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    • 1. 发明公开
    • WAGERING GAME ESTABLISHMENT DATA IMPORT/EXPORT ARCHITECTURE
    • WAGERING游戏企业数据导入/导出架构
    • EP2352565A1
    • 2011-08-10
    • EP09812346.6
    • 2009-09-07
    • WMS Gaming Inc.
    • GURA, Damon E.HIMAWAN, BudyantoLAKSHMANAPERUMAL, MaheshMELUVEETTIL, KrishnakumarSCHULHOF, Scott H.
    • A63F9/24
    • G07F17/3223G07F17/32G07F17/3276
    • An architecture that employs an internal entity that controls import and export of data ("import/export controller") and an external entity that operates as a liaison ("data liaison") between the import/export controller and one or more online social communities allows online social community access in a secure manner. The import/export controller and the data liaison handle data transmissions (e.g., data feeds, data updates, etc.) between the secure entity and the one or more online social communities. The import/export controller applies rules that regulate import and export of data, and the data liaison allows the import/export controller to operate in obscurity. Funneling data transmissions through the import/export controller and the data liaison allows players to securely access an online social community from a wagering game machine while in a wagering game establishment.
    • 采用控制数据导入和导出的内部实体(“导入/导出控制器”)和作为进出口控制器与一个或多个在线社区之间的联络人(“数据联络人”)运作的外部实体的架构 允许在线社交社区以安全的方式访问。 导入/导出控制器和数据联络人处理安全实体与一个或多个在线社区之间的数据传输(例如数据馈送,数据更新等)。 进口/出口控制器应用规则来管理数据的导入和导出,而数据联络则允许进出口控制器在默默无闻的情况下运行。 通过导入/导出控制器和数据联络人传输数据传输,允许玩家在投注游戏设施中安全地从投注游戏机访问在线社区。
    • 6. 发明公开
    • Gaming software authentication
    • Spielsoftwareauthentifizierung
    • EP1952863A2
    • 2008-08-06
    • EP08006913.1
    • 2003-04-09
    • WMS Gaming Inc.
    • Gazdic, Daniel J.Ryan, Chad A.Sylla, Craig J.
    • A63F13/00
    • A63F13/73A63F13/00A63F2300/201A63F2300/401A63F2300/532G06F21/64
    • A method of preparing memory contents of a gaming machine for subsequent authentication and a method of authenticating the prepared memory contents are disclosed. A first memory stores a game data set and a first authentication code generated from the game data set. The game data set includes game data files and second authentication codes generated from the respective data files. A second memory stores an authentication program for authenticating the first memory's contents, as well as a third authentication code generated from the second memory's contents. To authenticate the memory contents, the second memory's contents are first authenticated and, if deemed authentic, the game data set as a whole and each data file in the first memory are authenticated. The authentication process involves generating fresh authentication codes using the authentication program and comparing the fresh codes with appropriate ones of the stored authentication codes.
    • 公开了一种准备用于后续认证的游戏机的存储器内容的方法和一种认证所准备的存储器内容的方法。 第一存储器存储游戏数据集和从游戏数据集生成的第一认证码。 游戏数据集包括从各个数据文件生成的游戏数据文件和第二认证码。 第二存储器存储用于认证第一存储器的内容的认证程序,以及从第二存储器的内容生成的第三认证码。 为了对存储器内容进行认证,首先认证第二存储器的内容,并且如果认为是真实的,则整体上设置游戏数据,并且认证第一存储器中的每个数据文件。 验证过程涉及使用认证程序生成新的验证码,并将新鲜代码与存储的认证码中的适当的代码进行比较。
    • 7. 发明公开
    • Gaming machine having reduced-read software authentication
    • 游戏机的阅读软件认证减少
    • EP1788508A2
    • 2007-05-23
    • EP07004123.1
    • 2004-06-15
    • WMS Gaming Inc.
    • Gentles, Thomas A
    • G06F21/00
    • G07F17/323G06F21/575G07F17/32G07F17/3241G07F17/34
    • A method of authenticating a media device including media data in a gaming machine, said method comprising:
      performing a raw media read of said media device, said raw media read comprising a read of at least one next bit of data stored in said media device;
      updating a media hash using said at least one next bit of data, said media hash being associated with substantially all the data stored on said media device;
      determining to which one file, of a plurality of files, that said at least one next bit of data belongs;
      updating a file hash using said at least one next bit of data, said file hash being associated with said one file, of said plurality of files, that said at least one next bit of data belongs;
      using said file hash to determine whether said one file, of said plurality of files, has a valid file signature after a last bit of said one file is used in said updating of a file hash step; and
      using said media hash to determine whether said media data has a valid media signature after a last bit of said media data is used in said updating of a media hash step.
