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    • 12. 发明专利
    • Furniture with slide hold function for thin television
    • 家具具有滑动保持功能,用于电视
    • JP2008220533A
    • 2008-09-25
    • JP2007061003
    • 2007-03-09
    • Sh Sankyo Kkエスエッチ・サンキョウ株式会社
    • IKEDA TAKASHI
    • A47B81/06H04N5/64
    • PROBLEM TO BE SOLVED: To solve the following problem: when a thin television which is increasing these days is mounted on furniture, a relatively compact one can easily change its position or angle after installment after it is mounted on a stand, whereas once a large television is installed, it is not easy to change the position or angle even slightly, and a user endures such state.
      SOLUTION: A curved rail 2 is provided at the back of furniture 1, a supporting post 3 is freely slidably fixed along the rail 2, the back part of a thin television 4 installed on the furniture 1 is held by the supporting rod 3.
      COPYRIGHT: (C)2008,JPO&INPIT
    • 要解决的问题:解决以下问题:当这些天增加的薄型电视机安装在家具上时,相对紧凑的电视机在安装在支架上之后可以容易地在安装之后改变其位置或角度,而 一旦安装了大型电视机,即使稍微改变位置或角度也不容易​​,并且用户忍受这样的状态。

      解决方案:在家具1的后部设置有弯曲轨道2,支撑柱3沿着轨道2自由地可滑动地固定,安装在家具1上的薄型电视机4的后部由支撑杆 3.版权所有(C)2008,JPO&INPIT

    • 13. 发明专利
    • Gaming machine
    • 游戏机
    • JP2008173189A
    • 2008-07-31
    • JP2007007433
    • 2007-01-16
    • Sankyo Kk株式会社三共
    • NAKAJIMA KAZUTOSHITOZAKI TOSHIHIRO
    • A63F7/02
    • PROBLEM TO BE SOLVED: To make a player more interested in the ending presentation when the ending presentation for announcing that a jackpot game state is terminated is executed. SOLUTION: A presentation controlling microcomputer 100 determines whether the number of reserved memory is zero or not when receives an ending specifying command. When the number of reserved memory is not zero, the presentation controlling microcomputer 100 executes special ending presentation in an integrated presentation mode in a prescribed ending presentation execution period and in a variation time (the variation time after a jackpot) in which ornament symbols in the number within the range of the number of reserved memory at the termination of the jackpot are variably displayed after termination of the jackpot. When the number of reserved memory is zero, normal ending presentation is executed in the prescribed ending presentation execution period only. COPYRIGHT: (C)2008,JPO&INPIT
    • 要解决的问题:当终止宣布累积奖金游戏状态的结束表示时,使玩家对结束呈现更感兴趣。 解决方案:呈现控制微计算机100当接收到结束指定命令时,确定保留存储器的数量是否为零。 当保留存储器的数量不为零时,呈现控制微计算机100在规定的结束呈现执行期间和在其中的装饰符号的变化时间(累积奖金之后的变化时间)中以综合呈现模式执行特殊结束呈现 在累积奖金终止之后的保留存储器数量的范围内的数字在累积奖金终止后可变地显示。 当保留存储器的数量为零时,仅在规定的结束呈现执行期间内执行正常结束呈现。 版权所有(C)2008,JPO&INPIT
    • 14. 发明专利
    • Game machine
    • 游戏机
    • JP2008168147A
    • 2008-07-24
    • JP2008052375
    • 2008-03-03
    • Sankyo Kk株式会社三共
    • UGAWA SHOHACHI
    • A63F7/02
    • PROBLEM TO BE SOLVED: To enhance variations of display performance in the variable display of identifying information without increasing the number of commands in a game machine which changes the variation time of the variable display depending on the result of display. SOLUTION: A game control microcomputer designates whether or not the jackpot should be presented and the result of the display of symbols and transmits a performance control command that enables the specifying of the variation time of the identifying information to a microcomputer for controlling sounds and lamps. The sound control microcomputer and lamps transmits a display control command for designating the variation time determined from the performance control command from the game control microcomputer to a display control microcomputer. The display control microcomputer controls the variable display of the identifying information depending on the display control command for designating the variation time received. COPYRIGHT: (C)2008,JPO&INPIT
