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    • 1. 发明授权
    • Method and system for managing graphics objects in a graphics display system
    • 用于管理图形显示系统中的图形对象的方法和系统
    • US06828975B2
    • 2004-12-07
    • US09796787
    • 2001-03-01
    • Jeff M. J. Noyle
    • Jeff M. J. Noyle
    • G06T100
    • G06T1/20
    • A method and system for controlling the algorithmic elements in 3D graphics systems via an improved 3D graphics API is provided. In one aspect, in a 3D graphics system having privatized formats with privatized drivers used to increase the efficiency of display, existing problems are eliminated that are associated with multiple redundant copies of the publicly formatted graphics data made in host system memory pursuant to various graphics operations e.g., lock and unlock operations. The ability to make a system copy of publicly formatted data is exposed to the developer, eliminating the creation of unnecessary, and redundant copies. Efficient switching between the privatized and public format remains hidden from the developers so that applications execute efficiently while removing consideration thereof from the developers. Thus, developers are free to consider other tasks. In the event that a developer wishes to make a copy of the data, the data is copied pursuant to an operation that the developer calls and over which the developer has control, ensuring that multiple redundant copies of the graphics data are not made in host system memory.
    • 提供了一种通过改进的3D图形API来控制3D图形系统中的算法元素的方法和系统。 一方面,在具有用于提高显示效率的私有化驱动程序的私有化格式的3D图形系统中,消除了与根据各种图形操作在主机系统存储器中制作的公开格式的图形数据的多个冗余副本相关联的现有问题 例如锁定和解锁操作。 制作公开格式化数据的系统副本的能力暴露给开发人员,从而无需创建不必要的冗余副本。 私有化和公共格式之间的有效切换对于开发人员来说仍然是隐藏的,以便应用程序高效地执行,同时从开发人员中删除它们。 因此,开发人员可以自由考虑其他任务。 如果开发者希望制作数据副本,则数据将根据开发人员调用的操作进行复制,开发人员可以通过该操作进行控制,从而确保图形数据的多个冗余副本不会在主机系统中进行 记忆。
    • 6. 发明授权
    • Method and apparatus for lookahead generation in cached computer graphics system
    • 缓存计算机图形系统中前瞻生成的方法和装置
    • US06654022B1
    • 2003-11-25
    • US09409446
    • 1999-09-30
    • Kenneth William Egan
    • Kenneth William Egan
    • G06T100
    • G06T1/60
    • A method and apparatus for generation of pixel lookahead information in a cached computer graphics system is provided. For each pixel-based memory operation, several data items may be generated, such as numerical values representing a coordinate point in an image coordinate space or display coordinate space and characteristic data representing a color value or depth value for the pixel. In addition, lookahead data correlated with the coordinate data is generated. The pixel operation is then issued with the characteristic data, the coordinate data, and the lookahead data. The lookahead data may contain a lookahead vector, which specifies a lookahead vector direction and a lookahead vector length, and a lookahead valid flag, which indicates whether associated lookahead data is valid for the pixel operation. The lookahead direction may be computed based on the coordinate data of the pixel operation and coordinate data for a pixel operation to be performed within a threshold number of pixels operations from the pixel operation. By providing lookahead information based on the rendering state of the graphics subsystem, pixel operation intentions may be indicated prior to the issuance of a pixel operation so that the pixel data may be prefetched into a cache.
    • 提供了一种用于在缓存的计算机图形系统中生成像素前瞻信息的方法和装置。 对于每个基于像素的存储器操作,可以生成几个数据项,诸如表示图像坐标空间或显示坐标空间中的坐标点的数值,以及表示像素的颜色值或深度值的特征数据。 此外,生成与坐标数据相关的前瞻数据。 然后,使用特征数据,坐标数据和前瞻数据发出像素运算。 前瞻数据可以包含前瞻矢量,其指定前瞻矢量方向和前瞻矢量长度,以及前瞻有效标志,其指示相关联的前瞻数据是否对于像素操作有效。 可以基于像素操作的坐标数据和在从像素操作的阈值数量的像素操作中执行的像素操作的坐标数据来计算前瞻方向。 通过基于图形子系统的呈现状态提供前瞻信息,可以在发出像素操作之前指示像素操作意图,使得可以将像素数据预取到高速缓存中。
    • 7. 发明授权
    • Three-dimensional CG model generator and recording medium storing processing program thereof
    • 三维CG模型发生器及其记录介质存储处理程序
    • US06545673B1
    • 2003-04-08
    • US09447053
    • 1999-11-23
    • Shuichi ShiitaniMasaki Watanabe
    • Shuichi ShiitaniMasaki Watanabe
    • G06T100
    • G06T17/20G06T2200/08
    • The present invention provides a three-dimensional CG model generator allowing input assistance for matching a supplied actually captured image and a basic model to be simplified so that a three-dimensional CG model can be generated without special skills. An actually captured image is input from an image inputting part, and an image displaying part displays the input image on a display. A pose information designating part designates a pose by designating the positions of the vertexes and the edges connecting the vertexes of the object represented in the actually captured image. A pose matching part performs pose matching by comparing the designated pose and the basic pose registered in the basic pose information storing part. An automatic fitting part performs fine adjustment of the length of the edge, the angle of the vertexes, the torsion relationship or the like, based on the geometry and the pose, and a texture image extracted from the actually captured image by a texture processing part is attached so that a three-dimensional CG model is generated.
