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    • 91. 发明专利
    • Game system, control method, server device, and program
    • 游戏系统,控制方法,服务器设备和程序
    • JP2014061165A
    • 2014-04-10
    • JP2012208574
    • 2012-09-21
    • Konami Digital Entertainment Co Ltd株式会社コナミデジタルエンタテインメント
    • YOSHIDA ATSUSHIKANEUCHI EIJI
    • A63F13/45A63F13/33A63F13/79
    • PROBLEM TO BE SOLVED: To provide a game system capable of improving cooperative elements among users in an asynchronous game system.SOLUTION: The game system includes: an event execution part causing a terminal device to execute a prescribed event of a game; an event activation part that, in response to an event execution request received from a server device, causes the event execution part to execute an event preferentially to another processing on the game in the terminal device; a user determination part that determines a second user different from a first user on the basis of a relation to the first user; and an event continuation part that, when a first event executed by the event execution part is finished in the terminal device of the first user, executes a second event execution request to a terminal device of the second user and causes the event activation part of the terminal device of the second user to execute a second event continued based on the event result of the first event.
    • 要解决的问题:提供能够改善异步游戏系统中的用户之间的协作元素的游戏系统。解决方案:游戏系统包括:使终端设备执行规定的游戏事件的事件执行部分; 事件激活部,其响应于从服务器装置接收的事件执行请求,使所述事件执行部优先执行事件对所述终端装置中的游戏的其他处理; 用户确定部分,其基于与第一用户的关系来确定与第一用户不同的第二用户; 以及事件继续部,当由所述事件执行部执行的第一事件在所述第一用户的终端装置中结束时,对所述第二用户的终端装置执行第二事件执行请求, 基于第一事件的事件结果继续执行第二事件的第二用户的终端设备。
    • 92. 发明专利
    • Event management system, server apparatus, event management method, and program
    • 事件管理系统,服务器设备,事件管理方法和程序
    • JP2014061058A
    • 2014-04-10
    • JP2012206847
    • 2012-09-20
    • Konami Digital Entertainment Co Ltd株式会社コナミデジタルエンタテインメント
    • EIKA TAKURO
    • A63F13/30A63F13/358A63F13/49
    • PROBLEM TO BE SOLVED: To reduce a degree of unfairness among users caused by difference in communication delays.SOLUTION: An event management system, for use in managing an event period of an event executed on the basis of communication between a terminal device and a server apparatus performed in the event period of a given length, includes: an event execution part that transmits request information of an event from the terminal device to the server apparatus in response to an instruction of event execution given to the terminal device during an event period, thus executing the event on the server apparatus and transmitting response information to the terminal device; a response time measurement part for measuring, for each user, response time between when the request information on the event is transmitted from the terminal device to the server apparatus and when response information that corresponds to the request information and is transmitted from the server apparatus is received at the terminal device; and an extension part for extending, for each user, an event period on the basis of total time produced by totaling the response time for each user measured by the response time measurement part for each user, the event period of the event to be executed by the event execution part.
    • 要解决的问题:减少由于通信延迟差异引起的用户之间的不公平程度。解决方案:一种事件管理系统,用于管理基于终端设备和服务器之间的通信执行的事件的事件周期 在给定长度的事件周期中执行的装置包括:事件执行部,其响应于在事件期间期间给予终端装置的事件执行的指示,从终端装置向服务器装置发送事件的请求信息, 从而在服务器装置上执行该事件并向终端装置发送响应信息; 响应时间测量部分,用于针对每个用户测量当从终端设备向服务器设备发送关于事件的请求信息之间的响应时间,以及当与服务器设备发送的与请求信息相对应的响应信息是 在终端设备接收; 以及扩展部,用于基于由每个用户的响应时间测量部分测量的每个用户的响应时间的总和产生的总时间,为每个用户延伸事件周期,事件的事件周期将由每个用户执行的事件的事件周期 事件执行部分。
    • 93. 发明专利
    • Game system, control method of game system, item management device, control method of item management device, and program
    • 游戏系统,游戏系统的控制方法,项目管理设备,项目管理设备的控制方法和程序
    • JP2014054309A
    • 2014-03-27
    • JP2012199503
    • 2012-09-11
    • Konami Digital Entertainment Co Ltd株式会社コナミデジタルエンタテインメント
    • KOGAMI KENJIMIYAJI KENICHI
    • A63F13/847A63F13/31A63F13/45A63F13/69
    • PROBLEM TO BE SOLVED: To provide a game system, etc. capable of building up relationships among users.SOLUTION: An association processing executing part 162 executes association processing in which an item associated with a first user is reassociated with a second user. An effect generating part 164 includes (1) a first generating part for generating an effect based on the use state of the item by the first user in a game that the first user plays, according to the execution of the association processing, (2) a second generating part for generating an effect based on the length of a period when the item was associated with the first user in a game that at least one of the first user and the second user plays, according to the execution of the association processing, and (3) a third generating part for generating an effect based on the game state of the first user in a game that at least one of the first user and the second user plays, according to the execution of the association processing.
