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    • 5. 发明申请
    • Multi-media device enabling a user to play audio content in association with displayed video
    • 多媒体设备使用户能够播放与显示的视频相关联的音频内容
    • US20110143837A1
    • 2011-06-16
    • US12932275
    • 2011-02-22
    • Gerald Henry Riopelle
    • Gerald Henry Riopelle
    • A63F9/24
    • A63F13/54A63F13/20A63F13/213A63F13/40A63F13/814A63F13/98A63F2300/1087A63F2300/207A63F2300/6081A63F2300/8047G10H1/00G10H1/0066G10H1/0075G10H1/20G10H1/34G10H2210/371G10H2220/135G10H2220/305G10H2220/411G10H2220/415G10H2220/421G10H2220/425G10H2230/015G10H2240/061G10H2240/211G10H2240/255G10H2240/285G10H2240/321G10H2240/325G10H2250/435
    • A multi-media entertainment device enabling a user to control sound/audio elements of a music or sound program while video, such as a musical performance, is displayed and which is correlated to the played sound elements. The user interacts with triggers such as laser beams that can be interrupted by a player's fingers to play music, such as particular instruments of a soundtrack. For instance, a music video or concert has a video track and a sound track. The video track is displayed, and the user controls the audio play of the sound track by interrupting the beams, each beam associated with a different instrument. This allows the user to play the multimedia device along with a displayed video performance, in unison or synchronization with one or more musicians displayed on a display, such as a TV, monitor or video projection system. The user's play may be scored as a function of the user's accuracy of engaging the triggers in time unison with the displayed video image. For instance, a user can strum a trigger associated with a guitar program in unison with a guitarist on the display. The music created by the user interacting with multiple triggers is sympathetic and always synchronized to the video performance. If the user misses the timing of a note, the sound is not played. In another version, a video program such as that associated with a video game is displayed, and the user interacts by playing the triggers controlling sound elements associated with the displayed video game.
    • 一种多媒体娱乐装置,其能够使用户在显示例如音乐表演的视频时控制音乐或声音节目的音频/音频元素,并且与所播放的声音元素相关。 用户与诸如激光束之类的触发器相互作用,该激光束可被玩家的手指中断以播放音乐,例如音轨的特定乐器。 例如,音乐视频或音乐会具有视频轨道和声轨。 显示视频轨道,并且用户通过中断波束来控制声音的音频播放,每个波束与不同的乐器相关联。 这允许用户与显示在诸如TV,监视器或视频投影系统的显示器上显示的一个或多个音乐家一致或同步地播放多媒体设备以及显示的视频性能。 用户的播放可以根据用户与显示的视频图像及时触发触发器的准确性进行评分。 例如,用户可以与显示器上的吉他手一致地弹起与吉他程序相关联的触发器。 用户与多个触发器交互创建的音乐是同情的,并始终与视频演奏同步。 如果用户错过了音符的时间,则不播放声音。 在另一版本中,显示诸如与视频游戏相关联的视频节目,并且用户通过播放控制与所显示的视频游戏相关联的声音元素的触发来进行交互。
    • 6. 发明公开
    • Three dimensional baton and gesture sensor
    • Dreidimensional wirkender Stock- undBewegungsfühler。
    • EP0444919A1
    • 1991-09-04
    • EP91301626.7
    • 1991-02-28
    • THE BOARD OF TRUSTEES OF THE LELAND STANFORD JUNIOR UNIVERSITY
    • Mathews, Max V.
    • G06K11/16
    • G06F3/044G10H1/00G10H2220/185G10H2220/401G10H2220/425
    • An electronic drum has two or more batons (102,104), each baton having a transmitter which transmits a distinct radio frequency signal at a position in space. The electronic drum determines the current X, Y, and Z coordinates of each baton transmitter (142,144). To determine the position of each baton transmitter (142,144), the drum includes a tablet (124) which has a flat support member at a predefined position, with at least two pairs of electrodes coupled to the flat support member. A first pair of the electrodes is shaped so that the amount of capacitive coupling between each baton transmitter (142,144) and one of the first pair of electrodes corresponds to the position of the baton transmitter (142,144) with respect to the X axis. A second pair of electrodes is shaped so that the amount of capacitive coupling between each baton transmitter (142,144) and one of the second pair of electrodes corresponds to the position of the baton transmitter (142,144) with respect to the Y axis. The electrodes pairs are shaped and positioned so that neither electrode pair shields the other, which allows for accurate X and Y position measurements. The drum also has a CPU which receives signals from the electrodes, and uses those signals to compute the X, Y and Z coordinates of each baton (102,104). The CPU also predicts when each baton transmitter (142,144) will hit the drum's flat support member and generates a signal at the predicted time so that a music synthesizer can generate a sound at the appropriate time.
    • 电子鼓具有两个或更多个警棍(102,104),每个警棍具有发射器,其在空间中的位置发射不同的射频信号。 电子鼓确定每个指挥棒发射机(142,144)的当前X,Y和Z坐标。 为了确定每个警棍发射器(142,144)的位置,鼓包括平板(124),其在预定位置具有平坦的支撑构件,其中至少两对电极耦合到平坦的支撑构件。 第一对电极被成形为使得每个指挥棒发射器(142,144)和第一对电极中的一个电极之间的电容耦合量对应于指挥发射器(142,144)相对于X轴的位置。 第二对电极被成形为使得每个指挥棒发射器(142,144)和第二对电极中的一个之间的电容耦合量对应于指挥发射器(142,144)相对于Y轴的位置。 电极对被成形和定位,使得电极对都不会屏蔽另一个,这允许精确的X和Y位置测量。 鼓还具有从电极接收信号的CPU,并且使用这些信号来计算每个指挥棒的X,Y和Z坐标(102,104)。 CPU还预测何时每个指挥棒发射器(142,144)将击中鼓的平坦支撑构件并且在预测时间产生信号,使得音乐合成器可以在适当的时间产生声音。