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    • 1. 发明专利
    • Apparatus and system for questionnaire survey
    • 设备和系统的问卷调查
    • JP2010015498A
    • 2010-01-21
    • JP2008177004
    • 2008-07-07
    • Namco Ltd株式会社ナムコ
    • URATA KENICHIMITSUMOTO MASASHIYAMAEMORI MAKOTOYAGI TAKEO
    • A63F9/30G06Q10/00G06Q30/02G06Q30/06G06Q50/00G06Q50/10
    • PROBLEM TO BE SOLVED: To conduct a questionnaire survey to various types of users while entertaining them and making a predetermined product more famous. SOLUTION: The system for questionnaire survey includes: a user information storage means 26a for storing user information; a group information storage means 26b for storing group information; a similarity information storage means 26c for storing similarity information; a diagnosing means 21a for deciding, when an answer is received, a group ID of a group most similar to the property of the received answer on the basis of the similarity information and the group information to store the group ID, the received answer, and a new user ID assigned thereto in the user information storage means 26a as user information in association with each other; and an output control means 21b for extracting character judgement information and attribute information corresponding to the decided group ID from the group information to cause an issuing section to issue the character judgement information and the attribute information as a play ticket 5. COPYRIGHT: (C)2010,JPO&INPIT
    • 要解决的问题:对各类用户进行问卷调查,同时对其进行娱乐,使预定的产品更有名。 解决方案:用于问卷调查的系统包括:用于存储用户信息的用户信息存储装置26a; 用于存储组信息的组信息存储装置26b; 用于存储相似度信息的相似度信息存储装置26c; 诊断装置21a,用于基于相似度信息和用于存储组ID的组信息,接收的答案和接收的答案来决定何时接收到与接收到的答案的属性最相似的组的组ID, 在用户信息存储装置26a中分配给其的新用户ID作为彼此关联的用户信息; 以及输出控制装置21b,用于从组信息中提取与决定的组ID相对应的字符判断信息和属性信息,以使发行部分发布字符判断信息和属性信息作为播放票5.版权: (C)2010,JPO&INPIT
    • 2. 发明专利
    • Message communication unit and information storage medium
    • 消息通信单元和信息存储介质
    • JP2006116358A
    • 2006-05-11
    • JP2006021281
    • 2006-01-30
    • Namco Ltd株式会社ナムコ
    • KAMIE YUTAKA
    • A63F13/12A63F13/00
    • PROBLEM TO BE SOLVED: To provide a message communication unit and information storage medium to enable to communication between players in a multiplayer game. SOLUTION: The message communication unit includes: a message command input system to input the message command to send the predetermined message to the other players while playing the multiplayer game, a message output system to, upon receiving the message command, output the predetermined message corresponding to the message command through the predetermined output media during the game, and a communication system to send and receive the data to and from the other game machines through data transmission line, where all systems are operated by the game controller with game players giving it the proper commands. The communication system does the message command transmission with the other game machines, and the message output system outputs the message based on the message command received from the other game machines through the communication system. COPYRIGHT: (C)2006,JPO&NCIPI
    • 要解决的问题:提供一种消息通信单元和信息存储介质,以使得能够在多人游戏中的玩家之间进行通信。 解决方案:消息通信单元包括:消息命令输入系统,用于在播放多人游戏时输入消息命令以向其他玩家发送预定消息;消息输出系统,在接收到消息命令时,输出 在游戏过程中通过预定输出媒体对应于消息命令的预定消息,以及通过数据传输线向其他游戏机发送和从其他游戏机发送数据的通信系统,其中所有系统由游戏控制器与游戏玩家操作 给它正确的命令。 通信系统与其他游戏机进行消息命令传输,并且消息输出系统基于通过通信系统从其他游戏机接收的消息命令来输出消息。 版权所有(C)2006,JPO&NCIPI
