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    • 75. 发明公开
    • Stereoscopic image display apparatus
    • 立体图像显示装置
    • EP2299728A2
    • 2011-03-23
    • EP10251603.6
    • 2010-09-15
    • FUJIFILM Corporation
    • Kubota, Masakatsu
    • H04N13/00G06K9/00
    • H04N13/398H04N13/10H04N13/128H04N13/144H04N13/183H04N13/239H04N13/257H04N13/305H04N13/327H04N13/341H04N13/383H04N2213/002H04N2213/008
    • The invention is intended to make it possible to stably provide a stereoscopic image which can be viewed by each viewer in the state where the stereoscopic effect and the sense of reality are maximized. Left eye and right eye images (images for measurement), the parallax between which is continuously or stepwise changed, are outputted beforehand to a stereoscopic image display device, and the face of the viewer viewing the images for measurement is photographed. The pupil width of the photographed viewer is measured, and based on the state of the change in the pupil width, the fusion limit of the viewer is measured and registered. In the case where a stereoscopic image for appreciation is displayed, the stereoscopic image is outputted by controlling the parallax of the stereoscopic image so as to prevent the parallax from exceeding the fusion limit of the viewer, which is measured beforehand.
    • 本发明旨在使得可以在立体效果和真实感最大化的状态下稳定地提供可由每个观看者观看的立体图像。 事先向立体图像显示装置输出左眼和右眼图像(用于测量的图像),其之间的视差被连续地或逐步地改变,并且观看观看用于测量的图像的观看者的脸部被拍摄。 测量拍摄的观看者的瞳孔宽度,并基于瞳孔宽度变化的状态来测量并记录观看者的融合极限。 在显示用于欣赏的立体图像的情况下,通过控制立体图像的视差来输出立体图像,以防止视差超过预先测量的观看者的融合极限。
    • 78. 发明公开
    • 3D VIDEOGAME SYSTEM
    • 3D-VIDEOSPIEL-SYSTEM
    • EP1727093A1
    • 2006-11-29
    • EP03768395.0
    • 2003-12-19
    • Tdvision Corporation S.A. DE C.V.
    • GUTIÉRREZ NOVELO, Manuel Rafael
    • G06T15/00H04N13/00A63F13/00
    • A63F13/40A63F13/10A63F13/21A63F13/52A63F13/5252A63F2300/66A63F2300/8082G06T15/00G06T15/005G06T15/205H04N13/383H04N13/398
    • A 3D videogame system capable of displaying a left-right sequence through a different, independent VGA or video channel, with a display device sharing a memory in an immerse manner.
      The system has a videogame engine controlling and validating the image perspectives, assigning textures, lighting, positions, movements and aspects associated with each object participating in the game; creates left and right backbuffers, creates images and presents de information in the frontbuffers.
      The system allows handling the information of data associated to the xyz coordinates of the object's image in real-time, increases the RAM for the left-right backbuffer, with the possibility to discriminate and take the corresponding backbuffer, whose information is sent to the frontbuffer or additional independent display device sharing a memory in an immerse manner.
    • 一种能够通过不同的,独立的VGA或视频通道显示左右序列的3D视频游戏系统,其中显示设备以沉浸的方式共享存储器。 该系统具有控制和验证图像视角,分配与参与游戏的每个对象相关联的纹理,照明,位置,运动和方面的视频游戏引擎; 创建左右后缓冲区,创建图像并在前缓冲区中提供信息。 该系统允许实时处理与对象图像的xyz坐标相关联的数据的信息,增加左右后缓冲区的RAM,可以区分并取出相应的后缓冲区,该缓冲区的信息被发送到前缓冲区 或以沉浸方式共享存储器的附加独立显示设备。
    • 79. 发明公开
    • FOVEATED VIDEO CODING AND TRANSCODING SYSTEM AND METHOD FOR MONO OR STEREOSCOPIC IMAGES
    • VERFAHRENFÜRMONO-ODER STEREOBILDER的TRANSCODIERUNGSSYSTEM的视频摄像机
    • EP1680925A1
    • 2006-07-19
    • EP04777688.5
    • 2004-07-08
    • EASTMAN KODAK COMPANY
    • DEEVER, Aaron, Thomas
    • H04N7/26H04N7/50H04N7/30H04N7/46H04N13/00
    • H04N19/40H04N13/161H04N13/383H04N19/126H04N19/162H04N19/17H04N19/18H04N19/187H04N19/597H04N19/61
    • In transcoding a frequency transform-encoded digital video signal representing a sequence of video frames, a foveated, compressed digital video signal is produced and transmitted over a limited bandwidth communication channel to a display according to the following method: First, a frequency transform-encoded digital video signal having encoded frequency coefficients representing a sequence of video frames is provided, wherein the encoding removes temporal redundancies from the video signal and encodes the frequency coefficients as base layer frequency coefficients in a base layer and as residual frequency coefficients in an enhancement layer. Then, an observer's gaze point is identified on the display. The encoded digital video signal is partially decoded to recover the frequency coefficients, and the residual frequency coefficients are adjusted to reduce the high frequency content of the video signal in regions away from the gaze point. The frequency coefficients, including the adjusted residual frequency coefficients, are then recoded to produce a foveated, transcoded digital video signal, and the foveated, transcoded digital video signal is displayed to the observer.
    • 在对代表视频帧序列的频率变换编码的数字视频信号进行代码转换时,根据以下方法,通过有限带宽通信信道产生移动和压缩的数字视频信号到显示器:首先,对频率变换编码的数字视频信号进行频率变换编码 提供具有表示视频帧序列的编码频率系数的数字视频信号,其中编码从视频信号中去除时间冗余,并将频率系数编码为基本层中的基本层频率系数,并将其作为增强层中的剩余频率系数。 然后,在显示器上识别观察者的注视点。 编码数字视频信号被部分地解码以恢复频率系数,并且调整残差频率系数以减小远离视线点的区域中的视频信号的高频内容。 然后,重新编码包括经调整的残差频率系数的频率系数以产生移动的经转码的数字视频信号,并且向观察者显示移动的经转码的数字视频信号。