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    • 9. 发明公开
    • FABRICATING FULL COLOR THREE-DIMENSIONAL OBJECTS
    • HERSTELLUNG VON DREIDIMENSIONALEN VOLLFARBOBJEKTEN
    • EP3117279A2
    • 2017-01-18
    • EP15714311.6
    • 2015-02-27
    • Microsoft Technology Licensing, LLC
    • JIN, YulinLALISH, EmmettIVERSON, Kris N.MCGATHA, JesseBOETTCHER, Shanen J.
    • G05B19/4099B29C67/00
    • G05B19/4099B29C64/106B29K2995/0021B33Y10/00B33Y50/02G05B15/02G05B2219/49008G05B2219/49013G05B2219/49018G05B2219/49019G05B2219/49023
    • A method, computing system, and one or more computer-readable storage media for fabricating full color three-dimensional objects are provided herein. The method includes transforming a three-dimensional model into instructions for a fabrication device by slicing the three-dimensional model into layers with color information preserved, generating two-dimensional polygons for each layer based on colors on faces, colors on textures, and/or gradient colors, and determining a tool path for fabricating an object from colored materials based on the two-dimensional polygons for each layer. Determining the tool path includes generating instructions that direct the fabrication device to apply colored material for all two-dimensional polygons of a same color before switching colors, smooth an exterior of the object by switching colors at an internal vertex of each two-dimensional polygon within each layer, and deposit transitional material within an infill area, a support structure, and/or an area outside the object when switching colors.
    • 本文提供了一种方法,计算系统和用于制造全色三维物体的一个或多个计算机可读存储介质。 该方法包括:通过将三维模型切割成具有保留的颜色信息的层,将三维模型变换为制造装置的指令,基于面上的颜色,纹理上的颜色和/或形成二维多边形,为每层生成二维多边形 梯度颜色,以及基于每层的二维多边形,确定用于从有色材料制造物体的工具路径。 确定刀具路径包括产生指令,其指导制造装置在切换颜色之前为相同颜色的所有二维多边形应用彩色材料,通过在每个二维多边形的内部顶点处切换颜色来平滑对象的外部 每个层,并且在切换颜色时,在填充区域,支撑结构和/或物体外部的区域内沉积过渡材料。