    • 4. 发明专利
    • Game system, program and information storage medium
    • 游戏系统,程序和信息存储介质
    • JP2006102275A
    • 2006-04-20
    • JP2004294366
    • 2004-10-06
    • Namco Ltd株式会社ナムコ
    • YOSHIZAWA HIDEOAZUMA AYAKO
    • A63F13/00A63F13/12
    • PROBLEM TO BE SOLVED: To provide a game system, a program and information storage medium adopting a constitution different from a conventional constitution and having an unprecedented and novel opponent player selecting interface having superior operability for a player in a match-type puzzle game device. SOLUTION: This game system includes a display part, a touch panel for detecting a contact input to the display part, a communication part, a game computing part and a picture producing part. The game computing part receives game information data of another game system, transmits own game information to the other game system via a network, controls a display for displaying an opponent player information display picture on the display part based on the game information, specifies an attack opponent selected based on the contact position detected by the touch panel and the display position of the opponent player information display picture, generates attack information for giving an effect on the attack opponent selected at a predetermined timing, transmits the attack information, and when receiving the attack information that the own plane becomes an attack target, changes the value of a predetermined game parameter based on the attack information. COPYRIGHT: (C)2006,JPO&NCIPI
    • 要解决的问题:提供一种采用与传统结构不同的结构的游戏系统,程序和信息存储介质,并且具有前所未有的和新颖的对手选手界面,对于比赛型拼图中的玩家具有优异的可操作性 游戏设备。 解决方案:该游戏系统包括显示部分,用于检测对显示部分的接触输入的触摸面板,通信部分,游戏计算部分和图片产生部分。 游戏计算部分接收另一游戏系统的游戏信息数据,经由网络向其他游戏系统发送自己的游戏信息,根据游戏信息在显示部分上控制显示对手玩家信息显示画面的显示,指定攻击 基于由触摸面板检测到的接触位置和对手选手信息显示图像的显示位置选择的对手,产生用于对在预定定时选择的攻击对手产生影响的攻击信息,发送攻击信息,并且当接收到 攻击自身飞机成为攻击目标的信息,根据攻击信息改变预定游戏参数的值。 版权所有(C)2006,JPO&NCIPI
    • 5. 发明专利
    • Information storage medium and game device
    • 信息存储媒体和游戏设备
    • JP2006095331A
    • 2006-04-13
    • JP2005341854
    • 2005-11-28
    • Namco Ltd株式会社ナムコ
    • ONO YASUSHI
    • A63F13/00
    • PROBLEM TO BE SOLVED: To provide a game device and an information storage medium, creating a game music piece desired by a player and generating a game music piece in which the game result is reflected. SOLUTION: This game device includes: a game operating means; a game music processing means and a sound generating means. The game music processing means conducts the processing of creating the game music piece as rooter's song of each team of two or more teams appearing in a game according to a basic pattern selected by a player from two or more previously provided basic patterns having each theme, which is performed as the game music piece in the course of the game by the game operation means. The sound generating means performs the processing of generating the game music created as the rooter's song of each team of the two or more teams and assigned to each team when each team attacks or appears. COPYRIGHT: (C)2006,JPO&NCIPI
    • 要解决的问题:为了提供游戏装置和信息存储介质,创建玩家期望的游戏乐曲,并产生反映游戏结果的游戏乐曲。 解决方案:该游戏装置包括:游戏操作装置; 游戏音乐处理装置和声音产生装置。 游戏音乐处理装置根据由两个以上提供的具有每个主题的以前提供的基本图案的玩家选择的基本图案进行游戏音乐作品的创作,作为出现在游戏中的两个或更多个团队的每个团队的根的歌曲, 这是游戏操作装置在游戏过程中作为游戏音乐片进行的。 声音发生装置执行处理,以产生作为两个或更多个团队的每个团队的根的歌曲而创建的游戏音乐,并且当每个团队攻击或出现时分配给每个团队。 版权所有(C)2006,JPO&NCIPI
