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    • 3. 发明公开
    • Data management apparatus and data distribution system
    • Datenverwaltungsvorrichtung und Datenverteilungsverfahren
    • EP2044986A2
    • 2009-04-08
    • EP07023891.0
    • 2007-12-10
    • Nintendo Co., Ltd.
    • Yabuki, KosukeNishimura, KatsuhitoToyoda, TokihikoNakata, TetsuyaShiraiwa, YusukeKitayama, ShigetoshiIto, Jun
    • A63F13/12
    • A63F13/77A63F13/12A63F13/497A63F13/803A63F2300/552A63F2300/554A63F2300/634A63F2300/8017
    • Ghost data used for reproducing a game process having been executed in accordance with operations performed by users are transmitted, as necessary, from a plurality of game apparatuses to a data management apparatus. The data management apparatus stores the ghost data received from the plurality of game apparatuses, in accordance with a definition of a database in which a plurality of score sections are defined based on a value represented by score data, and a maximum registration allowable number of users for which the ghost data are registered is defined for each of the plurality of score sections, or is defined so as to be the same among the plurality of score sections. The data management apparatus transmits, when a ghost data distribution request is received from a one of the plurality of game apparatuses, the ghost data for at least one user for which the ghost data is registered so as to be associated with one of the plurality of score sections, the one of the plurality of scores sections being associated with the score data included in the ghost data distribution request, to the one of the plurality of game apparatuses. Thus, it is possible to limit the total capacity for storing the ghost data in a server to a predetermined range of capacity, and allow each player to obtain the ghost data in accordance with a skill of the player.
    • 根据需要,从多个游戏装置向数据管理装置发送用于再现根据用户执行的操作而执行的游戏处理的虚拟数据。 数据管理装置根据数据库的定义存储从多个游戏装置接收的重影数据,其中根据由分数数据表示的值来定义多个评分部分,并且最大可登记允许的用户数量 对于多个分数部分中的每个分数部分来定义重定向数据被注册,或者被定义为在多个评分部分中相同。 当从多个游戏装置中的一个游戏装置接收到重影数据分发请求时,数据管理装置发送重放数据被登记的至少一个用户的重影数据,以便与多个 所述多个分数部分中的一个与所述重影数据分发请求中包括的分数数据相关联的所述多个分数部分中的所述多个游戏装置中的一个。 因此,可以将在服务器中存储重影数据的总容量限制在预定的容量范围内,并且允许每个玩家根据玩家的技能获得重影数据。
    • 10. 发明公开
    • Game system, game apparatus, storage medium having game program stored therein, and game process method
    • 游戏系统,游戏装置,具有存储在其中的游戏程序的存储介质以及游戏处理方法
    • EP2415505A3
    • 2017-08-09
    • EP11176164.9
    • 2011-08-01
    • Nintendo Co., Ltd.
    • Ito, JunOhta, Keizo
    • A63F13/06A63F13/10
    • A63F13/843A63F13/211A63F13/26A63F13/30A63F13/323A63F13/327A63F13/428A63F13/525A63F13/5252A63F13/5255A63F13/5258A63F13/812G06F3/0346
    • A game system includes a game apparatus, an operating device, and a hand-held device. The game apparatus performs a game control process based on first operation data representing a first player's operation on the operating device and second operation data representing a second player's operation on the hand-held device. The game apparatus generates a first game image for the first player, which is an image of a virtual game space and represents a result of the game control process, based on a first virtual camera set in the game space. The game apparatus also generates a second game image for the second player, which is an image of the game space, based on a second virtual camera set in the game space. The first game image is displayed on a first display device provided independently of the hand-held device. The second game image is displayed on a second display device of the hand-held device.
    • 游戏系统包括游戏装置,操作装置和手持装置。 游戏装置基于表示操作装置上的第一玩家的操作的第一操作数据和表示第二玩家在手持装置上的操作的第二操作数据来执行游戏控制处理。 游戏装置基于在游戏空间中设置的第一虚拟相机,生成第一玩家的第一游戏图像,该第一游戏图像是虚拟游戏空间的图像并且表示游戏控制过程的结果。 游戏装置还基于在游戏空间中设置的第二虚拟相机,为作为游戏空间的图像的第二玩家产生第二游戏图像。 第一游戏图像被显示在独立于手持装置提供的第一显示装置上。 第二游戏图像显示在手持装置的第二显示装置上。