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    • 1. 发明公开
    • CONTROL METHOD FOR GAMING SYSTEM AND GAMING SYSTEM
    • 模糊系统中的STEUERUNGSVERFAHRENFÜREIN SPIELSYSTEM
    • EP2987542A1
    • 2016-02-24
    • EP14785795.7
    • 2014-04-15
    • Ukida Kensetsu Co. Ltd.
    • UKIDA Masatoshi
    • A63F13/60A63F13/33A63F13/35
    • A63F13/73A63F13/31A63F13/355A63F13/67A63F13/69A63F2300/552G06F9/45558G06F2009/45562
    • A trouble and a time, which are required for checking operations of posted game modules on a game server administrator's side, are reduced.
      A method for controlling a game server 1 as a game system of the present invention includes: a posting acceptance processing step of accepting posting of a game module from a game creator's terminal 2 connected via the Internet 4; a conversion processing step of converting the game module into a predetermined format in accordance with which the game module is operable in a predetermined virtual machine; a behavior information acquisition processing step of activating the already converted game module by an operation instruction from the game creator's terminal 2 and acquiring behavior information of the game module under a testing virtual machine module provided with a function of the virtual machine; and a posting registration processing step of storing the already converted game module into game storage means 11 in a case where the acquired behavior information satisfies a predetermined condition, wherein all of the processing steps are performed by being executed by a computer.
    • 减少了在游戏机管理员侧检查发布的游戏模块的操作所需的麻烦和时间。 作为本发明的游戏系统的游戏服务器1的控制方法包括:接收处理步骤,从通过因特网4连接的游戏机的终端2接受游戏模块的发布; 转换处理步骤,将游戏模块转换成预定格式,根据该格式,游戏模块可在预定虚拟机中操作; 行为信息获取处理步骤,通过来自游戏创建者终端2的操作指令激活已经转换的游戏模块,并且获取具有虚拟机功能的测试虚拟机模块下的游戏模块的行为信息; 以及发布登记处理步骤,在所获取的行为信息满足预定条件的情况下,将已经转换的游戏模块存储到游戏存储装置11中,其中所有处理步骤都由计算机执行。