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    • 1. 发明专利
    • Program and device for online scratch card game
    • 在线剪贴卡游戏的程序和设备
    • JP2003053045A
    • 2003-02-25
    • JP2001248069
    • 2001-08-17
    • Masafumi Nishiyama雅史 西山
    • NISHIYAMA MASAFUMI
    • A63F13/12A63F13/00A63F13/10
    • PROBLEM TO BE SOLVED: To prevent illegal actions such as data alteration or hacking. SOLUTION: A player requests for obtaining of a card from a user terminal 4 to a server through a communication network 2. The server 3 urges the user terminal 4 to input a key number and discriminates whether the inputted number coincides with the key number. When it coincides, a scratch card is transmitted to the user terminal 4 and displayed on the user terminal 4. The player selects a displayed mask and requests erasing of the mask. The server 3 receives the request for erasing of the mask from the user terminal and erases the selected mask. The exposing display of secret information hidden in the user terminal 4 is prompted. The scratch card wherein the mask is erased and the secret information is exposed is displayed on the user terminal 4. The server 3 judges winning based on the exposed secret information and transmits the judging result of a winning judging means. The user terminal 4 displays the result of judgment.
    • 要解决的问题:防止数据变更或黑客等非法行为。 解决方案:播放器通过通信网络2从用户终端4请求获取卡到服务器。服务器3敦促用户终端4输入密钥号,并判别输入的号码是否与密钥号一致。 当符合时,将刮刮卡发送到用户终端4并显示在用户终端4上。玩家选择显示的掩码并请求擦除掩码。 服务器3接收从用户终端擦除掩码的请求,并擦除所选择的掩码。 提示隐藏在用户终端4中的秘密信息的曝光显示。 其中屏蔽被擦除并且秘密信息被暴露的刮卡被显示在用户终端4上。服务器3基于暴露的秘密信息来判断获胜,并发送获胜判断装置的判断结果。 用户终端4显示判断结果。