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    • 2. 发明专利
    • Game device, movement control method and program
    • 游戏设备,运动控制方法和程序
    • JP2005176878A
    • 2005-07-07
    • JP2003417603
    • 2003-12-16
    • Konami Computer Entertainment Studios Inc株式会社コナミコンピュータエンタテインメントスタジオ
    • KANEDA JUNICHIRO
    • A63F13/10
    • PROBLEM TO BE SOLVED: To provide a game device or the like capable of improving the operability of a character within a virtual space. SOLUTION: A parameter storage part 201 stores a parameter for determining the movement setting of the character which is automatically moved to a destination, and a destination specifying part 202 specifies the destination to which the character is to be moved. A moving route setting selection part 203 selects the moving route of the character to the destination on the basis of the parameter, and a character control part 206 controls the movement of the character within the virtual space along the selected moving route. Also, at the time of receiving a moving instruction inputted from an operation input reception part 205, the character control part 206 controls the movement of the character on the basis of the moving instruction. COPYRIGHT: (C)2005,JPO&NCIPI
    • 要解决的问题:提供能够提高虚拟空间内的角色的可操作性的游戏装置等。 解决方案:参数存储部分201存储用于确定自动移动到目的地的角色的移动设置的参数,目的地指定部分202指定要移动角色的目的地。 移动路线设定选择部203基于该参数来选择到目的地的人物的移动路线,字符控制部206控制沿所选择的移动路径的虚拟空间内的角色的移动。 此外,在接收到从操作输入接收部分205输入的移动指令时,字符控制部分206基于移动指令来控制字符的移动。 版权所有(C)2005,JPO&NCIPI
    • 6. 发明专利
    • Communication system, server apparatus, terminal, service method, terminal method and program
    • 通信系统,服务器设备,终端,服务方法,终端方法和程序
    • JP2005182116A
    • 2005-07-07
    • JP2003417654
    • 2003-12-16
    • Konami Co LtdKonami Computer Entertainment Studios Incコナミ株式会社株式会社コナミコンピュータエンタテインメントスタジオ
    • MORI SHOJI
    • A63F13/12G06F13/00G06F15/00G06F15/177
    • PROBLEM TO BE SOLVED: To provide a communication system and the like that are suitable to allow the history of interaction between terminals to be observed from other terminals. SOLUTION: In the communication system 200, terminals 201 are introduced to each other by a server apparatus 209 to start interaction such as a network match, and other terminals 201 are allowed to have the history of interaction delivered in the command of the server apparatus 209. A predetermined threshold is set for the number of other terminals 201 having direct delivery from each interacting terminal 201. Until the threshold is reached, the server apparatus 209 commands direct delivery from the interacting terminal 201. When the threshold is reached, the server apparatus 209 first receives delivery from the interacting terminal 201 and commands a new terminal 201 requesting interaction history delivery to receive a relay therefrom. Alternatively, the terminals 201 having already had the history delivered may be indicated to redistribute it. COPYRIGHT: (C)2005,JPO&NCIPI
    • 要解决的问题:提供适于允许从其他终端观察终端之间的交互历史的通信系统等。 解决方案:在通信系统200中,通过服务器装置209将终端201引入彼此,以开始诸如网络匹配的交互,并且允许其他终端201具有在命令中的交互历史 服务器装置209.对于具有从每个交互终端201直接传送的其他终端201的数目设置预定阈值。直到达到阈值为止,服务器装置209命令从交互终端201直接传送。当达到阈值时, 服务器装置209首先从交互终端201接收传送,并命令请求交互历史传送的新终端201从其接收中继。 或者,已经具有传送历史的终端201可以被指示以重新分配它。 版权所有(C)2005,JPO&NCIPI
    • 7. 发明专利
    • Karaoke machine, singing level deciding method, and program
    • 卡拉OK机,SINGING LEVEL决定方法和程序
    • JP2005141123A
    • 2005-06-02
    • JP2003379464
    • 2003-11-10
    • Konami Co LtdKonami Computer Entertainment Studios Incコナミ株式会社株式会社コナミコンピュータエンタテインメントスタジオ
    • TOMINAGA KAZUYOSHI
    • G10L11/00G10K15/04
    • PROBLEM TO BE SOLVED: To provide a karaoke machine capable of suitably deciding the singing level of the user.
      SOLUTION: A musical piece storage part 201 stores musical piece information containing melody parts. A musical piece reproducing part 203 reproduces a karaoke musical piece, containing melody sound based on the musical piece information. An output adjusting part 204 adjusts at least an output volume of the melody sound. A voice input receiving part 205 receives the input for song voices sung by the user to the karaoke musical piece with a controlled output voice. A comparison part 206 compares the received song voice with model voice information. A singing level grading part 207 grades the singing level of the user, based on the relationship between the output volume of the melody sound and the comparison result.
