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    • 131. 发明公开
    • GAME MACHINE, GAME MACHINE CONTROL METHOD, AND INFORMATION STORAGE MEDIUM
    • 游戏机,游戏机控制方法和信息存储介质
    • EP1779908A1
    • 2007-05-02
    • EP05767176.0
    • 2005-07-29
    • Konami Digital Entertainment Co., Ltd.
    • TERADA, Toshiyuki c/o Konami Dig. Enter.Co., Ltd.ITO, Hiromichi c/o Konami Dig. Enter. Co.,Ltd.
    • A63F13/10
    • A63F13/795A63F13/12A63F2300/407A63F2300/50
    • To provide a game machine for, while ensuring that a game is carried out by the pair of players or groups of players determined based on the result of the previous game, enabling the imparting of freedom to the players in terms of, for example, the time when to play the game. In a game machine for carry out a game involving a plurality of players or groups of players, a judging unit (48) determines whether or not a combination of the game result data read from the respective information storage media respectively corresponding to the plurality of players or groups of players is a predetermined combination. For at least one of the information storage media respectively corresponding to the plurality of players or groups of players, the game result data update unit (52) updates the game result data stored in the information storage medium based on the result of the game carried out based on the result of the determination made by the judging unit (48).
    • 为了提供一种游戏机,其在确保基于先前游戏的结果而确定的一对玩家或一组玩家执行游戏的同时,能够根据例如 玩游戏的时间。 在用于执行涉及多个玩家或一组玩家的游戏的游戏机中,判断单元(48)确定从分别对应于多个玩家的各个信息存储介质读取的游戏结果数据的组合 或一组玩家是预定的组合。 对于分别与多个玩家或玩家组相对应的信息存储介质中的至少一个,游戏结果数据更新单元(52)基于执行的游戏结果更新存储在信息存储介质中的游戏结果数据 基于由判断单元(48)做出的判断结果。