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    • 4. 发明申请
    • SYSTEMS AND METHODS FOR PROVIDING ELECTRIC POWER TO MOBILE AND ARBITRARILY POSITIONED DEVICES
    • 用于向移动和仲裁定位装置提供电力的系统和方法
    • WO2005060065A3
    • 2005-09-15
    • PCT/US2004041663
    • 2004-12-10
    • RANDALL MITCH
    • RANDALL MITCH
    • A63F3/00A63F9/24
    • A63H18/12A63F3/00643A63F2009/2404A63F2009/2407A63F2009/2439A63F2009/2442A63F2009/2457A63F2009/247A63F2009/2494Y10S439/95
    • Various contact systems and methods for manufacturing and using such are disclosed herein. Examples of the contact systems include a surface with one set of pads (45) biased at a first voltage level, and another set of pads biased at a second voltage level, which can be used, for example, to transfer power to an electromechanical device (94) disposed thereon. The electromechanical device (94) can include a power storage element and two or more couplings. When one of the couplings contacts a pad biased at the first voltage level, and another one of the couplings contacts a pad biased at the second voltage level, a circuit is completed where some derivative of the differential between the first voltage level and the second voltage level is placed across the power storage element. Completion of the circuit causes the power storage element to charge. Power can be drawn from the power storage element to operate the electromechanical device (94).
    • 本文公开了用于制造和使用其的各种接触系统和方法。 接触系统的示例包括具有偏置在第一电压电平的一组焊盘(45)的表面和以第二电压电平偏置的另一组焊盘,其可以用于例如将功率传递到机电装置 (94)。 机电装置(94)可以包括蓄电元件和两个或更多个联接器。 当其中一个耦合器接触偏置在第一电压电平的焊盘,另一个耦合件接触偏压在第二电压电平的焊盘时,完成电路,其中第一电压电平和第二电压之间的差分的一些导数 电平放置在电力存储元件两端。 电路的完成使蓄电元件充电。 能够从蓄电元件抽出动力来操作机电装置(94)。
    • 8. 发明专利
    • Game device and method of control of game
    • 游戏装置和游戏控制方法
    • JP2010148781A
    • 2010-07-08
    • JP2008332048
    • 2008-12-26
    • Sega Corp株式会社セガ
    • HORIE SATOSHIUENO ATSUSHIMORI TORUMUROZUKA YUICHIROMIHARA MASAHIRO
    • A63F13/00A63F13/10
    • A63F1/04A63F2009/2407A63F2009/241A63F2009/2438A63F2009/2458A63F2009/246A63F2009/2486
    • PROBLEM TO BE SOLVED: To provide a game device that facilitates device miniaturization and facilitates execution of a player-versus-player game scene through simulation, based on operation input on the part of a player. SOLUTION: The game device comprises a field panel 9, which simulates a sports competition field, a card holding stand 10, which is positioned above the field panel 9, in a location that denotes a position of a competitor in the sports competition, and in a state that holds up a card 11, a card information reading means, which reads a card information that is recorded upon the card 11 that is held upon the card holding stand 10, and a game execution control means, which controls an execution of a game. The game execution control means further comprises a means that controls a player-versus-player game scene that is displayed upon a touch panel 6 in accordance with the card information that the card information reading means reads, in order that an execution by simulation in accordance with an operation on the part of a player runs for a preset predetermined number of iterations. COPYRIGHT: (C)2010,JPO&INPIT
    • 要解决的问题:基于玩家的一部分的操作输入,提供一种便于设备小型化并且通过模拟来促进玩家对玩家游戏场景的执行的游戏装置。

      解决方案:游戏装置包括模拟体育比赛场地的场地面板9,位于场地面板9上方的卡片支架10,其位于体育比赛中竞争对手的位置的位置 ,并且在保持卡11的状态下,读取记录在卡11上的卡信息的卡信息读取装置,以及游戏执行控制装置,其控制卡 执行游戏。 游戏执行控制装置还包括控制根据卡信息读取装置读取的卡信息在触摸面板6上显示的玩家对玩家游戏场景的装置,以便按照模拟执行 玩家方面的操作运行预设预定次数的迭代。 版权所有(C)2010,JPO&INPIT