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    • 7. 发明公开
    • IN-EDITOR SPRITESHEETING
    • 在编辑SPRITESHEETING
    • EP3301651A3
    • 2018-04-11
    • EP17193486.2
    • 2017-09-27
    • Scirra Ltd.
    • Gullen, Ashley
    • G06T11/60
    • G06F8/77A63F13/52A63F13/60A63F13/63A63F2300/203A63F2300/6607G06F3/04845G06F8/33G06F8/71G06T11/60
    • Embodiments of the present disclosure aim to improve upon methods and systems for arranging individual images onto a spritesheet in game development software. The arrangement of images is updated in response to user input as the user adds, modifies or deletes images in a development project. Part of the method includes limiting the maximum amount of processing required in response to a user's alteration of an image. From the user side, the user opens a project, which includes an image editor, adds an image to the project/modifies an image in the spritesheet/deletes an image; then commits a change to the image (by clicking "save" or simply closing an edit window); and the user continues editing the project, which might include loading a further image or continuing to work on game code. The project includes one or more spritesheets collections each including one or more spritesheets.
    • 本公开的实施例旨在改进用于在游戏开发软件中将各个图像布置在spritesheet上的方法和系统。 随着用户在开发项目中添加,修改或删除图像,图像的排列会根据用户输入进行更新。 部分方法包括限制响应用户更改图像所需的最大处理量。 在用户方面,用户打开一个包含图像编辑器的项目,将图像添加到项目中/修改spritesheet中的图像/删除图像; 然后对图像提交更改(通过单击“保存”或简单地关闭编辑窗口); 并且用户继续编辑项目,这可能包括加载更多图像或继续处理游戏代码。 该项目包括一个或多个spritesheets集合,每个集合包含一个或多个spritesheet。