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    • 8. 发明公开
    • GRAPHICS PROCESSING SYSTEM AND METHOD OF RENDERING
    • EP4195156A1
    • 2023-06-14
    • EP22210668.4
    • 2022-11-30
    • Imagination Technologies Limited
    • de Lucas Casamayor, Enrique
    • G06T11/40G06T1/20
    • There is provided a method of rendering a scene formed by primitives in a graphics processing system. The method comprises, for a sequence of primitives: combining a pipeline fragment shading rate value and a primitive fragment shading rate value for a primitive to produce a combined fragment shading rate value for the primitive; storing fragment shading rate data representing the combined fragment shading rate value for the primitive and associating data identifying the primitive with the fragment shading rate data; determining, for a subsequent primitive, if a combined fragment shading rate value for the subsequent primitive is the same as for the preceding primitive, and if the combined fragment shading rate value for the subsequent primitive is the same as for the preceding primitive, associating data identifying the subsequent primitive with the fragment shading rate data that the data identifying the preceding primitive is associated with, and repeating the determining step for a next subsequent primitive, if there is one; or, if the combined fragment shading rate value for the subsequent primitive is not the same as for the preceding primitive, storing further fragment shading rate data representing the combined fragment shading rate value for the subsequent primitive and associating data identifying the subsequent primitive with the further fragment shading rate data; and repeating the determining step for a next subsequent primitive, if there is one.