    • 要解决的问题:提供能够建立用户之间关系的游戏系统等。解决方案:关联处理执行部分162执行关联处理,其中与第一用户相关联的项目与第二用户重新关联。 效果生成部164包括:(1)根据关联处理的执行,在第一用户播放的游戏中,基于第一用户的项目的使用状态生成效果的第一生成部,(2) 第二生成部,用于根据关联处理的执行,根据第一用户和第二用户中的至少一个播放的游戏中与第一用户相关联的期间的长度生成效果; 以及(3)根据关联处理的执行,基于第一用户和第二用户中的至少一个的游戏中的第一用户的游戏状态来生成效果的第三生成部。
    • 94. 发明专利
    • Game management device, game system, and game management program
    • 游戏管理设备,游戏系统和游戏管理程序
    • JP2014050745A
    • 2014-03-20
    • JP2013226216
    • 2013-10-31
    • Konami Digital Entertainment Co Ltd株式会社コナミデジタルエンタテインメント
    • MICHIKEI KAZUOMYOGAN SHUICHICHOSOKABE HIDEKI
    • A63F13/795A63F13/30A63F13/79
    • PROBLEM TO BE SOLVED: To promote vitalization of a game service.SOLUTION: When an invited user is registered in a new game service after the invited user is invited for registration in the new game service from a user who has been registered in the game service, relationship management means 56 stores information, in which the inviting user and the invited user are related as "senior and junior" or the like, in a storage device for managing the relationship of the two users. Companion management means 60 stores information about the companion users who have companion relationship with each user in the storage device for companion management for each user. When information in which an inviting user and an invited user are related is stored in the storage device by the relationship management means 56, the companion management means 60 automatically sets the companion relationship between the inviting user and the invited user.
    • 要解决的问题:促进游戏服务的激活。解决方案:当受邀用户在新游戏服务中被邀请注册到已经在游戏服务中注册的用户之后,被邀请的用户被注册到新的游戏服务中 关系管理装置56将邀请用户和邀请用户作为“高级和初级”等相关的信息存储在用于管理两个用户的关系的存储装置中。 伴随管理装置60存储关于与存储设备中的每个用户具有伙伴关系的伴随用户的信息,用于每个用户的随播管理。 当通过关系管理装置56将邀请用户和邀请用户相关的信息存储在存储装置中时,伴随管理装置60自动设置邀请用户和被邀请用户之间的伴随关系。
    • 96. 发明专利
    • Game selection control method, game software distribution control method, and game software distribution server
    • 游戏选择控制方法,游戏软件分发控制方法和游戏软件分发服务器
    • JP2014042646A
    • 2014-03-13
    • JP2012186274
    • 2012-08-27
    • Konami Digital Entertainment Co Ltd株式会社コナミデジタルエンタテインメント
    • OKUAKI MASATOYAMANE KIYOHIKOUCHIYAMA TAKASHI
    • A63F13/60A63F13/33A63F13/48G06F9/54
    • PROBLEM TO BE SOLVED: To provide a game selection control method and the like enabling a selection of a game according to an intention of a user.SOLUTION: A game selection control method comprises: preparing an integrated game application 100 that includes a system application 104 used in common among a plurality of games, and a plurality of dedicated modules 105A, 105B, ... prepared for each game and operated in combination with a common application, selectively operates a dedicated module on the basis of a user's instruction, and causes a player to selectively play a plurality of games, and dedicated game applications 101A, 101B, ... that include a dedicated module 105 corresponding to one game and a system application 104, and causes the player to play the game corresponding to the dedicated module 105; and delivering to a user's terminal device 3 according to a selection of the user. The terminal device 3 selectively operates game applications 100 and 101 according to an instruction of the user to cause the user to play the game.
