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    • 3. 发明公开
    • Leaderboard system and method
    • 排名系统和方法
    • EP2535095A3
    • 2015-01-14
    • EP12168725.5
    • 2012-05-21
    • Sony Computer Entertainment Europe Ltd.
    • Kohlhoff, Andrew Thomas
    • A63F13/10
    • A63F13/798A63F13/10A63F13/216A63F13/352A63F13/92
    • An entertainment device comprises means operable to obtain a set of GPS co-ordinates describing the location of the entertainment device, means operable to initiate a reverse geocoding operation responsive to the GPS co-ordinates to obtain a hierarchy of geographical names, means operable to request from a leaderboard server data of a leaderboard corresponding to one of the hierarchy of geographical names, and means operable to display some or all of the leaderboard on a display; meanwhile, a leaderboard server comprising hosting means operable to host a plurality of leaderboards either linked to each other according to a geographical hierarchy or each associated with a geographical name, means to obtain a hierarchy of geographical names generated by reverse geocoding in response to a set of GPS co-ordinates, identifying means operable to identify one or more leaderboards either in a hierarchical sequence corresponding to one or more of the geographical names or whose associated geographical name matches one or more of the geographical names in the obtained hierarchy of geographical names, and providing means operable to provide to the client data of one or more identified leaderboards.
    • 7. 发明公开
    • PERSONALIZABLE HYBRID GAMES
    • 混合个人用品
    • EP2731692A1
    • 2014-05-21
    • EP12811563.1
    • 2012-07-12
    • Gamblit Gaming, LLC
    • ARNONE, MilesCIRE, FrankMEYERHOFER, Eric
    • A63F13/10
    • G07F17/3244G07F17/3211G07F17/3225G07F17/3262G07F17/3295
    • Methods and systems for personalizable hybrid games including a gambling game and an entertainment game are provided. A hybrid game includes a real world engine configured to provide a randomly generated payout for a gambling game and a game world engine configured to manage an entertainment software engine to provide outcomes based upon a player's skillful execution of an entertainment game. Parameter data indicative of player performance when playing the entertainment game at a first difficulty setting is collected and a difficulty setting is selected for the entertainment game based upon the collected parameter data. An amount of real world credit to be wagered in the gambling game may be determined based on the selected difficulty setting for the entertainment game, where real world credit is credit used in the gambling game.
    • 一种提供赌博游戏和娱乐游戏的电子游戏机,包括:真实世界引擎,娱乐软件引擎和游戏世界引擎; 该系统构建为提供从赌博游戏中的赌注随机生成的真实世界信用的支付,娱乐游戏期间触发的下注; 并且在多个难度设置中的每个难度设置期间收集指示玩家熟练地执行娱乐游戏期间的玩家表现的参数数据,该参数数据指示玩家在娱乐游戏的巧妙执行期间的玩家的动作,并且指示速率 娱乐游戏中积累的游戏世界信用; 并且基于所收集的参数数据从基于技能的娱乐游戏的多个难度设置中选择难度设置。
    • 8. 发明公开
    • VIRTUAL PERFORMANCE SYSTEM
    • 虚拟性能系统
    • EP2717983A1
    • 2014-04-16
    • EP12727202.9
    • 2012-06-07
    • Nike International Ltd.
    • WALLING, Willoughby Hayden
    • A63F13/10
    • A63F13/65A63F13/06A63F13/10A63F13/20A63F13/211A63F13/212A63F13/213A63F13/215A63F13/25A63F13/32A63F13/332A63F13/335A63F13/35A63F13/69A63F13/85A63F2300/1012A63F2300/609A63F2300/69A63F2300/8082
    • Aspects of this disclosure relate to rewarding users of an electronic game for real-world physical activity. Further aspects relate to altering virtual items based upon physical activity. An electronic game may comprise or otherwise relate to an online world (such as a "Virtual World"). Users may be represented through customized graphical representations, such as avatars. An account of a user (or entity) may be associated a "virtual region." A threshold level of real-world physical activity may result in obtaining a reward that may be associated with a virtual item. A reward may be configured to result in: (1) altering visual appearance of a virtual item within a virtual region; (2) altering a virtual characteristic of a virtual item, such that the first user may engage in at least one additional virtual activity using that virtual item; and/or (3) acquiring a new virtual item for a virtual region.
    • 本公开的各方面涉及奖励用于真实世界身体活动的电子游戏的用户。 其他方面涉及基于身体活动改变虚拟物品。 电子游戏可以包括或以其他方式涉及在线世界(诸如“虚拟世界”)。 用户可以通过定制的图形表示来表示,例如头像。 用户(或实体)的账户可以与“虚拟区域”相关联。 现实世界的身体活动的阈值水平可能导致获得可能与虚拟物品相关联的奖励。 奖励可以被配置为导致:(1)改变虚拟区域内虚拟物品的视觉外观; (2)改变虚拟物品的虚拟特性,使得第一用户可以使用该虚拟物品参与至少一个附加的虚拟活动; 和/或(3)为虚拟区域获取新的虚拟物品。