    • 要解决的问题:增强识别信息的可变显示中的显示性能的变化,而不增加根据显示结果改变可变显示的变化时间的游戏机中的命令数量。 解决方案:游戏控制微计算机指定是否应该显示累积奖金和显示符号的结果,并将能够指定识别信息的变化时间的性能控制命令发送到用于控制声音的微计算机 和灯。 声控微型计算机和灯将用于指定从游戏控制微机的性能控制命令确定的变化时间的显示控制命令发送到显示控制微型计算机。 显示控制微计算机根据用于指定接收到的变化时间的显示控制命令来控制识别信息的可变显示。 版权所有(C)2008,JPO&INPIT
    • 15. 发明专利
    • Game machine
    • 游戏机
    • JP2008161709A
    • 2008-07-17
    • JP2008047639
    • 2008-02-28
    • Sankyo Kk株式会社三共
    • UGAWA SHOHACHI
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a game machine capable of diversifying advance announcements by setting two or more kinds of advance announcement reporting operations by a movable performance means and varying an expectation degree corresponding to the kinds. SOLUTION: A movable member can execute a performance operation by the advance announcement reporting operation (advance announcement forms 1, 2) and a ready-to-win performance operation operated corresponding to two or more kinds of ready-to-win performance display (ready-to-win performances A-C), two or more kinds of the advance announcement reporting operations are determined so that the expectation degree for the display form of a special pattern display device to become a prescribed display form after the advance announcement reporting operation is executed becomes different, and the two or more kinds of ready-to-win performance display include the ready-to-win performance display of the kind that the performance operation by the ready-to-win performance operation is surely executed and the ready-to-win performance display of the kind that the performance operation by the ready-to-win performance operation can not be executed. Thus, the advance announcement by the movable member is diversified and thereby the interest of the game is improved. COPYRIGHT: (C)2008,JPO&INPIT
    • 要解决的问题:提供一种能够通过可移动执行装置设置两种或更多种提前通知报告操作并改变与该种类相对应的期望度来使得能够使预告通知多样化的游戏机。 解决方案:可移动构件可以通过预先公布报告操作(提前公告形式1,2)执行演奏操作,并且可以对应于两种或更多种即可的成绩进行操作而进行的一对一性能操作 确定显示(即时表演AC)的两种以上的预告公告报告动作,使得特殊模式显示装置的显示形式的预期度在预先公布报告操作之后成为规定的显示形式 执行变得不同,两种以上的即用性能显示包括可靠地执行通过即用性能操作的性能操作的即可的性能显示,并且准备好 无法执行通过即将执行的性能操作进行的性能操作。 因此,可移动构件的预先通知是多样化的,从而提高了游戏的兴趣。 版权所有(C)2008,JPO&INPIT
    • 16. 发明专利
    • System for game
    • 游戏系统
    • JP2008161568A
    • 2008-07-17
    • JP2006356331
    • 2006-12-28
    • Sankyo Kk株式会社三共
    • NAKAJIMA KAZUTOSHI
    • A63F5/04
    • PROBLEM TO BE SOLVED: To enable the accurate switching of operation modes smoothly without extra time and labor in a token dispensing machine 20 which is installed between corresponding Pachislot machines and has a control part 21 which carries out the first control (operation for cashing machine) for putting out tokens from a putout device 30 and the second control (operation card reader) for putting out the tokens from the putout means provided on the respective corresponding Pachislot machines. SOLUTION: In the operation for the card game machine, a conversion adaptor 40 is connected to a connection terminal 28 disposed at the control part replacing the putout device and control switching signals (putout means connection signal with fixed HIGH voltage and pulse like empty signal) in different forms from signals (putout means connection signal with fixed LOW voltage and empty signal with fixed voltage) to be transmitted to the control part from the putout device are transmitted from the conversion adaptor to the control part. The control part receiving the control switching signals executes the operation for the card reader. COPYRIGHT: (C)2008,JPO&INPIT
    • 要解决的问题:为了能够在安装在相应的Pachislot机器之间的令牌分配机器20中平滑地进行操作模式的精确切换而不需要额外的时间和劳动,并且具有执行第一控制的控制部分21 用于从打印装置30输出标记的第二控制器(操作卡读卡器),用于从设置在各个对应的Pachislot机器上的推动装置中取出令牌。 解决方案:在卡片游戏机的操作中,转换适配器40连接到设置在控制部分的连接端子28,替换了输入装置并控制切换信号(putout表示具有固定的高电压和脉冲的连接信号 从信号传输不同形式的空信号(putout表示具有固定低电压的连接信号和固定电压的空信号)从转换适配器发送到控制部分。 接收控制切换信号的控制部分执行读卡器的操作。 版权所有(C)2008,JPO&INPIT
    • 19. 发明专利
    • Game machine
    • 游戏机
    • JP2008154640A
