naver Corpネイバー コーポレーションNAVER Corporation
    • MIN JAE SIK
    • G06T11/60
    • G06F3/0481G06F3/04845G06T3/4038G06T11/60
    • PROBLEM TO BE SOLVED: To provide an apparatus for automatically arranging a plurality of items in a canvas, which automatically arranges a plurality of items in a limited space in a form of collage while maintaining a size relation among the items.SOLUTION: The apparatus includes: an arrangement position selecting unit which determines a position of a cell which is divided to arrange a k-th item, among respective cells having k-1 items arranged therein in a canvas where the k-1 items are already arranged; a cell dividing unit which divides a cell region of the position determined by the arrangement position selecting unit; an item arranging unit which arranges the k-th item at the position of the divided cell; and a first canvas size adjusting unit which increases an entire size of the canvas as needed in the case where a space for arranging the k-th item is insufficient when the item arranging unit arranges the k-th item at the position of the divided cell.
    • 要解决的问题:提供一种用于在帆布中自动布置多个物品的装置,其自动地以拼贴的形式在有限的空间中排列多个物品,同时保持物品之间的尺寸关系。解决方案:该装置包括 :布置位置选择单元,其确定在布置有k-1项目的画布中布置有k-1个项目的各个小区中被划分以排列第k个项目的单元的位置; 单元划分单元,其对由所述布置位置选择单元确定的位置的单元区域进行分割; 项目排列单元,其将第k项排列在分割单元的位置处; 以及第一画布尺寸调整单元,当物品排列单元将第k个项目排列在分割的单元的位置时,在用于排列第k个项目的空间不足的情况下,根据需要增加画布的整体尺寸 。
    • 6. 发明专利
    • Log-in server using one-time password, method and computer readable recording medium
    • 登录服务器使用一次性密码,方法和计算机可读记录介质
    • JP2014038612A
    • 2014-02-27
    • JP2013161011
    • 2013-08-02
    • Naver Corpネイバー コーポレーションNAVER Corporation
    • HA TAE-GEELEE SANG HOONPAEK JONGWONCHO SANG-HYEON
    • G06F21/31
    • PROBLEM TO BE SOLVED: To provide a log-in service providing server using one-time password for enabling even another terminal to perform log-in by using an application in a log-in state.SOLUTION: According to an embodiment of this invention, a service server for providing a log-in service using a one-time password includes a request reception section for receiving a request of one-time password providing from a first terminal, an effectiveness determination section for determining log-in effectiveness of the first terminal from log-in information to the first terminal, an OTP generation section for generating a one-time password as a result of determination by the effectiveness determination section, an OTP transmission section for transmitting the one-time password to the first terminal, an OTP reception section for receiving an authentication request number from a second terminal, the authentication confirmation section for comparing an authentication request number with the one-time password to perform authentication, and a log-in processing section for performing log-in processing of the second terminal.
    • 要解决的问题:提供使用一次性密码的服务器的登录服务,以使另一终端能够通过使用登录状态的应用来执行登录。解决方案:根据本发明的实施例, 用于使用一次密码提供登录服务的服务服务器包括用于从第一终端接收提供一次密码的请求的请求接收部分,用于确定第一终端的登录有效性的有效性确定部分 从登录信息到第一终端的OTP产生部分,用于由有效性确定部分确定的结果生成一次密码的OTP生成部分,用于将一次密码发送到第一终端的OTP传输部分,OTP 接收部分,用于从第二终端接收认证请求号码,所述认证确认部分用于将认证请求号与一次性进行比较 用于执行认证的密码,以及用于执行第二终端的登录处理的登录处理部。
    • 10. 发明专利
    • Game item transaction system, game item transaction method, game providing system and game providing method using game item transaction method
    • 游戏项目交易系统,游戏项目交易方法,游戏提供系统和使用游戏项目交易方法的游戏提供方法
    • JP2014008365A
    • 2014-01-20
    • JP2012149141
    • 2012-07-03
    • Naver Corpネイバー コーポレーションNAVER CorporationLine CorpLine株式会社
    • NAKAMURA MASAKAZUKATO MASAKI
    • A63F9/00A63F13/33
    • PROBLEM TO BE SOLVED: To provide a game item transaction system and method and game providing system and method in which a highly wholesome game is provided for a user by suppressing a conduct of making an unreasonable profit through transfer of a game item to a third party.SOLUTION: A game item transaction system comprises: a communication part connected to a user terminal via a network; a virtual currency supply part for associating a first virtual currency and a second virtual currency with a user; a game item supply part for associating a user and a game item; and a game item transaction part for executing transaction of game items among users. The system uses predetermined transaction adjustment means to determine a change of an owner of a game item from a first user to a second user, uses the second virtual currency to determine a value of the game item, changes the owner of the game item from the first user to the second user, and stores the value of the game item by subtracting it from the second virtual currency of the second user and adding it to the first user.
    • 要解决的问题:提供一种游戏项目交易系统和方法和游戏提供系统和方法,其中通过将游戏项目转移给第三方来抑制使不合理利润的行为,为用户提供高度有益的游戏 解决方案:游戏项目交易系统包括:通过网络连接到用户终端的通信部分; 虚拟货币供应部分,用于将第一虚拟货币和第二虚拟货币与用户相关联; 用于将用户和游戏项目相关联的游戏项目提供部件; 以及用于在用户之间执行游戏项目的交易的游戏项目交易部分。 系统使用预定的交易调整装置来确定游戏项目的所有者从第一用户到第二用户的变化,使用第二虚拟货币来确定游戏项目的值,将游戏项目的所有者从 第一用户到第二用户,并且通过从第二用户的第二虚拟货币中减去游戏项目并将其添加到第一用户来存储游戏项目的值。