    • 要解决的问题:提供一种能够根据用户的意图选择游戏的游戏选择控制方法等。解决方案:游戏选择控制方法包括:准备包括系统应用程序104的集成游戏应用程序100 在多个游戏中共同使用,并且为每个游戏准备并且与公共应用组合操作的多个专用模块105A,105B ...选择性地基于用户的指令操作专用模块,并且导致 选择性地播放多个游戏的玩家以及包括与一个游戏对应的专用模块105和系统应用程序104的专用游戏应用程序101A,101B,并且使玩家玩与专用模块相对应的游戏 105; 以及根据用户的选择递送给用户的终端设备3。 终端设备3根据用户的指令选择性地操作游戏应用100和101,以使用户玩游戏。
    • 97. 发明专利
    • Management device, service providing system, method of controlling management device, and program for management device
    • 管理设备,服务提供系统,管理设备的控制方法和管理设备的程序
    • JP2014038594A
    • 2014-02-27
    • JP2013059479
    • 2013-03-22
    • Konami Digital Entertainment Co Ltd株式会社コナミデジタルエンタテインメント
    • NATSUME YASUYUKISHINODA KENGOHASHIMOTO TAKUYATSUNEMATSU YUJISUZUKI SATOSHI
    • G06Q50/10G06F13/00G06Q30/02
    • G06Q30/02G06Q50/01G06Q50/10
    • PROBLEM TO BE SOLVED: To activate communication between users.SOLUTION: A management server 1 for providing service relating to golf includes: an acquiring part 11 that acquires user information including identification information for uniquely identifying a SNS user including a golf user, and friend information indicating a specific relation of the SNS users; a specifying part 13 that specifies as target users, a part of or all of a direct golf friends who are golf users in the SNS users having a specific relation with a predetermined golf user, and an indirect golf friend who is a golf user in the SNS users having a specific relation with the direct golf friend; an evaluation part 15 which executes at least one of processing for evaluating behavior of the target user with respect to golf and processing for evaluating behavior of a predetermined golf user with respect to golf; and a generation part 17 that generates display information on the basis of an evaluation result of the evaluation part 15.
    • 要解决的问题:激活用户之间的通信。解决方案:用于提供与高尔夫有关的服务的管理服务器1包括:获取包括用于唯一地识别包括高尔夫用户的SNS用户的标识信息的用户信息的获取部分11以及朋友信息 表示SNS用户的具体关系; 指定作为目标用户的指定部分13是在与预定高尔夫用户具有特定关系的SNS用户中作为高尔夫用户的直接高尔夫朋友的一部分或全部,以及作为高尔夫用户的间接高尔夫球友 与直接高尔夫朋友有特定关系的SNS用户; 执行用于评估目标用户相对于高尔夫的行为的处理和用于评估预定的高尔夫用户相对于高尔夫的行为的处理中的至少一个的评估部分15; 以及生成部17,其根据评价部15的评价结果​​生成显示信息。
    • 99. 发明专利
    • Game system, control method of game system, and program
    • 游戏系统,游戏系统的控制方法和程序
    • JP2014033878A
    • 2014-02-24
    • JP2012177442
    • 2012-08-09
    • Konami Digital Entertainment Co Ltd株式会社コナミデジタルエンタテインメント
    • HIROTA RYUHEI
    • A63F13/79A63F13/335A63F13/49G06Q50/10
    • PROBLEM TO BE SOLVED: To allow a user to experience a game before the user registers member information and to take over at least a part of a play content of the user after the registration of the member information.SOLUTION: A game system 7 generates a player ID in response to a request from a client device 3 and updates game information associated to the player ID. The game system 7 notifies the client device 3 of link information including an address for accessing to a platform server 4, and unique takeover information for taking over the game information associated with the player ID. The client device 3 accesses to the platform server 4 and executes the member registration on the basis of the link information, so that the game system 7 acquires the member ID and the takeover information generated by the platform server, and stores at least a part of the game information subject to the takeover by the takeover information, associated with the player ID corresponding to the member ID.
    • 要解决的问题:允许用户在用户注册成员信息之前体验游戏,并且在成员信息的注册之后接管用户的播放内容的至少一部分。解决方案:游戏系统7生成 响应于来自客户端设备3的请求的玩家ID,并更新与玩家ID相关联的游戏信息。 游戏系统7向客户端装置3通知包括用于访问平台服务器4的地址的链接信息,以及用于接管与玩家ID相关联的游戏信息的唯一的接管信息。 客户端装置3访问平台服务器4,并根据链接信息执行会员注册,游戏系统7获取由平台服务器生成的会员ID和接管信息,并且存储至少一部分 所述游戏信息受到与所述成员ID相对应的所述玩家ID相关联的所述接管信息的接管。