    • 一种在游戏机中认证包括媒体数据的媒体设备的方法,所述方法包括:执行所述媒体设备的原始媒体读取,所述原始媒体读取包括对存储在所述媒体设备中的至少一个数据比特的读取; 使用所述至少一个下一位数据来更新媒体散列,所述媒体散列与存储在所述媒体装置上的基本上所有数据相关联; 确定所述至少一个数据的下一位所属的多个文件中的哪一个文件; 使用所述至少一个下一位数据更新文件散列,所述文件散列与所述多个文件中所述至少一个下一位数据所属的所述一个文件相关联; 在所述文件散列步骤的所述更新中使用所述文件散列以确定所述多个文件中的所述一个文件是否具有有效文件签名; 以及在所述媒体数据的最后一位用于所述媒体散列步骤的更新之后,使用所述媒体散列来确定所述媒体数据是否具有有效媒体签名。
    • 9. 发明公开
    • Adaptable gaming machine in a gaming network
    • 可定制的老虎机的游戏网
    • EP1482459A3
    • 2005-08-24
    • EP04012620.3
    • 2004-05-27
    • WMS Gaming Inc
    • Rothschild, Wayne, H.
    • G07F17/32
    • G07F17/323G07F17/32G07F17/3232
    • In a server-based gaming network including a number of gaming machines communicatively coupled to one or more servers, an adaptable electro-mechanical gaming machine having an electro-mechanical device and an optional variable display device(s) coupled to a controller. The configuration of the adaptable electro-mechanical gaming machine is substantially or partially controlled via feature options. Selection of the feature options may be made by the adaptable electro-mechanical gaming machine or by a coupled apparatus. The feature options may reside on the adaptable electro-mechanical gaming machine or on a coupled apparatus, and may include hold percentage configurations, game play denominations, minimum wager amounts, top award configurations, bonus game schemes, player specific bonus features, mechanical device motion profiles, electronic transfer fund configurations, game theme configurations, lighting configurations, sound configurations, harm minimization behaviors, and casino float configurations. Thus, the adaptable electro-mechanical gaming machine can be automatically configured with or without manual intervention.
    • 10. 发明公开
    • Gaming machine having a 3D display
    • Spielautomat mit einer 3D Anzeigevorrichtung
    • EP1463007A3
    • 2005-04-06
    • EP04007215.9
    • 2004-03-25
    • WMS Gaming Inc
    • Burak, Gilbert J.Fiden, Daniel P.
    • G07F17/32
    • G07F17/3211G07F17/3202G07F17/3213
    • A gaming machine for conducting a wagering game includes a controller for selecting a game outcome from a plurality of game outcomes and a persistence-of-vision display for displaying the game outcome. The wagering game may, for example, be slots, poker, keno, bingo, blackjack, or roulette, and may be a basic game or a bonus game. The POV display may, for example, be a 360 degree display or a display employing a rapidly moving structure such as a wand, a hoop, a fan, or a disc. A 360 degree display is shaped generally like a cylinder and displays the game outcome with 2D imagery that is generated by selectively illuminating LEDs spinning in a circular direction about a surface of the cylinder. A display employing a rapidly moving structure has disposed about the periphery of the structure a plurality of LEDs that are selectively illuminated as the structure is moved in a direction that is cyclical, orbital, horizontal, vertical, arced, circular, or rotational.
    • 用于进行投注游戏的游戏机包括用于从多个游戏结果中选择游戏结果的控制器和用于显示游戏结果的持续视觉显示。 投注游戏可以例如是插槽,扑克,基诺,宾果,二十一点或轮盘赌,并且可以是基本游戏或奖励游戏。 POV显示器可以例如是360度显示器或采用诸如魔杖,箍,风扇或盘的快速移动结构的显示器。 360度显示器通常形成为圆柱体,并且通过选择性地照亮围绕圆柱体的表面在圆周方向上旋转的LED而产生的2D图像来显示游戏结果。 采用快速移动的结构的显示器围绕结构的周边布置有多个LED,当结构沿循环,轨道,水平,垂直,弧形,圆形或旋转的方向移动时,多个LED被选择性地照亮。