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    • 11. 实用新型
    • ボードゲーム用具
    • 棋盘游戏工具
    • JP3158350U
    • 2010-03-25
    • JP2010000213
    • 2010-01-15
    • 株式会社タカラトミー
    • 美奈子 大塚美奈子 大塚
    • A63F3/04
    • 【課題】駒が進む経路をゲーム中に変化させることのできるボードゲーム用具を提供する。【解決手段】連続する複数のマス3からなる経路2が表面に描かれたボード1は、経路2を分割した分割経路21〜24が表面に描かれた複数の分割ボード11〜14から構成され、このうち分割ボード12〜14には、隣接する分割ボードの分割経路と連結可能な他の分割経路が裏面に描かれており、分割ボード12〜14の表面に描かれた分割経路22〜24と、裏面に描かれた分割経路とは、互いに異なるイベントをゲーム中に発生させるマス3をそれぞれ有している。【選択図】図1
    • 本发明的一个目的是提供一种板游戏的工具,可以在游戏期间改变所述片前进的路径。 甲基板1路径2包括多个块3被吸引到表面为连续的由多个分割板11-14分裂路径21通过将路径2中得到24被吸引到表面 中,上述分割板12至14,和分离路径和另一个分割路径之间可以连接在背面绘制相邻分割板的,分割板12至14分离路径22-24的表面上绘制 的情况下,分离路径的背面引出,具有3质量分别生成在游戏中相互不同的事件。 点域1
    • 12. 发明专利
    • Confectionery holder with game
    • CONFECTIONERY HOLDER WITH GAME
    • JP2008183115A
    • 2008-08-14
    • JP2007017896
    • 2007-01-29
    • Tomy Co Ltd株式会社タカラトミー
    • WADA KAORI
    • A63F3/04A63F3/00A63F9/00
    • PROBLEM TO BE SOLVED: To provide a confectionery holder with a game, which allows a user to enjoy the game by utilizing the generally distributed confectionery and allows anyone other than a confectionery maker to participate in the market.
      SOLUTION: The confectionery holder A with the game allows the user to play the game for taking the tablet-shaped confectionery b from a confectionery case B in which the confectionery b is stored and moving the confectionery b from a starting position to a goal. The confectionery holder A with the game includes a holder part 2 for holding the confectionery case B, a game board A2 for playing the game using the confectionery b, and a collection part 3 for collecting the confectionery which failed in the game. The confectionery holder A also has an intake 15 which communicates with an outlet 1 for taking out the confectionery b in the confectionery case B, for taking in the confectionery b at the starting position, and an outlet 21 for taking out the confectionery arriving at the goal. A guide member C for guiding the movement of the confectionery b and a pit 16 for the confectionery to fall into the collection part are provided between the intake 15 and the outlet 21.
      COPYRIGHT: (C)2008,JPO&INPIT
    • 要解决的问题:为了向糖果店提供游戏,其允许用户通过利用普遍分布的糖果来享受游戏,并且允许糖果制造商以外的任何人参与市场。

      解决方案:具有游戏的糖果架A允许用户从糖果盒B被存储的糖果盒B中取出片状糖果b进行游戏,并将糖果b从起始位置移动到 目标。 具有游戏的糖果架A包括用于保持糖果盒B的保持器部分2,使用糖果b玩游戏的游戏板A2以及用于收集在游戏中失败的糖果的收集部分3。 糖果架A还具有进口15,该进口15与用于取出糖果盒B中的糖果b的出口1连通,用于吸收起始位置处的糖果b,以及出口21,用于取出到达 目标。 用于引导糖果b的运动的引导构件C和用于糖果的凹坑16落入收集部分中。入口15和出口21之间设置有引导构件C(C)2008年,JPO和INPIT

    • 15. 发明专利
    • Board game system, game apparatus, and game program
    • 棋盘游戏系统,游戏装置和游戏程序
    • JP2007222287A
    • 2007-09-06
    • JP2006045203
    • 2006-02-22
    • Nintendo Co Ltd任天堂株式会社
    • SUZUKI TAKANOSUKETSUCHIYAMA YOSHINORI
    • A63F13/10A63F3/00A63F3/04A63F13/00
    • A63F3/00006A63F2003/00022A63F2009/2486A63F2009/2491A63F2300/204
    • PROBLEM TO BE SOLVED: To provide a novel board game system formed by combining an analog method of playing a board game using a board made of paper with a digital method of playing the board game using a game apparatus. SOLUTION: This board game system consists of the board 1 for the board game drawn with a route formed of a plurality of steps and progressing a game by moving pieces, and the game apparatus 10 displaying a prescribed picture on a screen. The board is drawn with at least one or more event steps 5, 6 and 7 for indicating to execute an event using the game apparatus when a piece stops at a step. The game apparatus is provided with an input receiving means 15 receiving an input from a player and an event processing means 31 executing an event processing corresponding to the event step when there is an input by a player using the input receiving means. COPYRIGHT: (C)2007,JPO&INPIT
    • 要解决的问题:提供一种新颖的棋盘游戏系统,其通过将使用纸制板的棋盘游戏的模拟方法与使用游戏装置进行棋盘游戏的数字方式组合而形成。