    • 6. 发明专利
    • Stereoscopic print production method, stereoscopic print, and program
    • 立体印刷生产方法,立体印刷和程序
    • JP2006084593A
    • 2006-03-30
    • JP2004267453
    • 2004-09-14
    • Namco Ltd株式会社ナムコ
    • TOYAMA SHIGEKI
    • G03B35/00G03B35/18G03B35/24G03B35/26G06T3/00G06T15/00G06T19/00H04N1/387
    • PROBLEM TO BE SOLVED: To provide a stereoscopic print production method capable of realizing an innovative stereoscopic expression and to provide a stereoscopic print and program. SOLUTION: Objects are arranged below reference faces and a first left-eye image and a first right-eye image for a stereoscopic view are formed. A correction is made to the first left-eye image in order to eliminate image perspective of the first left-eye image on the reference faces and thereby the second left-eye image is formed. Similarly, a correction is made to the first right-eye image in order to eliminate image perspective of the first right-eye image on the reference faces and thereby the second right-eye image is formed. Ruled lines, letters, signs, or figures are drawn on a stereoscopic image obtained by the second left-eye image and second right-eye image, thus producing the stereoscopic print in which the objects can be stereoscopically viewed below the ruled lines or the like on the reference faces. COPYRIGHT: (C)2006,JPO&NCIPI
    • 要解决的问题:提供能够实现创新立体表达并提供立体印刷和程序的立体印刷制作方法。 对象被布置在参考面下方,并且形成用于立体视图的第一左眼图像和第一右眼图像。 对第一左眼图像进行校正,以消除参考面上的第一左眼图像的图像透视图,从而形成第二左眼图像。 类似地,对第一右眼图像进行校正,以消除参考面上的第一右眼图像的图像透视图,从而形成第二右眼图像。 在由第二左眼图像和第二右眼图像获得的立体图像上绘制规则线,字母,符号或图形,从而产生其中可以在划线等下方立体观察对象的立体照片 在参考面上。 版权所有(C)2006,JPO&NCIPI
    • 7. 发明专利
    • Game device
    • 游戏设备
    • JP2006068173A
    • 2006-03-16
    • JP2004253642
    • 2004-08-31
    • Namco Ltd株式会社ナムコ
    • NIWA SHINYA
    • A63F5/04
    • G07F17/3297
    • PROBLEM TO BE SOLVED: To facilitate a maintenance work for a passage where tokens thrown in from a token slot pass. SOLUTION: The token game device 1 has a support mechanism 50. The support mechanism 50 has a pair of support arm members 51 fixed in a manner of extending toward the back side from the right and left rear ends of an operating section 40, and a guide rail 53 provided inside the right and left sidewalls of a housing 10 and anteroposteriorly movably supporting the support arm members 51. The guide rail 53 makes the operating section 40 extractable toward the front side of the housing 10 through the support arm member 51 by sliding the support arm member 51 in the longitudinal direction. COPYRIGHT: (C)2006,JPO&NCIPI
    • 要解决的问题:为了便于从令牌槽通过令牌的通道的维护工作。 令牌游戏装置1具有支撑机构50.支撑机构50具有一对支撑臂构件51,该对支撑臂构件51以从操作部40的左右后端向后侧延伸的方式固定 以及设置在壳体10的右侧壁和左侧壁内侧的前后方向的导轨53,并且能够前后移动地支撑支撑臂部件51.导轨53使操作部40通过支撑臂部件朝向壳体10的前侧提取 51通过沿纵向方向滑动支撑臂构件51。 版权所有(C)2006,JPO&NCIPI
    • 8. 发明专利
    • Token game machine
    • 玩具游戏机
    • JP2006068126A
    • 2006-03-16
    • JP2004253069
    • 2004-08-31
    • Namco Ltd株式会社ナムコ
    • AOKI SUUTOUTANBA SHINYA
    • A63F9/00
    • A63F9/00G07F17/3297
    • PROBLEM TO BE SOLVED: To facilitate the work of a payout rate adjustment by eliminating the time and labor required for a payout rate calculation that a lot of tokens are charged at the time of adjusting the payout rate in a token game machine.
