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    • 9. 发明申请
    • Interactive montages of sprites for indexing and summarizing video
    • 用于索引和总结视频的精灵互动蒙太奇
    • US20060117356A1
    • 2006-06-01
    • US11004760
    • 2004-12-01
    • Nebojsa JojicChris Pal
    • Nebojsa JojicChris Pal
    • H04N7/173H04N7/16
    • G06F17/30811G06F17/30843G06F17/30852G11B27/034G11B27/28G11B27/34H04N21/44008H04N21/44029H04N21/45452H04N21/8193H04N21/8549Y10S345/95
    • A “Video Browser” provides interactive browsing of unique events occurring within an overall video recording. In particular, the Video Browser processes the video to generate a set of video sprites representing unique events occurring within the overall period of the video. These unique events include, for example, motion events, security events, or other predefined event types, occurring within all or part of the total period covered by the video. Once the video has been processed to identify the sprites, the sprites are then arranged over a background image extracted from the video to create an interactive static video montage. The interactive video montage illustrates all events occurring within the video in a single static frame. User selection of sprites within the montage causes either playback of a portion of the video in which the selected sprites were identified, or concurrent playback of the selected sprites within a dynamic video montage.
    • “视频浏览器”提供了在整个视频录制中发生的独特事件的交互式浏览。 特别地,视频浏览器处理视频以生成表示在视频的整个周期内发生的唯一事件的一组视频精灵。 这些独特的事件包括例如运动事件,安全事件或其他预定义的事件类型,发生在视频所涵盖的整个周期的全部或部分内。 一旦视频被处理以识别精灵,则将精灵布置在从视频提取的背景图像上,以创建交互式静态视频蒙太奇。 交互式视频蒙太奇在单个静态帧中说明视频内发生的所有事件。 蒙太奇内的精灵的用户选择导致播放所选择的精灵被识别的视频的一部分,或动态视频蒙太奇中所选精灵的并发回放。
    • 10. 发明授权
    • Display controlling apparatus and control method thereof
    • 显示控制装置及其控制方法
    • US5940068A
    • 1999-08-17
    • US599950
    • 1996-02-14
    • Yoshihiko HasegawaTakashi Yamatani
    • Yoshihiko HasegawaTakashi Yamatani
    • G09G5/22G09G5/34G09G5/38G09G5/00
    • G09G5/343G09G5/222Y10S345/95
    • The character numbers of the characters of line sprites and the color palette numbers are specified in the regions C.sub.1,0, C.sub.1,1 C.sub.1,2, . . . C.sub.1,31. The data for specifying display position of the lines and shrinkage are stored in the regions L.sub.1, L.sub.2 . . . to L.sub.380. also, the number of active characters to be displayed on the display screen is specified in the region L.sub.1, L.sub.2, . . . to L.sub.380. Since only one display position is specified to each of the line sprites, capacity of the memory can be decreased, and control of the display can be done easily. Also, since the number of active characters can be specified in line sprite units, operation for changing the display and other operations can be executed easily with sufficient flexibility.
    • 在区域C1,0,C1,1 C1,2中指定行精灵的字符和调色板编号的字符数。 。 。 C1,31。 用于指定线的显示位置和收缩的数据被存储在区域L1,L2中。 。 。 到L380。 此外,在区域L1,L2中指定要在显示屏幕上显示的活动字符的数量。 。 。 至L380。 由于只有一个显示位置被指定给每个行精灵,所以可以减小存储器的容量,并且可以容易地进行显示的控制。 另外,由于活动字符的数量可以在行精灵单元中指定,所以可以容易地以足够的灵活性执行用于改变显示和其他操作的操作。