      解决方案:该棋盘游戏系统由用于通过多个步骤形成的路线画成的棋盘1,通过移动棋子进行游戏,游戏装置10在屏幕上显示规定的图像。 画板被绘制有至少一个或多个事件步骤5,6和7,用于当片段停止在步骤时用于指示执行使用游戏装置的事件。 游戏装置具有输入接收装置15,其接收来自玩家的输入,以及事件处理装置31,当使用输入接收装置进行玩家的输入时,执行与事件步骤相对应的事件处理。 版权所有(C)2007,JPO&INPIT

    • 18. 发明专利
    • Game machine
    • 游戏机
    • JP2006326108A
    • 2006-12-07
    • JP2005156229
    • 2005-05-27
    • Aruze Corpアルゼ株式会社
    • OKADA KAZUO
    • A63F13/08A63F3/04A63F5/00A63F13/00A63F13/02
    • PROBLEM TO BE SOLVED: To provide a game machine allowing each player to know, at what betting rate other players are playing the game. SOLUTION: This game machine provides a game, in which a plurality of players can simultaneously participate and each player plays the game by betting a game value at a desired betting rate. This game machine is provided with a microcomputer for storing betting rate data corresponding to the betting rate selected by the player, a light source part for emitting light, according to the betting rate data, and an acrylic panel or a model chip guiding the light emitted from the light source part to an area that is visible by another player. COPYRIGHT: (C)2007,JPO&INPIT
    • 要解决的问题:提供一种允许每个玩家知道其他玩家正在玩游戏的投注率的游戏机。 解决方案:该游戏机提供一种游戏,其中多个玩家可以同时参与,并且每个玩家通过以期望的投注率赌注游戏值来玩游戏。 本游戏机具有微型计算机,用于存储与玩家选择的投注率相对应的投注率数据,根据投注率数据发光的光源部分,以及引导发射的光的丙烯酸板或模型芯片 从光源部分到另一个玩家可见的区域。 版权所有(C)2007,JPO&INPIT
    • 19. 发明专利
    • Game system
    • 游戏系统
    • JP2006068169A
    • 2006-03-16
    • JP2004253582
    • 2004-08-31
    • Namco Ltd株式会社ナムコ
    • AOKI SUUTOU
    • A63F9/00A63F3/04A63F13/00A63F13/10
    • PROBLEM TO BE SOLVED: To provide a game system by which a Sugoroku (Japanese variety parchisi) game capable of advancing a player piece at an optional timing can be performed. SOLUTION: A winning detection part 72 detects the passing through or contact with the winning port of a game medium. A Sugoroku game control part 7311 successively stores the number of the moving frames of the player piece in a moving frame number buffer 743 on the basis of a detected result. Further, the Sugoroku game control part 7311 advances the player piece for the number of the moving frames stored first among the numbers of the moving frames stored in the moving frame number buffer 743 and deletes the first number of the moving frames from the moving frame number buffer 743. Then, the Sugoroku game control part 7311 detects the player piece which arrives at a given goal spot among the respective player pieces and makes a bonus token discharge control part 734 put out the game media for the number corresponding to the goal order of the player piece. COPYRIGHT: (C)2006,JPO&NCIPI
    • 要解决的问题:提供一种游戏系统,通过该游戏系统可以执行能够以可选择的定时推进玩家片段的Sugoroku(日本品种parchisi)游戏。 解决方案:获胜检测部分72检测通过或接触游戏媒体的获胜端口。 Sugoroku游戏控制部分7311基于检测结果将播放器片段的移动帧的数量连续地存储在移动帧号码缓冲器743中。 此外,Sugoroku游戏控制部7311使存储在移动帧号码缓冲器743中的移动帧的数量中首先存储的移动帧的数量推进播放器片段,并从移动帧号码中删除第一个移动帧数 然后,Sugoroku游戏控制部分7311检测到各个播放器片段中到达给定目标点的玩家片段,并使奖励令牌放出控制部分734将与游戏媒体对应的号码相对应的目标顺序 玩家一块。 版权所有(C)2006,JPO&NCIPI