      SOLUTION: In a payout rate calculation mode, a payout rate P is calculated by turning a putout switching mechanism 140 to a front inclined state (state indicated by a dotted line) and alternately repeating (1) the discharge period of turning a path switching mechanism 150 to an erected state (state indicated by a dotted line), discharging the tokens M inside a bonus token housing part 112 into a game space PA and counting the number A of the discharged tokens on the basis of the detection of a sensor 116 for bonuses and (2) the recovery period of turning the path switching mechanism 150 to an inclined state (state indicated by a solid line), recovering the tokens M inside a putout token housing part 122 to the bonus token housing part 112 and counting the number B of the recovered tokens (the number of the tokens dropped from a game field 260 in the discharge period) on the basis of the detection of a sensor 126 for putout.
      COPYRIGHT: (C)2006,JPO&NCIPI
    • 要解决的问题:为了通过消除在调整令牌游戏机中的支付率时大量令牌被收取的支付率计算所需的时间和劳动来促进支付率调整的工作。 解决方案:在支付率计算模式中,通过将输入切换机构140转动到前倾斜状态(虚线所示的状态)并交替地重复(1)转动放电周期 路径切换机构150到竖立状态(虚线所示的状态),将奖励令牌容纳部112内的令牌M排出到游戏空间PA中,并且根据检测到的游戏空间PA对排出的令牌的数量A进行计数 用于奖励的传感器116和(2)将路径切换机构150转动到倾斜状态(由实线表示的状态)的恢复周期,将令牌容器部分122内的令牌M恢复到奖励令牌容器部分112,以及 根据检测传感器126进行计数,计数恢复的令牌的数量B(在放电期间从游戏场260掉落的令牌的数量)。 版权所有(C)2006,JPO&NCIPI
    • 9. 发明专利
    • Learning device and learning support system
    • 学习设备和学习支持系统
    • JP2006065208A
    • 2006-03-09
    • JP2004250351
    • 2004-08-30
    • Namco Ltd株式会社ナムコ
    • TANINAMI KOUICHIROONDA AKIO
    • G09B5/14G09B7/02
    • PROBLEM TO BE SOLVED: To provide a learning device etc., capable of giving visual notice so that a learner easily determines current learning states. SOLUTION: The learning device 10 is equipped with a plurality of lamps which are arranged so as to be observed from a device periphery and a light emission item setting part 134 generates light emission indication data 240 indicating light emission styles of the respective lamps according to light emission items set in a light emission item list table 230. To be more specific, the light emission item setting part 134 generates the light emission indication data 240 for displaying learning states, such as the learning course, progress level, learning level, correct/incorrect decision results of answer inputs, and a reason for non-understanding of a student of the learning device 10 on lamps with illumination/blinking patterns of the respective lamps. The generated light emission data 240 are outputted to a lamp light emitting device 260, which controls the light emission styles of the respective lamps. COPYRIGHT: (C)2006,JPO&NCIPI
    • 要解决的问题:提供能够给出目视通知以使学习者容易地确定当前学习状态的学习装置等。 解决方案:学习装置10配备有多个灯,其被布置成从器件周边观察,并且发光项目设置部分134生成指示各个灯的发光样式的发光指示数据240 更具体地说,发光项目设定部134生成用于显示学习状态的发光指示数据240,例如学习过程,进度水平,学习水平 ,答案输入的正确/不正确的决定结果,以及在各种灯的照明/闪烁模式的灯上不理解学习装置10的学生的原因。 生成的发光数据240被输出到灯发光装置260,其控制各灯的发光样式。 版权所有(C)2006,JPO&NCIPI