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    • 53. 发明专利
    • Information output device
    • 信息输出设备
    • JP2008212697A
    • 2008-09-18
    • JP2008100869
    • 2008-04-08
    • Kenji Yoshida健治 吉田
    • YOSHIDA KENJI
    • A63F1/06A63F1/04A63F1/18A63F13/06G06F3/042
    • PROBLEM TO BE SOLVED: To provide an information output device capable of securely and efficiently read out information in a medium set on a stage surface and having high direction effect and security. SOLUTION: The information output device includes imaging means which is disposed in a condition facing a stage surface onto the stage surface of a stage wherein XY coordinates are defined and reads out a medium with a dot pattern printed on the medium surface based on a predetermined rule, and projection/control means which calculates code value meant by the dot pattern, a direction of the medium having the dot pattern, and a position of the medium disposed on the stage surface from the photographing image obtained by the imaging means, controls the image or moving images projected on the stage surface according to the calculation result, and outputs information. The imaging means and the projection/control means are disposed in a space under the stage. COPYRIGHT: (C)2008,JPO&INPIT
    • 要解决的问题:提供一种信息输出装置,其能够安全有效地读出在设置在台面上的介质中并且具有高方向效果和安全性的信息。 解决方案:信息输出装置包括成像装置,其被设置在面向舞台表面的状态到其中定义XY坐标的舞台的舞台表面上,并且基于在 一个预定的规则,以及投影/控制装置,该投影/控制装置根据由点阵图形表示的代码值,具有点图案的介质的方向,以及从由该成像装置获得的拍摄图像设置在台面上的介质的位置, 根据计算结果控制投影在舞台表面上的图像或运动图像,并输出信息。 成像装置和投影/控制装置设置在台下的空间中。 版权所有(C)2008,JPO&INPIT
    • 54. 发明专利
    • Card with dot pattern
    • 卡片与图案
    • JP2008173498A
    • 2008-07-31
    • JP2008058546
    • 2008-03-07
    • Kenji Yoshida健治 吉田
    • YOSHIDA KENJI
    • A63F1/02A63F1/06A63F3/00
    • PROBLEM TO BE SOLVED: To provide a card rich in flexibility of play, the data of which can be altered by simple operation and enabling a user to continuously have interest in the card and game.
      SOLUTION: In this card, at least one face is provided with a first dot pattern in which coordinate values or code values are patterned in a predetermined disposition direction and recognized by predetermined irradiating light, and the area where the first dot pattern is disposed is provided with a second dot pattern in which the above values are patterned in the disposition direction different from that of the first dot pattern.
      COPYRIGHT: (C)2008,JPO&INPIT
    • 要解决的问题:提供一种丰富的游戏灵活性的卡,其数据可以通过简单的操作来改变,并且使得用户能够持续对卡和游戏感兴趣。 解决方案:在该卡中,至少一个面被提供有第一点图案,其中坐标值或代码值以预定的布置方向图案化并且被预定的照射光识别,并且第一点图案是 设置有第二点图案,其中上述值在与第一点图案不同的布置方向上被图案化。 版权所有(C)2008,JPO&INPIT
    • 56. 发明专利
    • Game machine and storing medium
    • 游戏机和存储媒体
    • JP2007319695A
    • 2007-12-13
    • JP2007177646
    • 2007-07-05
    • United Microelectronics Corp聯華電子股▲ふん▼有限公司
    • HAZAMA KATSUKI
    • A63F1/18A63F1/02A63F1/06A63F3/00A63F3/02G06K17/00G06K19/00G06K19/07
    • PROBLEM TO BE SOLVED: To provide a data carrier which can correctly recognize a position relation of surface/backside judgement by a card reader side and independently have a first function corresponding to the surface side of a card and a second function corresponding to the backside individually. SOLUTION: A non-contact type data carrier 1 receives radio waves 20 transmitted from a card reader 1 by an antenna and an information communication part to acquire required power and information. Required processing is carried out by a control part based on the acquired information and information stored in a multi-value memory. By a surface/backside judging part, surface or backside of the data carrier 1 is detected based on the direction of electric current flowing in a coil L. Based on the detection result, different functions are carried out. COPYRIGHT: (C)2008,JPO&INPIT
    • 要解决的问题:提供一种数据载体,其能够正确地识别读卡器侧的表面/背面判断的位置关系,并且独立地具有对应于卡的表面侧的第一功能和对应于 背面单独。 解决方案:非接触型数据载体1通过天线和信息通信部分接收从读卡器1发送的无线电波20以获取所需的功率和信息。 基于所获取的信息和存储在多值存储器中的信息,由控制部分执行所需的处理。 通过表面/背面判断部分,基于在线圈L中流动的电流的方向来检测数据载体1的表面或背面。基于检测结果,执行不同的功能。 版权所有(C)2008,JPO&INPIT
    • 57. 发明专利
    • Game card replacement system and game machine
    • 游戏卡替换系统和游戏机
    • JP2007222597A
    • 2007-09-06
    • JP2006286655
    • 2006-10-20
    • Taito Corp株式会社タイトー
    • HISHINUMA TAKESHISAKO HIROYUKISHOJI KOICHI
    • A63F1/06A63F1/02A63F13/00A63F13/08
    • PROBLEM TO BE SOLVED: To provide a game card replacement system which permits the replacement of game cards possessed by a user (player) with new game cards in accordance with the player's desire with a relatively high degree of freedom, without discouraging a player to play the game and to collect cards even if the player has a plurality of game cards of the same kind, and permits a simple replacement of cards, and a game machine. SOLUTION: The game card replacement system reads the card information of a card inserted into a card inlet (17a) by the player, judges whether or not the card is replaceable with a new card on the basis of card distinguishment data and replacement data previously recorded. When the card proves replaceable, the system operates a card printer (17g) to print the displayed detail of the selected new card on an unused blank card and delivers the printed new cards (25a and 25b) to a new card outlet (17h). COPYRIGHT: (C)2007,JPO&INPIT
    • 要解决的问题:提供一种游戏卡更换系统,其允许以相对较高的自由度根据玩家的愿望用新的游戏卡替换用户(玩家)拥有的游戏卡,而不劝阻 即使播放器具有多个相同类型的游戏卡,也可以简单地更换卡片,游戏机也可以玩游戏并且收集卡片。 解决方案:游戏卡更换系统读取由玩家插入卡入口(17a)的卡的卡片信息,根据卡片识别数据和替换来判断卡片是否可用新卡替换 以前记录的数据。 当卡被证明可更换时,系统操作卡片打印机(17g),将所选新卡的显示细节打印在未使用的空白卡上,并将打印的新卡(25a和25b)传送到新的卡出口(17h)。 版权所有(C)2007,JPO&INPIT
    • 58. 发明专利
    • GAME MACHINE
    • JP2007000318A
    • 2007-01-11
    • JP2005183013
    • 2005-06-23
    • ARUZE CORP
    • TOYODA HIROBUMI
    • A63F1/06A63F13/31A63F13/45A63F13/52
    • PROBLEM TO BE SOLVED: To improve player's desire to play by making the player actually feel that a large amount of coins are acquired and enabling him to appeal the acquisition of the large amount of coins to other players. SOLUTION: In the game machine, in the case that a player wins a game, an acquisition credit value which is a game value to be paid corresponding to the content of the winning is decided and the decided acquisition credit value is added to an owned credit value which is the game value owned by the player. The game machine is provided with a display device for performing credit value shift display for displaying the situation of shifting the acquisition credit value to the owned credit value and a microcomputer for setting the speed of the game value shift display to either one of a first speed and a second speed slower than the first speed in the case that the acquisition credit value exceeds a prescribed value. COPYRIGHT: (C)2007,JPO&INPIT
    • 59. 发明专利
    • Table for game
    • 表游戏
    • JP2006230477A
    • 2006-09-07
    • JP2005045716
    • 2005-02-22
    • Maekawa Maajan Yogu Hanbai Kk前川麻雀用具販売株式会社
    • MAEKAWA KOICHI
    • A63F3/02A63F1/06A63F11/00
    • PROBLEM TO BE SOLVED: To provide a table for games which can house all of game boards necessary for a plurality of games and attachments for higher convenience without superiority among the plurality of games, namely, under the conditions of setting them even in the level, at the preparation stage.
      SOLUTION: The table for games is provided with the body 2 of the table and a reversible top board placed on the top part of the body of the table. The game boards 13 are detachably mounted at the intermediate part of the top surface of the body 2 of the table. The top surface of the body 2 of the table is provided on its peripheral part with housing parts 19, 20, 21, 22 and 23 for housing the attachments 51, 52, 53, 54, 55 and 56 for the games.
      COPYRIGHT: (C)2006,JPO&NCIPI
    • 要解决的问题:提供一种可以容纳多个游戏所需的所有游戏机和更多便利的游戏机的游戏桌,而不需要多个游戏之间的优越性,即在即使在 水平,准备阶段。

