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    • 1. 发明公开
    • Tennis game board
    • Tennisspielbrett。
    • EP0388557A2
    • 1990-09-26
    • EP89311071.8
    • 1989-10-26
    • STAFF CO., LTD.
    • Todokoro, Masatoshi
    • A63F7/06
    • A63F7/0652A63F7/249A63F2007/282
    • In the tennis game board, each of two racket-supporting bodies (5, 5′) that are reciprocally movable along each end of the base board (2) is provided with a ball delivery member (76, 76′) which directly feeds the ball (14) onto the board surface (2) as if the ball (14) was served by one of the racket-supporting bodies (5, 5′). After this, the ball (14) on the board surface (2) of the base board is hit alternately by the opposedly disposed racket-supporting bodies (5, 5′), thus enabling the game like tennis to be performed.
    • 在网球游戏板中,沿着基板(2)的两端可往复运动的两个球拍支撑体(5,5分钟)中的每一个设置有球传递部件(76,76分钟),其直接进给 球(14)如同球体(14)被其中一个球拍支撑体(5,5分钟)一样运动到板表面上。 此后,基板的板表面(2)上的球(14)被相对设置的球拍支撑体(5,5分钟)交替地击打,从而能够执行诸如网球的游戏。
    • 6. 发明公开
    • Gesellschaftsspiel
    • Gesellschaftsspiel。
    • EP0275058A2
    • 1988-07-20
    • EP88100229.9
    • 1988-01-11
    • Kappeser geb. Oswald, Sonja
    • Kappeser geb. Oswald, Sonja
    • A63F7/06
    • A63F7/0652A63C19/00A63F7/249A63F2009/0239
    • Die Erfindung betrifft ein Gesellschaftsspiel für Erwachsene und Kinder mit einem Spielfeld und mindestens einem Ball.
      Der Kern der Erfindung besteht darin, dass das Spielfeld nach Art eines Tennisplatzes ein Netz, Grundlinien, Seitenlinien und Aufschlag­felder aufweist und mit einer ebenen, ununterbrochenen Spielfläche versehen ist, und dass ferner Ballwurfwippen in Form von Tennis­schlägern und mit je einer Wippachse vorgesehen sind, wobei die Wippachse derart angeordnet ist, dass der Tennisschläger mit der Wippachse und dem Schlägerkopf auf der Spielfläche aufliegt, während sich der Schlägergriff als freier Schwenkarm im Abstand über der Spielfläche befindet.
    • 成年人和小孩的派对游戏有一个游戏场和至少一个球。 以网球场的方式,场地有一个网,基线,侧线和服务箱,并配有一个平坦,不间断的游戏表面。 此外,提供了以网球拍形式并且具有摇杆轴的球回弹摇摆板,摇杆轴以这样的方式布置,使得网球拍以摇杆轴和球拍头靠在演奏表面上,而球拍 手柄位于游戏表面上方的一个自由旋转臂上。
    • 9. 发明授权
    • Electronic tennis game with interactive controls
    • 电子网球游戏与互动控制
    • US4401304A
    • 1983-08-30
    • US222707
    • 1981-01-05
    • Nobuo Hamano
    • Nobuo Hamano
    • A63F9/24A63F9/00
    • A63F13/812A63F13/005A63F13/573A63F7/0652A63F7/0664A63F9/24A63F13/92A63F2009/2451A63F2300/203A63F2300/646A63F2300/8011A63F9/0291
    • An electronic tennis game having a display panel with ball segments which are illuminated in different sequences to simulate a tennis ball which can move from one side of the tennis court to the other along different trajectories. Player elements are provided on each side of the display panel at positions which intercept the trajectories, each player element including a body portion and racket segments which can be sequentially illuminated to simulate a tennis player swinging his racket. Corresponding to each player element is a return button. A game operator attempts to ascertain the trajectory of an approaching ball and depress the return button corresponding to a player element positioned to intercept it. If the return button is depressed at the right time, the sequentially illuminated racket segments of the selected player element appear to hit the ball back to the other side of the tennis court.
    • 一种电子网球游戏,具有带有球段的显示面板,该显示面板以不同的顺序照亮,以模拟能够沿着不同轨迹从网球场的一侧移动到另一侧的网球。 播放器元件设置在显示面板的每侧,在拦截轨迹的位置处,每个播放器元件包括主体部分和球拍片段,其可以被顺序地照亮以模拟摆动他的球拍的网球选手。 对应于每个玩家元素是一个返回按钮。 游戏者尝试确定接近的球的轨迹并按下与定位为拦截它的玩家元素对应的返回按钮。 如果在正确的时间按下返回按钮,则所选择的玩家元件的顺序照明的球拍段看起来将球击回到网球场的另一侧。
    • 10. 发明授权
    • Tennis game board
    • 网球游戏板
    • US4286785A
    • 1981-09-01
    • US158471
    • 1980-06-11
    • Masatoshi Todokoro
    • Masatoshi Todokoro
    • A63F7/06A63F9/00
    • A63F7/0652A63F2250/028Y10S273/26
    • This invention relates to a game board whereby a mimic tennis game can be played. Two animated racket-supporting bodies disposed opposedly to each other across a play board are moved alternately so as to catch a ball which comes rolling on the board surface toward either side of the board where said racket-supporting body is disposed, and when the racket carried by the racket-supporting body on one side catches the ball and the racket is accordingly displaced, the racket driving mechanism provided in the racket-supporting body is operated to drive the racket so that it will automatically hit the ball. After hitting of the ball by the racket, the racket driving mechanism is inactivated. As the animated bodies are moved across the play board, a pinion gear meshes with a rack gear and ultimately a spring is wound up to accumulate power for driving the simulated tennis ball. Each time a ball is hit, a bell rings. The tennis racket carried by each animated body is actuated by a spring driven mechanism including a cam plate formed with a curved groove and a follower connected to the cam plate. A half spherical member is slidable in a slot marked with numerical figures to provide a score indicator.
    • 本发明涉及可以玩模拟网球游戏的游戏板。 交替地移动两个相对于游戏板相对设置的动画球拍支撑体,以便将布置在所述球拍支撑体的板的两侧的板表面上滚动的球捕获,并且当球拍 由球拍支撑体在一侧支撑并且球拍相应地移位,设置在球拍支撑体中的球拍驱动机构被操作以驱动球拍,使得球会自动击球。 球拍击球后,球拍驱动机构失效。 当动画体移动穿过游戏板时,小齿轮与齿条啮合,最终将弹簧卷起以积累用于驱动模拟网球的动力。 每次击中一个球,一个响铃。 由每个动画体承载的网球拍由包括形成有弯曲槽的凸轮板和连接到凸轮板的随动件的弹簧驱动机构致动。 半球形构件可以在标有数字的狭槽中滑动以提供得分指示器。