    • 本发明提供一种三维CG模型生成器,其允许输入辅助以匹配所提供的实际拍摄图像和要简化的基本模型,使得可以在没有特殊技能的情况下生成三维CG模型。 从图像输入部输入实际拍摄的图像,并且图像显示部分在显示器上显示输入图像。 姿势信息指定部通过指定连接顶点的位置和连接实际拍摄图像中表示的对象的顶点的位置来指定姿势。 姿态匹配部件通过比较指定的姿势和登记在基本姿态信息存储部分中的基本姿势来执行姿态匹配。 基于几何形状和姿态,自动装配部件对边缘的长度,顶点的角度,扭转关系等进行微调,以及通过纹理处理部分从实际拍摄的图像中提取的纹理图像 被附着,从而生成三维CG模型。
    • 8. 发明授权
    • Process for depicting paths within a graphical representation of a network
    • 描述网络图形表示内的路径的过程
    • US06304273B1
    • 2001-10-16
    • US09083588
    • 1998-05-22
    • Dominique Bonnet
    • Dominique Bonnet
    • G06T100
    • H04Q3/66H04Q2213/13141H04Q2213/13525H04Q2213/13541
    • In order to depict a set of paths which are available for transporting a stream from a first node (1) to a second node (6) of the network, one or more perimeters are placed around each symbol designating a departure node of an elementary link of a path of the set, and a respective flag is placed at the intersection between each arc designating an elementary link of the set of paths and a perimeter surrounding the symbol designating the departure node of said elementary link. This depiction technique permits clear visualization of various routing conditions, in a manner which is independent of the positions of the nodes in the graphical representation of the network. It is particularly well suited to computer tools for assisting the design or simulation of networks.
    • 为了描绘可用于将流从第一节点(1)传输到网络的第二节点(6)的一组路径,在指定基本链路的出发节点的每个符号周围放置一个或多个周边 并且相应的标志被放置在指定路径组的基本链接的每个弧线与指定所述基本链路的离开节点的符号周围的周边之间的交点处。 该描绘技术允许以与网络的图形表示中的节点的位置无关的方式清楚地显示各种路由条件。 它特别适用于协助网络设计或仿真的计算机工具。
    • 9. 发明授权
    • Matched texture filter design for rendering multi-rate data samples
    • 匹配的纹理过滤器设计用于渲染多速率数据样本
    • US06766281B1
    • 2004-07-20
    • US09855322
    • 2001-05-14
    • Baskaran VijayakumarKonstantine I. Iourcha
    • Baskaran VijayakumarKonstantine I. Iourcha
    • G06T100
    • G06T11/001
    • A method and apparatus for texture filtering is provide wherein a filter select module is adapted to select a filtering mode based upon a sampling rate of polygon and texture data. The filter mode is selected by determining the filter characteristics of the selected filtering mode based upon the sampling rate and a degree of warping per texture coordinate. A texture reconstruction filter characteristic is morphed based upon the input polygon and texture data so that, after subsamples are aggregated, an effective filter characteristic matches the texture reconstruction filter characteristic of a texture reconstruction filter used for coarse sampling. Subsequently, a texel blending module computes texel blending factors based on the filtering mode determined by the filter select module.
    • 提供了一种用于纹理滤波的方法和装置,其中滤波器选择模块适于基于多边形和纹理数据的采样率来选择滤波模式。 通过基于每个纹理坐标的采样率和翘曲程度确定所选滤波模式的滤波器特性来选择滤波器模式。 基于输入的多边形和纹理数据,纹理重构滤波特性进行变形,使得在子样本聚合之后,有效滤波特性匹配用于粗抽样的纹理重构滤波器的纹理重建滤波特性。 随后,纹素混合模块基于由滤波器选择模块确定的滤波模式来计算纹素混合因子。
    • 10. 发明授权
    • Microprocessor extensions for two-dimensional graphics processing
    • 用于二维图形处理的微处理器扩展
    • US06707457B1
    • 2004-03-16
    • US09409819
    • 1999-09-30
    • Matthew Damian Bates
    • Matthew Damian Bates
    • G06T100
    • G06F9/30029G06F9/30032G06F9/3885G06T1/20G06T15/005
    • Embodiments of the invention comprise a new device and technique to realize an improved graphics generation system. This improvement is preferably achieved by implementing an interface logic portion to interface with the CPU, a control register portion, a pixel FIFO array portion, a pixel processing logic portion, and a control logic portion. These portions are preferably implemented as an extension of the internal architecture of the CPU. The CPU may be attached to the graphics system via a data cache and a write buffer portion. Data is read from the system memory and placed in the data cache so that subsequent accesses to the same location only require access to the cache. System memory data is written to a write buffer, so that the data written may be queued up and sent to the main memory at an appropriate time. The display refresh controller also reads the data from the system memory and converts the data to a signal for output to a display.
    • 本发明的实施例包括实现改进的图形生成系统的新装置和技术。 这种改进优选通过实现与CPU,控制寄存器部分,像素FIFO阵列部分,像素处理逻辑部分和控制逻辑部分接口的接口逻辑部分来实现。 这些部分优选地被实现为CPU的内部架构的扩展。 CPU可以经由数据高速缓存和写入缓冲器部分附加到图形系统。 数据从系统内存中读取并放置在数据高速缓存中,以便对同一位置的后续访问只需访问缓存。 将系统存储器数据写入写入缓冲器,使得写入的数据可以排队并在适当的时间发送到主存储器。 显示刷新控制器还从系统存储器中读取数据,并将数据转换为信号以输出到显示器。