      解决方案:游戏桌提供有桌子的主体2和放置在桌子主体顶部的可逆顶板。 游戏板13可拆卸地安装在桌子的主体2的上表面的中间部分。 桌子的主体2的顶面在其周边部分上设置有用于容纳游戏的附件51,52,53,54,55和56的壳体部分19,20,21,22和23。 版权所有(C)2006,JPO&NCIPI

    • 60. 发明专利
    • Light emitting card, game machine and game system
    • 发光卡,游戏机和游戏系统
    • JP2006178153A
    • 2006-07-06
    • JP2004370849
    • 2004-12-22
    • Taito Corp株式会社タイトー
    • OTSU KOICHI
    • G09F19/12A63F1/02A63F1/04A63F1/06
    • PROBLEM TO BE SOLVED: To provide a light emitting card, a game machine and a game system with an excellent appeal performance, which appeal not only to a player him or herself but also to surrounding players and other people. SOLUTION: The game system is equipped with the light emitting card 10 and the game machine 20 or the like. The light emitting card 10 is equipped with: a card body; and a plurality of light emitting bodies provided in a thick part of the card body and displaying predetermined information by after-image by turning on or off the light on a rotation path when the card body is rotated. The game machine 20 is equipped with: a game machine body 30 which is a main body of the game machine 20; a cylindrical cover 40 made of transparent resin covering a card holding section 50 and a driving section 60; the card holding section 50 for holding the light emitting card 10 by pinching it from both sides; and the driving section 60 for rotating the card holding section 50. COPYRIGHT: (C)2006,JPO&NCIPI
    • 要解决的问题:提供具有优异吸引力的发光卡,游戏机和游戏系统,不仅可以吸引玩家,还可以吸引周围的玩家和其他人。

      解决方案:游戏系统配备有发光卡10和游戏机20等。 发光卡10配备有:卡体; 以及设置在卡体的厚度部分中的多个发光体,并且当卡体旋转时通过打开或关闭旋转路径上的光来显示通过后图像的预定信息。 游戏机20装备有作为游戏机20的主体的游戏机主体30; 由覆盖卡保持部50和驱动部60的由透明树脂制成的圆筒形盖40; 用于通过从两侧夹持发光卡10来保持发光卡10的卡保持部50; 以及用于使卡片保持部分50旋转的驱动部分60.版权所有(C)2006,JPO&NCIPI