      COPYRIGHT: (C)2005,JPO&NCIPI
    • 要解决的问题:提供能够适当地决定用户的歌唱水平的卡拉OK机。 音乐作品存储部分201存储包含旋律部分的乐曲信息。 音乐作品再现部203再现基于乐曲信息的包含旋律声的卡拉OK乐曲。 输出调节部分204至少调节旋律声音的输出音量。 语音输入接收部件205接收由用户以具有受控输出语音的卡拉OK乐曲播放的歌曲声音的输入。 比较部分206将接收到的歌曲语音与模型语音信息进行比较。 基于音调输出音量与比较结果之间的关系,歌唱级别分级部分207对用户的唱歌级别进行评分。 版权所有(C)2005,JPO&NCIPI
    • 8. 发明专利
    • Server system, service method, and program
    • 服务器系统,服务方法和程序
    • JP2005070941A
    • 2005-03-17
    • JP2003297331
    • 2003-08-21
    • Konami Computer Entertainment Studios Inc株式会社コナミコンピュータエンタテインメントスタジオ
    • MORI SHOJI
    • G06F9/46H04L12/28
    • PROBLEM TO BE SOLVED: To provide a server device which responds to service requests from a terminal, with appropriate priority.
      SOLUTION: An accepting part 102 of a server device 101 accepts a service request from a terminal, and a responding part 105 makes a response by providing the requested service to the terminal. A statistic part 103 stores the statistics of the service requests accepted in the past and the request origin terminal which made the service request, and a calculation part 104 compares the statistics of the service requests in the latest predetermined period or the predetermined number of times of the service requests from the terminal, with the statistics of the service requests with the terminal as the request origin terminal stored in the statistical part 103 to calculate similarity, and obtains priority preliminarily associated with the similarity. The server device 101 provides the requested service to the terminal with the priority obtained.
      COPYRIGHT: (C)2005,JPO&NCIPI
    • 要解决的问题:提供一种以适当优先级响应来自终端的服务请求的服务器设备。 解决方案:服务器设备101的接受部分102从终端接受服务请求,并且响应部分105通过向终端提供所请求的服务来做出响应。 统计部分103存储过去接受的服务请求的统计信息和作出服务请求的请求起始终端,并且计算部分104将最新预定时段中的服务请求的统计信息或预定次数的 将来自终端的服务请求与终端的服务请求的统计信息一起存储在统计部分103中,以计算相似度,并获得与相似性预先相关的优先级。 服务器设备101以所获得的优先级向终端提供所请求的服务。 版权所有(C)2005,JPO&NCIPI
    • 9. 发明专利
    • Video game program, video game device, and method for playing video game
    • 视频游戏程序,视频游戏设备和播放视频游戏的方法
    • JP2005000250A
    • 2005-01-06
    • JP2003164420
    • 2003-06-09
    • Konami Computer Entertainment Studios Inc株式会社コナミコンピュータエンタテインメントスタジオ
    • HIROMI AKINORIFUKUDA KOJI
    • A63F13/00A63F13/10
    • PROBLEM TO BE SOLVED: To quickly confirm operation information of a player character during the advance of a game. SOLUTION: This video game program has a game displaying function, an information displaying function, a first request receiving function, and an item displaying function. In a video game realized by this program, the player character is displayed on a monitor and a game is advanced. Then, during the advance of the game, information about the operation of a specific player character is displayed in connection with the player character. About this displayed operation information, a player can request explanation about its contents with a controller. When the explanation is requested from the player while the operation information is displayed, the advance of the game is temporarily interrupted, and the item of corresponding operation information is preferentially displayed on a monitor. COPYRIGHT: (C)2005,JPO&NCIPI
    • 要解决的问题:在游戏进行期间快速确认玩家角色的操作信息。 解决方案:该视频游戏程序具有游戏显示功能,信息显示功能,第一请求接收功能和项目显示功能。 在由该程序实现的视频游戏中,玩家角色显示在监视器上并且游戏进行。 然后,在游戏进行期间,结合玩家角色显示关于特定玩家角色的操作的信息。 关于该显示的操作信息,玩家可以用控制器请求关于其内容的说明。 当显示操作信息时要求播放者的说明时,游戏的进行暂时中断,相应的操作信息的项目优先显示在监视器上。 版权所有(C)2005,JPO&NCIPI