    • 2008-07-10
    • JP2006343639
    • 2006-12-20
    • Sankyo Kk株式会社三共
    • NAKAJIMA KAZUTOSHI
    • A63F7/02
    • PROBLEM TO BE SOLVED: To prevent a special display result from being derived and displayed when determining that the combination of identification information does not become the special display result as the display result of variable display. SOLUTION: In losing-without-ready-to-win-state determination processing, a microcomputer 100 for performance control compares a determination value in a table for left symbol selection with a random number value for left symbol determination to determine a left symbol (S1002), compares a determination value in a table for right symbol selection with a random number value for right symbol determination to determine an addition value to the left symbol, and determines a right symbol from the addition value (S1005). Thereafter, a middle symbol addition value determination table not to be chance symbols corresponding to the left and right symbols is selected using a table for chance symbol inhibition (S1007), a determination value in the selected middle symbol addition value determination table for the chance symbol inhibition pattern is compared with a random number value for middle symbol determination to determine an addition value to the right symbol, and the middle symbol is determined from the addition value (S1008). COPYRIGHT: (C)2008,JPO&INPIT
    • 要解决的问题:为了防止在确定识别信息的组合不成为特殊显示结果时作为可变显示的显示结果而导出和显示特殊显示结果。 解决方案:在丢失无即时状态确定处理中,用于性能控制的微计算机100将用于左符号选择的表中的确定值与用于左符号确定的随机数值进行比较以确定左 符号(S1002)将用于右符号选择的表中的确定值与用于右符号确定的随机数值进行比较,以确定与左符号相加的值,并从加法值确定右符号(S1005)。 此后,使用用于机会符号禁止的表(S1007)来选择不是与左右符号对应的机会符号的中间符号相加值确定表,用于机会符号的所选择的中间符号相加值确定表中的确定值 将抑制模式与用于中间符号确定的随机数值进行比较,以确定对于右符号的加法值,并根据加法值确定中间符号(S1008)。 版权所有(C)2008,JPO&INPIT
    • 20. 发明专利
    • Game machine
    • 游戏机
    • JP2008154639A
    • 2008-07-10
    • JP2006343638
    • 2006-12-20
    • Sankyo Kk株式会社三共
    • NAKAJIMA KAZUTOSHI
    • A63F7/02
    • PROBLEM TO BE SOLVED: To prevent a special display result from being derived and displayed when determining that the combination of identification information does not become the special display result as the display result of variable display. SOLUTION: In losing-without-ready-to-win-state determination processing (processing for determining variation stop symbols for the time of losing without a ready-to-win state), a determination value in a table for left symbol selection is compared with a random number value for left symbol determination to determine a left symbol, a determination value in a table for right symbol selection is compared with a random number value for right symbol determination to determine an addition value to the left symbol, and a right symbol is determined from the addition value. When determining a middle symbol, whether or not the left and right symbols are pertinent to a chance symbol inhibition pattern is determined. When they are pertinent to the chance symbol inhibition pattern, a middle symbol addition value determination table for the chance symbol inhibition pattern corresponding to the left and right symbols is selected, a judgement value in the selected middle symbol addition value determination table for the chance symbol inhibition pattern is compared with a random number value for middle symbol determination to determine an addition value to the right symbol, and the middle symbol is determined from the addition value. COPYRIGHT: (C)2008,JPO&INPIT
    • 要解决的问题:为了防止在确定识别信息的组合不成为特殊显示结果时作为可变显示的显示结果而导出和显示特殊显示结果。 解决方案:在丢失无即时状态确定处理(用于确定丢失失败时间的变化停止符号而不具有即时状态)的处理中),用于左符号的表中的确定值 将选择与用于左符号确定的随机数值进行比较以确定左符号,将用于右符号选择的表中的确定值与用于右符号确定的随机数值进行比较,以确定对左符号的加法值,以及 从加法值确定右符号。 当确定中间符号时,确定左和右符号是否与机会符号禁止模式相关。 当它们与机会符号禁止模式相关时,选择与左和右符号相对应的机会符号禁止模式的中间符号相加值确定表,用于机会符号的所选择的中间符号相加值确定表中的判断值 将抑制模式与用于中间符号确定的随机数值进行比较,以确定对右符号的加法值,并根据加法值确定中间符号。 版权所有(C)2008,JPO&INPIT